Augmentation of Human Intelligence

Human intelligence can be augmented and amplified by cognitive artifacts. A famous quote of Einstein states: "My pencil is cleverer then I", referring to his pencil's abality to fixate temporary results on paper, freeing up his working memory and thereby enabling him to solve an arithmetic problem in increments. Without the pencil and paper, he would have to store the results of the increments in short term memory, quickly exceeding its limits.

Examples of cognitive artifacts are: Todo lists, reminders, calculators, computers, external information stores, etc. Their common denominator (in this context) is that they help us extend our cognitive abilities.



It should be noted that it is not particularly fruitful to consider cognitive phenomena without incorporating the surrounding world in the analysis. In a theoretical paper by Koriat and Goldsmith (1996) a call is made of a change of metaphor in conceptualizing memory. Rather than the storehouse metaphor, Koriat and Goldsmith opt for a correspondance metaphor, in which memory is conceived of as a means of interacting with the real world. Similarly, Edwin Hutchins has in his book Distributed Cognition proposed to view cognitive phenomenon as residing in both humans, the physical world and the interplay between the two. Such a change in metaphor suggests a shift in the research setting, emphasising the use of naturalistic settings more extensively than is the norm today.

What do YOU think?

Give us your opinion! Do you have any comments/additions
that you would like other visitors to see?

 
comment You say: Mar 21st, 2010
#1
Be the first to add a thoughtful note to this page ! 

  will be spam-protected
 

 
How many?
=
e.g. "6"
 

References (bibliography)

 what's this?

Hutchins, Edwin (1995): Cognition in the wild. Cambridge, Mass, MIT Press
 View info on Amazon.com or .co.uk This link opens in a new window 

Koriat, A. and Goldsmith, M. (1996): Memory metaphors and the real-life/laboratory controversy: Correspondence versus storehouse conceptions of memory. In Behavioral and Brain Sciences, 19 pp. 167-188

Koriat, A. and Goldsmith, M. (1996): The correspondence metaphor of memory: Right, wrong, or useful?. In Behavioral and Brain Sciences, 19 pp. 211-228

Norman, Donald A. (1993): Things That Make Us Smart: Defending Human Attributes in the Age of the Machine. Reading, Massachusetts, Perseus
 View info on Amazon.com or .co.uk This link opens in a new window 

Norman, Donald A. (1991): Cognitive artifacts. In: Carroll, John M. "Designing Interaction: Psychology at the Human-Computer Interface". Cambridge University Press pp. 17-38

Sternberg, Robert J. (1996): Cognitive Psychology. 2nd. Ed.. Harcourt Brace College Publishers
 View info on Amazon.com or .co.uk This link opens in a new window 

Suchman, Lucy A. (1987): Plans and situated actions: The problem of human-machine communication. New York, Cambridge University Press
 View info on Amazon.com or .co.uk This link opens in a new window 

Changes to this page

07 Aug 2006: Author information updated by Jaime Montemayor
24 Jan 2006: Added a picture of Jaime Montemayor
31 Mar 2005: Author information updated by Jaime Montemayor

Get Notified!

Get notified when new entries are added to the encyclopedia!
Your Email
Want to know more?
Mar 21

Software design is the act of determining the user's experience with a piece of software. It has nothing to do with how the code works inside, or how big or small the code is. The designer's task is to specify completely and unambiguously the user's whole experience.

-- David Liddle, From Bringing Design to Software, edited by Terry Winograd, 1996

  • Share this quote on... Bookmark and Share
  • Get more quotes

Eva Hornecker on Tangible Interaction

Eva Hornecker explains the evolving concept of Tangible Interaction.

Read Eva's insightful entry here..

Licensed through a Creative Commons licence Open Content

We believe in Open Content and use the Creative Commons Copyright Licences, which makes the content of this website in effect the property of our community, not of this specific website. This page/work is copyright of Interaction-Design.org through the Creative Commons Attribution-ShareAlike Licence.
Permission to make digital/hard copy of part or all of this work for personal, classroom, and commercial use is granted without fee provided that appropriate credit is given (i.e. that the author's name, the title of this publication/article/web page, and its URL clearly appear) and that derivative works are also made available through the Creative Commons Attribution-ShareAlike Licence. See the copyright page for full details or click the 'how to cite' link above for info on how to cite this publication/article/web page.
 

Page information

Author(s): Mads Soegaard
How to cite/reference this page
URL: http://interaction-design.org/encyclopedia/augmentation_of_human_intelligence.html