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Bieke Zaman

Senior Researcher

Picture of Bieke Zaman. Copyright of Bieke Zaman and Interaction-Design.org through the Creative Commons Share-Alike licence.
Personal Homepage:
soc.kuleuven.be/com/mediac/cuo/?p=member&id=1

Current place of employment:
KULeuven

Bieke Zaman holds a Master’s degree in communication sciences as well as a postgraduate degree both in Usability Design as well as Web Developer at the Catholic University of Leuven, Belgium. She is currently working towards a PhD focused on new or adapted methodologies for doing user experience research with digital media and young children. Bieke is also a senior researcher at the Centre for User Experience Research (CUO), where she is involved in related projects. As a teaching assistant, she lectures on Master’s courses on web development and usability design.

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Publications by Bieke Zaman (bibliography)

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» 2009 «

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Zaman, Bieke, Abeele, Vero Vanden, Markopoulos, Panos and Marshall, Paul (2009): Tangibles for children, the challenges. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems 2009. pp. 4729-4732. Available online

A significant proportion of research in the field of tangible interaction involves children. A common aspiration is to offer benefits through tangibility, related to ease of use and overall user experience while also support learning and developmental processes. However, evaluation results are often equivocal, and expectations of researchers not always verified. This workshop aims to attract researchers who approach this topic of tangibility and children from an empirical or design perspective. The purpose is to obtain a good picture of what benefits we expect tangibility to provide (including novel and future applications), establish what is the current empirical evidence to support such claims (or what is missing), and motivate appropriate evaluation methodologies for children.

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» 2008 «

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Shrimpton-Smith, Tara, Zaman, Bieke and Geerts, David (2008): Coupling the Users: The Benefits of Paired User Testing for iDTV. In International Journal of Human-Computer Interaction, 24 (2) pp. 197-213

Interactive digital television (iDTV) is a social medium and must therefore be tested in a context as close to real life as possible. This explains why we saw the potential and importance for the involvement of real-life couples in iDTV usability testing. In this article, an experiment that compares single user testing and coparticipation testing with couples for the evaluation of several Flemish iDTV applications is described. The study found that, first, there was less probing needed by the facilitator to think out loud in the think aloud/coparticipation method with couples than in the think aloud/single test user method. Second, couples did not encounter difficulties working together with the iDTV applications. Further, couples did not lose time by discussing irrelevant issues during the test session. A fourth finding is that couples detected more usability hits than single test users. The quality of comments, however, was the same in both conditions. Sixty percent of the comments consisted of intrinsic suggestions and 40% of general problem detections. Another issue was raised through findings during the test. Couples in general were enthusiastic to participate, put in little effort on their part in the test session, and evaluated the test session as easy and fun to do. On the contrary, single test users in general were not sure whether they would like to participate again in future tests, declared that the test session demanded considerable effort, and evaluated the test session less positively.

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» 2007 «

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Zaman, Bieke and Vermaut, Rogier (2007): Getting Lost? Touch and You Will Find! The User-Centered Design Process of a Touch Screen. In: Jacko, Julie A. (ed.) HCI International 2007 - 12th International Conference - Part II July 22-27, 2007, Beijing, China. pp. 197-206. Available online

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Shrimpton-Smith, Tara and Zaman, Bieke (2007): Does the Web Design Disconnect the Emotional Connection?. In: Jacko, Julie A. (ed.) HCI International 2007 - 12th International Conference - Part IV 2007. pp. 1009-1018. Available online

» 2006 «

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Zaman, Bieke and Shrimpton-Smith, Tara (2006): The FaceReader: measuring instant fun of use. In: Proceedings of the Fourth Nordic Conference on Human-Computer Interaction 2006. pp. 457-460. Available online

Recently, more and more attention has been paid to emotions in the domain of Human-Computer Interaction. When evaluating a product, one can no longer ignore the emotions a product induces. This paper examines the value of a new instrument to measure emotions: the FaceReader. We will assess the extent to which the FaceReader is useful when conducting usability evaluations. To do this, we will compare the data gained from the FaceReader with two other sources: user questionnaires and researcher's loggings. Preliminary analysis shows that the FaceReader is an effective tool to measure instant emotions and fun of use. However, a combination of the FaceReader with another observation method (e.g. researcher's loggings) is necessary. As regards the user questionnaire, our results indicate that it is rather a reflection of the content of the application or the outcome of a task, than a correct self-reflection of how the user felt when accomplishing the task.

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Changes to this page (author)

26 Feb 2010: Enabled abstracts to be shown on Bieke Zaman's author page.
03 Jul 2009: Added a picture of Bieke Zaman
03 Jul 2009: Page was edited
05 Jun 2009: Author was edited
04 Jun 2009: Author was edited
04 Jun 2009: Author was edited
09 May 2009: Author was edited
22 Jun 2007: Author was added to the bibliography

Publication statistics

Publication period:2006-2009
Publication count:5
Number of co-authors:6



Productive colleagues

Bieke Zaman's 3 most productive colleagues in number of publications:

Panos Markopoulos:66
Paul Marshall:13
David Geerts:10


Collaboration count

Number of publications with 3 favourite co-authors:

Tara Shrimpton-Smith:3
David Geerts:1
Rogier Vermaut:1

 

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Learn more about Bieke Zaman:
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Mar 20

Computer programs emerge as the outcome of complex human processes of cognition, communication and negotiation, which serve to establish the meaningful embedding of the computer system in its intended use context.

-- Floyd, 1992, p. 24

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Eva Hornecker on Tangible Interaction

Eva Hornecker explains the evolving concept of Tangible Interaction.

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