EICS is the second international conference devoted to the engineering of usable and effective interactive computing systems. Systems of interest will include traditional workstation-based interactive systems, new and emerging modalities (e.g., gesture), applications (e.g., mobile and ubiquitous games) and development methods (e.g., extreme programming).
EICS focuses on methods and techniques, and the tools that support them, for designing and developing interactive systems. It brings together people who study or practice the engineering of interactive systems, drawing from the HCI, Software Engineering, Requirements Engineering, CSCW, Ubiquitous / Pervasive Systems and Game Development communities.
Research Papers, Practice and Experience Reports, Late Breaking Results, Demonstrations, Doctoral Consortium submissions and Workshop proposals will be accepted. Papers will be published in the ACM SIGCHI proceedings of EICS 2010 as well as in the ACM Digital Library.
EICS’2010 combines EHCI (Engineering Human Computer Interaction, sponsored by IFIP 2.7/13.4), DSV-IS (International Workshop on the Design, Specification and Verification of Interactive Systems), CADUI (International Conference on Computer-Aided Design of User Interfaces) and TAMODIA (International Workshop on Task Models and Diagrams).
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Software design is the act of determining the user's experience with a piece of software. It has nothing to do with how the code works inside, or how big or small the code is. The designer's task is to specify completely and unambiguously the user's whole experience.
-- David Liddle, From Bringing Design to Software, edited by Terry Winograd, 1996
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Eva Hornecker explains the evolving concept of Tangible Interaction.
Read Eva's insightful entry here..