Eva Hornecker explains the evolving concept of Tangible Interaction. When it comes to researching physical space, social interaction, and tangible interaction, Eva has produced some extremely interesting results over the years. In this entry, she draws a highly interesting and comprehensive map of Tangible Interaction.
Latest additons to the Wiki Bibliography:
Workshop proceedings of Ethnographies of Diagnostic Work April 17-18, 2007, Lancaster, UK.
Bannon, Liam J., Ciolfi, Luigina and McLoughlin, Marc (2009): The potential of new technologies in encouraging visitors to interact with the history and heritage of museum collections. In Museum Ireland, 19 pp. 144-148
Ciolfi, Luigina, Bannon, Liam J. and Fernström, Mikael (2008): Including visitor contributions in cultural heritage installations: Designing for participation. In Museum Management and Curatorship, 23 (4) pp. 353-365
Interaction-Design.org is all about making research accessible. We deal with human-centered aspects of technology: Interaction Design, User Experience (UX), Human-Computer Interaction (HCI), Information Architecture (IA), Human Factors, Usability, and related fields.
We make research accessible through our 4 sections:
We believe in Open Content and use the Creative Commons Copyright Licences, which makes the content of this website in effect the property of our community, not of this specific website.
Software design is the act of determining the user's experience with a piece of software. It has nothing to do with how the code works inside, or how big or small the code is. The designer's task is to specify completely and unambiguously the user's whole experience.
-- David Liddle, From Bringing Design to Software, edited by Terry Winograd, 1996
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Interaction-Design.org helps put a face on research and here are the latest 2 additions.