Designing Augmented Reality Environments 2000

Website
Year
2000
Period
Place
ISBN
Series
DARE - Designing Augmented Reality Environments
DOI
Volume
Copyright info

All years

Articles

Rekimoto, Jun, Ayatsuka, Yuji (2000): CyberCode: designing augmented reality environments with visual tags. In: Designing Augmented Reality Environments 2000 , 2000, . pp. 1-10. https://doi.acm.org/10.1145/354666.354667

Redstrom, Johan, Skog, Tobias, Hallnäs, Lars (2000): Informative art: using amplified artworks as information displays. In: Designing Augmented Reality Environments 2000 , 2000, . pp. 103-114. https://doi.acm.org/10.1145/354666.354677

Pyssysalo, Tino, Repo, Tapio, Turunen, Tuukka, Lankila, Teemu, Roning, Juha (2000): CyPhone - bringing augmented reality to next generation mobile phones. In: Designing Augmented Reality Environments 2000 , 2000, . pp. 11-21. https://doi.acm.org/10.1145/354666.354668

Masui, Toshiyuki (2000): Real-world programming. In: Designing Augmented Reality Environments 2000 , 2000, . pp. 115-120. https://doi.acm.org/10.1145/354666.354678

Svanaes, Dag, Verplank, William (2000): In search of metaphors for tangible user intefaces. In: Designing Augmented Reality Environments 2000 , 2000, . pp. 121-129. https://doi.acm.org/10.1145/354666.354679

Djajadiningrat, J. P., Overbeeke, Kees, Wensveen, Stephan (2000): Augmenting fun and beauty: a pamphlet. In: Designing Augmented Reality Environments 2000 , 2000, . pp. 131-134. https://doi.acm.org/10.1145/354666.354680

Krogh, Peter Gall (2000): Interactive rooms - augmented reality in an architectural perspective. In: Designing Augmented Reality Environments 2000 , 2000, . pp. 135-137. https://doi.acm.org/10.1145/354666.354681

Svendsen, Ernest Holm, Soendergaard, Astrid Pinholt (2000): Support for flexbile work settings by augmenting artifacts. In: Designing Augmented Reality Environments 2000 , 2000, . pp. 138-140. https://doi.acm.org/10.1145/354666.354682

Mapes, Daniel P. (2000): The human device abstraction. In: Designing Augmented Reality Environments 2000 , 2000, . pp. 141-143. https://doi.acm.org/10.1145/354666.354683

MacIntyre, Blair, Bolter, Jay David (2000): A multi-disciplinary course on augmented reality design. In: Designing Augmented Reality Environments 2000 , 2000, . pp. 144. https://doi.acm.org/10.1145/354666.354684

Mynatt, Elizabeth D. (2000): Co-opting everyday objects. In: Designing Augmented Reality Environments 2000 , 2000, . pp. 145-146. https://doi.acm.org/10.1145/354666.354685

Johansson, Martin, Pettersson, Mårten (2000): Eyes on the road - augmenting traffic information. In: Designing Augmented Reality Environments 2000 , 2000, . pp. 147-148. https://doi.acm.org/10.1145/354666.354686

Browall, Carolina, Lindquist, Kristina (2000): Our little orchestra: the development of an interactive toy. In: Designing Augmented Reality Environments 2000 , 2000, . pp. 149-150. https://doi.acm.org/10.1145/354666.354687

Wohlgemuth, Wolfgang, Triebfürst, Gunthard (2000): ARVIKA: augmented reality for development, production and service. In: Designing Augmented Reality Environments 2000 , 2000, . pp. 151-152. https://doi.acm.org/10.1145/354666.354688

Pederson, Thomas (2000): Human hands as a link between physical and virtual. In: Designing Augmented Reality Environments 2000 , 2000, . pp. 153-154. https://doi.acm.org/10.1145/354666.354689

Koleva, Boriana, Schnädelbach, Holger, Benford, Steve, Greenhalgh, Chris (2000): Developing mixed reality boundaries. In: Designing Augmented Reality Environments 2000 , 2000, . pp. 155-156. https://doi.acm.org/10.1145/354666.354690

Fjeld, Morten (2000): Evaluating navigation methods for an AR system. In: Designing Augmented Reality Environments 2000 , 2000, . pp. 157-158. https://doi.acm.org/10.1145/354666.354691

Chalmers, Matthew (2000): Interweaving objects, types and people. In: Designing Augmented Reality Environments 2000 , 2000, . pp. 159-160. https://doi.acm.org/10.1145/354666.354692

Tobita, Hiroaki, Koike, Hideki (2000): Information retrieval system using real world objects. In: Designing Augmented Reality Environments 2000 , 2000, . pp. 161-162. https://doi.acm.org/10.1145/354666.354693

Friedman, Batya, Jr., Peter H. Kahn (2000): New directions: a value-sensitive design approach to augmented reality. In: Designing Augmented Reality Environments 2000 , 2000, . pp. 163-164. https://doi.acm.org/10.1145/354666.354694

Dubois, Emmanuel, Nigay, Laurence (2000): Augmented reality: which augmentation for which reality?. In: Designing Augmented Reality Environments 2000 , 2000, . pp. 165-166. https://doi.acm.org/10.1145/354666.354695

Madsen, Kim Halskov (2000): Magic by metaphors. In: Designing Augmented Reality Environments 2000 , 2000, . pp. 167-169. https://doi.acm.org/10.1145/354666.354696

Mackay, Wendy E. (2000): Augmented reality: dangerous liaisons or the best of both worlds?. In: Designing Augmented Reality Environments 2000 , 2000, . pp. 170-171. https://doi.acm.org/10.1145/354666.354697

Ljungstrand, Peter, Redstrom, Johan, Holmquist, Lars Erik (2000): WebStickers: using physical tokens to access, manage and share bookmarks to the Web. In: Designing Augmented Reality Environments 2000 , 2000, . pp. 23-31. https://doi.acm.org/10.1145/354666.354669

McGarry, Ben, Matthews, Ben, Brereton, Margot (2000): Reflections on a candidate design of the user-interface for a wireless vital-signs monitor. In: Designing Augmented Reality Environments 2000 , 2000, . pp. 33-40. https://doi.acm.org/10.1145/354666.354670

Patten, James, Ishii, Hiroshi (2000): A comparison of spatial organization strategies in graphical and tangible user interfaces. In: Designing Augmented Reality Environments 2000 , 2000, . pp. 41-50. https://doi.acm.org/10.1145/354666.354671

Grasso, Antonietta, Karsenty, Alain, Susani, Marco (2000): Augmenting paper to enhance community information sharing. In: Designing Augmented Reality Environments 2000 , 2000, . pp. 51-62. https://doi.acm.org/10.1145/354666.354672

Buur, Jacob, Soendergaard, Astrid (2000): Video card game: an augmented environment for user centred design discussions. In: Designing Augmented Reality Environments 2000 , 2000, . pp. 63-69. https://doi.acm.org/10.1145/354666.354673

Michelis, Giorgio De, Paoli, Flavio De, Pluchinotta, Costanza, Susani, Marco (2000): Weakly augmented reality: observing and designing the work-place of creative designers. In: Designing Augmented Reality Environments 2000 , 2000, . pp. 81-91. https://doi.acm.org/10.1145/354666.354675

Wrensch, Thomas, Blauvelt, Glenn, Eisenberg, Michael (2000): The rototack: designing a computationally-enhanced craft item. In: Designing Augmented Reality Environments 2000 , 2000, . pp. 93-101. https://doi.acm.org/10.1145/354666.354676

New to UX Design? We're Giving You a Free eBook!

The Basics of User Experience Design

Download our free ebook “The Basics of User Experience Design” to learn about core concepts of UX design.

In 9 chapters, we’ll cover: conducting user interviews, design thinking, interaction design, mobile UX design, usability, UX research, and many more!

A valid email address is required.
315,276 designers enjoy our newsletter—sure you don’t want to receive it?

New to UX Design? We're Giving You a Free eBook!

The Basics of User Experience Design

Download our free ebook “The Basics of User Experience Design” to learn about core concepts of UX design.

In 9 chapters, we’ll cover: conducting user interviews, design thinking, interaction design, mobile UX design, usability, UX research, and many more!

A valid email address is required.
315,276 designers enjoy our newsletter—sure you don’t want to receive it?