Walk-up-and-use system

by Mads Soegaard

A Walk-up-and-use system is a system that needs to be so self-explanatory that first-time or one-time users can use the system effectively without any prior introduction/training.

Examples are automatic teller machines (ATMs), ticket machines, public informations systems, museum displays, etc.





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Posted 20 Aug 2008 UTC
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28 Apr 2006:
 

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Author(s): Mads Soegaard
This encyclopedia entry has been peer-reviewed by two reviewers (double-blinded) and has undergone language copy-editing, typesetting, and reference validation.
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URL: http://interaction-design.org/encyclopedia/walk_up_and_use_system.html