Ambient Intelligent environments are interactive environments that can sense human behaviour and can respond intelligently. This workshop explores how interactive environments can be designed with persuasive quality, hereby influencing human experience and behaviour. The workshop follows a research-through-design approach in which practise-relevant insights are gained while designing. The focus will be on intuitive and rational decision-making, the role of aesthetics in persuasion, social and spatial influences on persuasion, technological influences and the ethics of designing for persuasion.
This workshop is part of the:
International Joint Conference on Ambient Intelligence,
Pisa, Italy - November 13-15, 2012,
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Not even the nascent state of the Web can excuse the amateurish lack of usability of today's eCommerce initiatives. The sites we evaluated demonstrated a fundamental failure to incorporate decades-old principles of software design. But as the novelty of doing business on the Web gives way to demands for basic quality, companies will have to get serious about user experience.
-- Sonderegger, Forrester Research, December 1999
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
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