IEEE Virtual Reality Conference 2003 VR 2003

Publisher
IEEE Computer Society
Website
Year
2003
Period
22-26 March
Place
Los Angeles, CA, USA
ISBN
0-7695-1882-6
Series
VR - IEEE Virtual Reality Conference
DOI
Volume
Copyright info

All years

Articles

Agus, Marco, Giachetti, Andrea, Gobbetti, Enrico, Zanetti, Gianluigi, Zorcolo, Antonio (2003): Adaptive techniques for real-time haptic and visual simulation of bone dissection. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 102-109. https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820102abs.htm

Low, Kok-Lim, Ilie, Adrian, Welch, Greg, Lastra, Anselmo (2003): Combining Head-Mounted and Projector-Based Displays for Surgical Training. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 110-. https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820110abs.htm

Wingrave, Chadwick A., Hix, Deborah, Schmalstieg, Dieter, MacIntyre, Blair, Bowman, Doug A., Mine, Mark R. (2003): Mixed Reality: The Continuum from Virtual to Augmented Reality. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 121-124. https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820121abs.htm

Lok, Benjamin, Naik, Samir, Whitton, Mary C., Jr., Frederick P. Brooks (2003): Effects of Handling Real Objects and Avatar Fidelity On Cognitive Task Performance in Virt. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 125-132. https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820125abs.htm

Watson, Benjamin, Walker, Neff, Woytiuk, Peter, Ribarsky, William (2003): Maintaining Usability During 3D Placement Despite Delay. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 133-140. https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820133abs.htm

Meehan, Michael, Razzaque, Sharif, Whitton, Mary C., Jr., Frederick P. Brooks (2003): Effect of Latency on Presence in Stressful Virtual Environments. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 141-148. https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820141abs.htm

Zhai, Shumin, Woltjer, Rogier (2003): Human Movement Performance in Relation to Path Constraint - The Law of Steering in Locomot. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 149-. https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820149abs.htm

Schaeffer, Benjamin, Goudeseune, Camille (2003): Syzygy: Native PC Cluster VR. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 15-22. https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820015abs.htm

Sakane, Itsuo (2003): Toward the Innovative Collaboration Between Art and Science: The Task in the Age of Media . In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 159-. https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820159abs.htm

Chen, Jim X., Yang, Yonggao, Loftin, R. Bowen (2003): MUVEES: a PC-based Multi-User Virtual Environment for Learning. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 163-170. https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820163abs.htm

Hua, Hong, Brown, Leonard D., Gao, Chunyu, Ahuja, Narendra (2003): A New Collaborative Infrastructure: SCAP. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 171-179. https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820171abs.htm

Hudson, Thomas C., Helser, Aron T., Sonnenwald, Diane H., Whitton, Mary C. (2003): Managing Collaboration in the nanoManipulator. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 180-. https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820180abs.htm

Liere, Robert van, Mulder, Jurriaan D. (2003): Optical Tracking Using Projective Invariant Marker Pattern Properties. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 191-198. https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820191abs.htm

Foxlin, Eric, Naimark, Leonid (2003): VIS-Tracker: A Wearable Vision-Inertial Self-Tracker. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 199-206. https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820199abs.htm

Eisenstein, Jacob, Ghandeharizadeh, Shahram, Golubchik, Leana, Shahabi, Cyrus, Yan, Donghui, Zimmermann, Roger (2003): Device Independence and Extensibility in Gesture Recognition. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 207-. https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820207abs.htm

Noma, Haruo, Yanagida, Yasuyuki, Tetsutani, Nobuji (2003): The Proactive Desk : A New Force Display System for a Digital Desk Using a 2-DOF Linear In. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 217-224. https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820217abs.htm

Bloomfield, Aaron, Deng, Yu, Wampler, Jeff, Rondot, Pascale, Harth, Dina, McManus, Mary, Badler, Norman I. (2003): A Taxonomy and Comparison of Haptic Actions for Disassembly Tasks. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 225-231. https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820225abs.htm

Brown, Dennis G., Julier, Simon, Baillot, Yohan, Livingston, Mark A. (2003): An Event-Based Data Distribution Mechanism for Collaborative Mobile Augmented Reality and . In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 23-. https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820023abs.htm

Hirota, Koichi, Hirose, Michitaka (2003): Dexterous Object Manipulation Based on Collision Response. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 232-. https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820232abs.htm

Bowman, Doug A., Setareh, Mehdi, Pinho, Márcio Serolli, Ndiwalana, Ali, Kalita, Alex, Lee, Yunha, Lucas, John F., Gracey, Matthew, Kothapalli, Malini, Zhu, Qinwei, Datey, Ameya, Tumati, Pradeep (2003): Virtual-SAP: An Immersive Tool for Visualizing the Response of Building Structures to Envi. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 243-250. https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820243abs.htm

Lecuyer, Anatole, Mobuchon, Pascal, Megard, Christine, Perret, Jérôme, Andriot, Claude, Colinot, Jean-Pierre (2003): HOMERE: a Multimodal System for Visually Impaired People to Explore Virtual Environments. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 251-258. https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820251abs.htm

II, J. Edward Swan, Gabbard, Joseph L., Hix, Deborah, Schulman, Robert S., Kim, Keun Pyo (2003): A Comparative Study of User Performance in a Map-Based Virtual Environment. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 259-. https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820259abs.htm

Alexander, T., Conradi, J., Winkelholz, Carsten (2003): Depth Perception and Visual After-effects at Stereoscopic Workbench Displays. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 269-270. https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820269abs.htm

Vallerand, Steve, Kanbara, Masayuki, Yokoya, Naokazu (2003): Binocular Vision-Based Augmented Reality System with an Increased Registration Depth Using. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 271-272. https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820271abs.htm

Cho, Dongsik, Park, Jihye, Kim, Gerard Jounghyun, Hong, Sangwoo, Han, Sungho, Lee, Seungyong (2003): The Dichotomy of Presence Elements: The Where and What. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 273-274. https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820273abs.htm

Näf, Martin, Lamboray, Edouard, Staadt, Oliver G., Gross, Markus H. (2003): The blue-c Distributed Scene Graph. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 275-276. https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820275abs.htm

Youngblut, Christine, Huie, Odette (2003): The Relationship Between Presence and Performance in Virtual Environments: Results of a VE. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 277-278. https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820277abs.htm

Deligiannidis, Leonidas, Whitman, Larry (2003): User Interaction in a Power-Wall Based Virtual Reality Environment. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 279-280. https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820279abs.htm

Wei, Xiaoming, 0004, Wei Li, Kaufman, Arie E. (2003): Interactive Flowing of Highly Viscous Volumes in Virtual Environments. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 281-282. https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820281abs.htm

LaViola, Joseph J. (2003): An Experiment Comparing Double Exponential Smoothing and Kalman Filter-Based Predictive Tr. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 283-284. https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820283abs.htm

Baillot, Yohan, Eliason, Joshua J., Schmidt, Greg S., II, J. Edward Swan, Brown, Dennis G., Julier, Simon, Livingston, Mark A., Rosenblum, Lawrence J. (2003): Evaluation of the ShapeTape Tracker for Wearable, Mobile Interaction. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 285-286. https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820285abs.htm

Lindeman, Robert W., Yanagida, Yasuyuki (2003): Empirical Studies for Effective Near-Field Haptics in Virtual Environments. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 287-288. https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820287abs.htm

Ogi, Tetsuro, Yamada, Toshio, Hirose, Michitaka, Fujita, Masahiro, Kuzuu, Kazuto (2003): High Presence Remote Presentation in the Shared Immersive Virtual World. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 289-290. https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820289abs.htm

Cobzas, Dana, Jägersand, Martin, Yerex, Keith (2003): Editing Real World Scenes: Augmented Reality with Image-based Rendering. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 291-292. https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820291abs.htm

Zimmons, Paul, Panter, Abigail (2003): The Influence of Rendering Quality on Presence And Task Performance in a Virtual Environme. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 293-294. https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820293abs.htm

Mendoza, C. A., Laugier, Christian (2003): Simulating Cutting in Surgery Applications using Haptics and Finite Element Models. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 295-. https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820295abs.htm

Burschka, Darius, Hager, Gregory D., Dodds, Zachary, Jägersand, Martin, Cobzas, Dana, Yerex, Keith (2003): Recent Methods for Image-Based Modeling and Rendering. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 299. https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820299abs.htm

Feiner, Steven (2003): Taking It to the Streets: How Virtual Reality Can Change Mobile Computing. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 3-. https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820003abs.htm

Thalmann, Daniel, Magnenat-Thalmann, Nadia (2003): Virtual Humans for Virtual Reality and Augmented Reality. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 300. https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820300abs.htm

Hartling, Patrick (2003): Scalable VR Application Authoring. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 301. https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820301abs.htm

Isdale, Jerry (2003): Introduction to VR Technology. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 302. https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820302abs.htm

Gratch, Jonathan, Debevec, Paul E., Lindheim, Dick, Pighin, Frederic H., Rickel, Jeff, Swartout, William R., Traum, David R., Morie, Jackie (2003): Hollywood Meets Simulation: Creating Immersive Training Environments at the ICT. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 303. https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820303abs.htm

Raffin, Bruno, Zuffo, Marcelo Knorich, Kerzmarski, Hank, Pan, Zhingeng (2003): Commodity Clusters for Virtual Reality. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 307-. https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820307abs.htm

Jacobson, Jeffrey (2003): Common Office Equipment and CaveUT Make a Cheap Portable Cave. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 311. https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820311abs.htm

Kiss, Bernadette, Takács, Barnabás, Szijarto, Gabor (2003): Integrated Virtual Human Interface System with Portable Virtual Reality Capability. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 311. https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820311abs.htm

Baumann, Steve, Neff, Chris, Fetzick, Scott, Stangl, Gregg, Basler, Lee, Vereneck, Ray, Schneider, Walter (2003): A Virtual Reality System for Neurobehavioral and fMRI Studie. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 312. https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820312abs.htm

Beck, Steven C. (2003): Desktop Commodity-Level Immersive Environments. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 312. https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820312abs.htm

Ghahremani, Kambiz, Rizzo, Albert A., Neumann, Ulrich (2003): 360 Degree Panoramic HMD Immersion. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 313. https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820313abs.htm

Smith, Randall, Dorn, Geoff, Leslie, Rob, Garlington, Joe, Barham, Paul (2003): VR in Industry: Where It Succeeds, Fails, and Needs Improvement. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 33-. https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820033abs.htm

Spagno, Christian P., Kunz, Andreas M. (2003): Construction of a Three-sided Immersive Telecollaboration System. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 37-44. https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820037abs.htm

Kitahara, Itaru, Ohta, Yuichi (2003): Scalable 3D Representation for 3D Video Display in a Large-scale Spac. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 45-52. https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820045abs.htm

Gao, Chunyu, Hua, Hong, Ahuja, Narendra (2003): Easy Calibration of a Head-Mounted Projective Display for Augmented Reality Systems. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 53-60. https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820053abs.htm

Neumann, Ulrich, You, Suya, Hu, Jinhui, Jiang, Bolan, Lee, Jong Weon (2003): Augmented Virtual Environments (AVE): Dynamic Fusion of Imagery and 3D Models. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 61-. https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820061abs.htm

Huang, Jiung-Yao, Du, Yi-chang, Wang, Chien-Min (2003): Design of the Server Cluster to Support Avatar Migration. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 7-14. https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820007abs.htm

Keckeisen, Michael, Stoev, Stanislav L., Feurer, Matthias, Straßer, Wolfgang (2003): Interactive Cloth Simulation in Virtual Environments. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 71-78. https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820071abs.htm

Willemsen, Peter, Kearney, Joseph K., Wang, Hongling (2003): Ribbon Networks for Modeling Navigable Paths of Autonomous Agents in Virtual Urban Environ. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 79-86. https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820079abs.htm

Chua, Philo Tan, Crivella, Rebecca, Daly, Bo, Hu, Ning, Schaaf, Russ, Ventura, David, Camill, Todd, Hodgins, Jessica K., Pausch, Randy F. (2003): Training for Physical Tasks in Virtual Environments: Tai Chi. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 87-. https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820087abs.htm

Bockholt, Ulrich, Bisler, Alexander, Becker, Mario, Müller-Wittig, Wolfgang, Voss, Gerrit (2003): Augmented Reality for Enhancement of Endoscopic Interventions. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 97-101. https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820097abs.htm

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New to UX Design? We're Giving You a Free eBook!

The Basics of User Experience Design

Download our free ebook “The Basics of User Experience Design” to learn about core concepts of UX design.

In 9 chapters, we’ll cover: conducting user interviews, design thinking, interaction design, mobile UX design, usability, UX research, and many more!

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315,279 designers enjoy our newsletter—sure you don’t want to receive it?