Human intelligence can be augmented and amplified by cognitive artifacts. A famous quote of Einstein states: "My pencil is cleverer then I", referring to his pencil's abality to fixate temporary results on paper, freeing up his working memory and thereby enabling him to solve an arithmetic problem in increments. Without the pencil and paper, he would have to store the results of the increments in short term memory, quickly exceeding its limits.
Examples of cognitive artifacts are: Todo lists, reminders, calculators, computers, external information stores, etc. Their common denominator (in this context) is that they help us extend our cognitive abilities.
Give us your opinion! Do you have any comments/additions
that you would like other visitors to see?
Hutchins, Edwin (1995): Cognition in the wild. Cambridge, Mass, MIT Press
View info on Amazon.com or .co.uk
Koriat, A. and Goldsmith, M. (1996): Memory metaphors and the real-life/laboratory controversy: Correspondence versus storehouse conceptions of memory. In Behavioral and Brain Sciences, 19 pp. 167-188
Koriat, A. and Goldsmith, M. (1996): The correspondence metaphor of memory: Right, wrong, or useful?. In Behavioral and Brain Sciences, 19 pp. 211-228
Norman, Donald A. (1993): Things That Make Us Smart: Defending Human Attributes in the Age of the Machine. Reading, Massachusetts, Perseus
View info on Amazon.com or .co.uk
Norman, Donald A. (1991): Cognitive artifacts. In: Carroll, John M. "Designing Interaction: Psychology at the Human-Computer Interface". Cambridge University Press pp. 17-38
Sternberg, Robert J. (1996): Cognitive Psychology. 2nd. Ed.. Harcourt Brace College Publishers
View info on Amazon.com or .co.uk
Suchman, Lucy A. (1987): Plans and situated actions: The problem of human-machine communication. New York, Cambridge University Press
View info on Amazon.com or .co.uk
Software design is the act of determining the user's experience with a piece of software. It has nothing to do with how the code works inside, or how big or small the code is. The designer's task is to specify completely and unambiguously the user's whole experience.
-- David Liddle, From Bringing Design to Software, edited by Terry Winograd, 1996
”
Eva Hornecker explains the evolving concept of Tangible Interaction.
Read Eva's insightful entry here..