TEI is the first international conference dedicated to research in tangible, embedded, and embodied interaction. The conference attempts to bring together this new field, providing a meeting ground for the diverse communities of research and practice involved with tangibles -- from computing, hardware, and sensor technology, to HCI, interaction design, and CSCW, to product and industrial design and interactive arts.
The work presented at TEI addresses HCI issues, design, interactive art, user experience, tools and technologies, with a strong focus on how computing can bridge atoms and bits into cohesive interactive systems. The intimate size of this single-track conference provides a unique forum for exchanging ideas and presenting innovative work through talks, interactive exhibits, demos, hands-on studios, posters, art installations and performances.
At TEI Barcelona we want to encourage the commercial, academic and open source communities to submit and present their various tools and platforms in the hope to further support and accelerate the technical and conceptual development in the field. Second there will be a perceptive penchant for musical, artistic, creative and cultural applications.
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A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
-- Antoine De Saint-Exupery
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
Kumar and Herger 2013: Gamification at Work: Designing Engaging Business Software...
by Janaki Mythily Kumar and Mario Herger
Whitworth and Ahmad 2013: The Social Design of Technical Systems: Building technologies for communities...
by Brian Whitworth and Adnan Ahmad
Soegaard and Dam 2013: The Encyclopedia of Human-Computer Interaction, 2nd Ed....
by Mads Soegaard and Rikke Friis Dam