The IDC conference is a leading international forum for exploring childrens' and youngsters' needs in relationship to technology, i.e. exploring how to create interactive products for and with them, and investigating how technology-mediated experiences affect their life.
************* IDC2010 *************
The 9th International Conference on
* Interaction Design and Children *
***********************************
***** www.iua.upf.edu/idc2010/ ****
Universitat Pompeu Fabra
BARCELONA, Spain
June 9-12, 2010
IMPORTANT DATES
Workshop Proposals
• Submission deadline: January 18 2010
• Acceptance notification: February 1 2010
• Final version deadline: February 12 2010
Full papers [Best Paper Award: 500,- Euros]
• Submission deadline: January 25 2010
• Acceptance notification: February 26 2010
• Final version deadline: March 15 2010
Short papers
• Submission deadline: March 15 2010
• Acceptance notification: April 5 2010
• Final version deadline: April 23 2010
"More Than Demos" (*)
• Submission deadline: March 15 2010
• Acceptance notification: April 5 2010
• Final version deadline: April 23 2010
(*) At IDC2010 the Demos will be showcased at a very special public
venue with a very large audience. The event will be promoted as a formal
public dissemination event and will offer opportunities for field work.
In cooperation with "la Caixa" Foundation.
More information is available at: www.iua.upf.edu/idc2010/
CONFERENCE OVERVIEW
This conference builds on the successes and high standards of the
previous IDC conferences (IDC2009 in Como, Italy; IDC2008 in Chicago,
USA; IDC2007 in Aalborg, Denmark; IDC2006 in Tampere, Finland; IDC2005
in Boulder, USA; IDC2004 in Maryland, USA; IDC2003 in Preston, UK; and
IDC2002 in Eindhoven, the Netherlands).
Interaction is already an inherent part of the contemporary culture of
the current generation of children. They do not see interaction as
something unusual or special; instead, they have seamlessly incorporated
it into their daily lives. As a result, they have “raised the bar” for
our community.. We must therefore address their needs and provide solid
solutions through proposals that go beyond what children nowadays see as
"normal" or "habitual."
IDC2010 will continue IDC's tradition of better understanding the needs
of children and youngsters in relationship to technology, exploring how
to create interactive products for and with them, and investigating how
technology-mediated experiences affect their lives. IDC2010 will present
and discuss the most innovative contributions to research, development,
and practice in these areas, gathering the leading minds in the field.
As in previous years, IDC2010 would like to invite researchers to
address a wide spectrum of technology for young people, from computers,
to mobile phones, to any form of "intelligent" interactive devices
and/or environments, and to consider the requirements of different
profiles, in terms of age (from very young children to adolescents) and
of psychological, social, or physical needs. In addition, IDC2010 would
like to foster an investigation of technological and methodological
issues related not only to learning and play, but also to social
awareness of young people in relationship to environment, cultural
heritage, cultural roots of minorities, local identity vs. wider
community identity, etc. Finally, IDC2010 would like to explore
interaction design for young people in the family context and from an
adult’s perspective, e.g., how to help parents understand and master the
complexity of a world in which technology is more and more part of their
children's life.
For detailed and up-to-date information about IDC2010, please visit
www.iua.upf.edu/idc2010/
PROGRAM
IDC2010 will include full-day and half-day workshops, an invited
keynote, papers sessions, a posters session, a special demo session and
a doctoral consortium.
Social events will complement the scientific program and will be a
chance for participants to meet, discuss and network in the context of a
gorgeous informal setting, and build future collaborations.
KEYNOTE
"The Magic of Interactive Experiences for Children: The Walt Disney
Imagineering Approach"
Dr. Mark Mine, Director of the Creative Technology Group, Walt Disney
Imagineering
SUBMISSIONS
Submissions of workshops, full papers, short papers, and demos are
invited on all topics from the domain of interaction design for
children, including, but not limited to:
• Methods, techniques, and guidelines for requirements analysis, design,
and evaluation of interactive systems for "children as a diverse group"
(young people of different gender and age, with special needs, from
different cultures or ethnic groups).
• Emerging or new technologies for children (e.g. innovative educational
simulations, interactive games, mobile communications devices, embedded
technologies, robots, accessible fabrication devices, "smart" materials,
authoring/programming tools, interactive playgrounds, intelligent
environments).
• The impact that such technologies can have on children's lives.
• Ethnographic and case studies of children's use of interactive systems
in schools, at home, in hospitals, in public spaces.
• Usability, enjoyability, accessibility, and safety issues, with
particular reference to children.
• Novel theoretical models of interaction with special relevance to
children.
• Design for children's civic involvement, democracy, physical and
emotional well-being, and social awareness of environmental, ethical,
ethnographic or cultural issues.
• Interactive technology for children from an adult's perspective.
All accepted full papers, short papers, and demos will be presented at
the IDC2010 conference, and will appear in the IDC2010 Proceedings.
The extended abstracts of accepted workshops, and a selection of the
best position papers submitted for workshops, will be also included in
the conference proceedings.
For submission instructions please visit www.iua.upf.edu/idc2010/
ORGANIZING COMMITTEE
Conference co-Chairs
* Narcís Parés, Universitat Pompeu Fabra, Barcelona
* Miquel Oliver, Universitat Pompeu Fabra, Barcelona
Papers co-Chairs
* Janet Read, U. of Lancashire, UK
* Tom Moher, U. of Illinois in Chicago, USA
Short Papers (Posters) co-Chairs
* Maria Roussou, makebelieve design & consulting, Greece
* Susanne Seitinger, Smart Cities/MIT Media Laboratory, USA
Demos co-Chairs
* Paul Marshall, The Open University, UK
* Sergi Jordŕ, Music Technology Group, Universitat Pompeu Fabra, Barcelona
Workshops co-Chairs
* Mari Carmen Marcos, Universitat Pompeu Fabra, Barcelona
* Svetlana Yarosh, Georgia Institute of Technology, USA
Doctoral Consortium
* Panos Markopoulos, Eindhoven University of Technology, Netherlands
VENUE
The conference will be held at the Communication Campus of Universitat
Pompeu Fabra (UPF) in Barcelona.
UPF is a public university created by the Catalan government in 1990
with the mission of excellence, renewal and the modernisation of the
university system of Catalonia. UPF is among the top five universities
in Spain with regards to research and funded projects.
Barcelona is the capital of the Autonomous Community of Catalonia in
Spain. Barcelona is important for its finance, commerce, media, art,
culture and international trade. Barcelona is located on the
Mediterranean coast and it is the city of Gaudí and other important
artists and influences. The city offers history and innovation where the
visitor can see Sagrada Familia and Agbar Tower under the same skyline.
TRAVEL
Barcelona is conveniently located in a very accessible point in Europe
and has an important international airport with many daily flights from
around Europe and the rest of the world, including many low cost flights
to the main European cities.
It is also well connected via railways to the rest of Europe.
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The theory gives the answers, not the theorist.
-- Allen Newell
”
Eva Hornecker explains the evolving concept of Tangible Interaction.
Read Eva's insightful entry here..