Author: Phillip G. Armour

Publications

Publication period start: 2009

Publications

Armour, Phillip G. (2009): The business of software: The ontology of paper. In Communications of the ACM, 52 (1) pp. 23-24. https://dl.acm.org/doi/10.1145/1435417.1435427

Armour, Phillip G. (2008): Digging CACM. In Communications of the ACM, 51 (1) pp. 13-15. https://dl.acm.org/doi/10.1145/1327452.1327460

Armour, Phillip G. (2008): The inaccurate conception. In Communications of the ACM, 51 (3) pp. 13-16. https://dl.acm.org/doi/10.1145/1325555.1325558

Armour, Phillip G. (2007): Agile ... and offshore. In Communications of the ACM, 50 (1) pp. 13-16. https://dl.acm.org/doi/10.1145/1188930

Armour, Phillip G. (2007): Mortality play. In Communications of the ACM, 50 (3) pp. 15-18. https://dl.acm.org/doi/10.1145/1226736.1226752

Armour, Phillip G. (2006): Counting boulders and measuring mountains. In Communications of the ACM, 49 (1) pp. 17-20. https://dl.acm.org/doi/10.1145/1107458.1107476

Armour, Phillip G. (2006): The operational executive sponsor. In Communications of the ACM, 49 (3) pp. 15-18. https://dl.acm.org/doi/10.1145/1118178.1118206

Armour, Phillip G. (2006): Software: hard data. In Communications of the ACM, 49 (9) pp. 15-17. https://dl.acm.org/doi/10.1145/1151043

Armour, Phillip G. (2006): The learning edge. In Communications of the ACM, 49 (6) pp. 19-22. https://dl.acm.org/doi/10.1145/1132485

Armour, Phillip G. (2005): The unconscious art of software testing. In Communications of the ACM, 48 (1) pp. 15-18. https://dl.acm.org/doi/10.1145/1039539.1039554

Armour, Phillip G. (2005): Project portfolios: organizational management of risk. In Communications of the ACM, 48 (3) pp. 17-20. https://dl.acm.org/doi/10.1145/1047671.1047690

Armour, Phillip G. (2005): Sarbanes-Oxley and software projects. In Communications of the ACM, 48 (6) pp. 15-17. https://dl.acm.org/doi/10.1145/1064830.1064845

Armour, Phillip G. (2005): To plan, two plans. In Communications of the ACM, 48 (9) pp. 15-19. https://dl.acm.org/doi/10.1145/1081992.1082007

Armour, Phillip G. (2004): When executives code. In Communications of the ACM, 47 (1) pp. 19-22. https://dl.acm.org/doi/10.1145/962081.962099

Armour, Phillip G. (2004): Beware of counting LOC. In Communications of the ACM, 47 (3) pp. 21-24. https://dl.acm.org/doi/10.1145/971617.971635

Armour, Phillip G. (2004): Real work, necessary friction, optional chaos. In Communications of the ACM, 47 (6) pp. 15-18. https://dl.acm.org/doi/10.1145/990680.990695

Armour, Phillip G. (2004): Not-defect: the mature discipline of testing. In Communications of the ACM, 47 (10) pp. 15-18. https://dl.acm.org/doi/10.1145/1022594.1022609

Armour, Phillip G. (2003): The reorg cycle. In Communications of the ACM, 46 (2) pp. 19-22. https://dl.acm.org/doi/10.1145/606272.606288

Armour, Phillip G. (2003): In the zone: the need for flexible roles. In Communications of the ACM, 46 (5) pp. 15-19. https://dl.acm.org/doi/10.1145/769800.769815

Armour, Phillip G. (2003): Closing the learning application gap. In Communications of the ACM, 46 (9) pp. 27-31. https://dl.acm.org/doi/10.1145/903893.903913

Armour, Phillip G. (2002): The spiritual life of projects. In Communications of the ACM, 45 (1) pp. 11-14. https://dl.acm.org/doi/10.1145/502269.502280

Armour, Phillip G. (2002): The organism and the mechanism of projects. In Communications of the ACM, 45 (5) pp. 17-20. https://dl.acm.org/doi/10.1145/506218.506233

Armour, Phillip G. (2002): Ten unmyths of project estimation. In Communications of the ACM, 45 (11) pp. 15-18. https://dl.acm.org/doi/10.1145/581571.581582

Armour, Phillip G. (2001): The laws of software process. In Communications of the ACM, 44 (1) pp. 1517. https://dl.acm.org/doi/10.1145/357489.357495

Armour, Phillip G. (2001): Software as Currency. In Communications of the ACM, 44 (3) pp. 13-14. https://dl.acm.org/doi/10.1145/365181.365912

Armour, Phillip G. (2001): Matching process to types of teams. In Communications of the ACM, 44 (7) pp. 21-23. https://dl.acm.org/doi/10.1145/379300.379326

Armour, Phillip G. (2001): Zeppelins and jet planes: a metaphor for modern software projects. In Communications of the ACM, 44 (10) pp. 13-15.

Armour, Phillip G. (2000): The case for a new business model. In Communications of the ACM, 43 (8) pp. 19-22. https://dl.acm.org/doi/10.1145/345124.345131

Armour, Phillip G. (2000): The five orders of ignorance. In Communications of the ACM, 43 (10) pp. 17-20. https://dl.acm.org/doi/10.1145/352183.352194

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Download our free ebook “The Basics of User Experience Design” to learn about core concepts of UX design.

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