FNG2010 - Fun and Games 2010

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Sep 15
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Sep 17
Leuven, Belgium
FNG2010 - Fun and Games 2010
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Call For Papers / Call For Participation (CfP)

Fun and Games 2010
http://fng2010.org/

CONFERENCE OVERVIEW
Fun and Games 2010 is a single-track, 2-day conference where academics and practitioners can interact together in a playful event that marries the best of academic writing with the most innovative user experiences.
The conference invites original contributions from designers, developers and researchers in computer games, experience design and ‘fun’. Of particular interest are contributions that cross the traditional disciplines of human-computer interaction, games design, and game development. It will provide a venue for presenting and discussing peer reviewed academic and practitioner papers, posters and live demos.
Furthermore, the conference encourages student designers/developers to submit their works to the Fun and Games Design Competition. The nominees of this competition receive a free pass to the conference and winners will be awarded at the conference.

Topics:
Papers are solicited from, but not limited to the following topics:
• Game theories, constructs, concepts and frameworks
• Game design methods, principles and processes
• Evaluating games & measuring player experiences
• Serious games such as:
o games for special target groups: children, elderly, people with
special needs, etc.
o Social Games (& aspects)
o Games for Health
• Persuasive Aspects of Games
• Affective Computing
• Game interaction: Mobile Entertainment, Pervasive games,
Tangibles, Multimodality games, Whole body interfaces
• Innovation & technology: Robots, Smart Toys, Frameworks & engines,
Sensors & signal processing for games

HOSTS
Centre for User Experience Research, KULeuven, Belgium
e-Medialab, Groep T, Leuven Engineering School , Leuven, Belgium



 

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Changes to this page (conference/event)

18 Jan 2010: Event was added to the bibliography (approved by an editor)

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Software design is the act of determining the user's experience with a piece of software. It has nothing to do with how the code works inside, or how big or small the code is. The designer's task is to specify completely and unambiguously the user's whole experience.

-- David Liddle, From Bringing Design to Software, edited by Terry Winograd, 1996

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Page information

Author(s): Mads Soegaard
How to cite/reference this page
URL: http://interaction-design.org/calendar/fng2010_-_fun_and_games_2010.html