Proceedings of the 2007 Conference on Future Play

Publisher
ACM Press
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Year
2007
Period
Place
ISBN
Series
FP - Future Play
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Volume
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Articles

Tavinor, Grant (2007): Towards an ethics of video gaming. In: Proceedings of the 2007 Conference on Future Play , 2007, . pp. 1-8. https://doi.acm.org/10.1145/1328202.1328204

Kuittinen, Jussi, Kultima, Annakaisa, Niemelä, Johannes, Paavilainen, Janne (2007): Casual games discussion. In: Proceedings of the 2007 Conference on Future Play , 2007, . pp. 105-112. https://doi.acm.org/10.1145/1328202.1328221

Tashiro, Jay Shiro, Dunlap, David (2007): The impact of realism on learning engagement in educational games. In: Proceedings of the 2007 Conference on Future Play , 2007, . pp. 113-120. https://doi.acm.org/10.1145/1328202.1328223

Becker, Katrin (2007): Instructional ethology: reverse engineering for serious design of educational games. In: Proceedings of the 2007 Conference on Future Play , 2007, . pp. 121-128. https://doi.acm.org/10.1145/1328202.1328224

DiPaola, Steve, Arya, Ali (2007): A framework for socially communicative faces for game and interactive learning application. In: Proceedings of the 2007 Conference on Future Play , 2007, . pp. 129-136. https://doi.acm.org/10.1145/1328202.1328225

Brusk, Jenny, Lager, Torbjorn, Hjalmarsson, Anna, Wik, Preben (2007): DEAL: dialogue management in SCXML for believable game characters. In: Proceedings of the 2007 Conference on Future Play , 2007, . pp. 137-144. https://doi.acm.org/10.1145/1328202.1328227

Pita, James, Magerko, Brian, Brodie, Scott (2007): True story: dynamically generated, contextually linked quests in persistent systems. In: Proceedings of the 2007 Conference on Future Play , 2007, . pp. 145-151. https://doi.acm.org/10.1145/1328202.1328228

Zhang, W., McLaughlin, M., Katchabaw, M. (2007): Story scripting for automating cinematics and cut-scenes in video games. In: Proceedings of the 2007 Conference on Future Play , 2007, . pp. 152-159. https://doi.acm.org/10.1145/1328202.1328229

Watts, Cody, Sharlin, Ehud (2007): Save \'Em: physical gameplay using augmented reality techniques. In: Proceedings of the 2007 Conference on Future Play , 2007, . pp. 160-165. https://doi.acm.org/10.1145/1328202.1328231

Yim, Jeffrey, Graham, T. C. Nicholas (2007): Using games to increase exercise motivation. In: Proceedings of the 2007 Conference on Future Play , 2007, . pp. 166-173. https://doi.acm.org/10.1145/1328202.1328232

IJsselsteijn, Wijnand, Nap, Henk Herman, Kort, Yvonne de, Poels, Karolien (2007): Digital game design for elderly users. In: Proceedings of the 2007 Conference on Future Play , 2007, . pp. 17-22. https://doi.acm.org/10.1145/1328202.1328206

Hogue, Andrew, Gill, Sunbir, Jenkin, Michael (2007): Automated avatar creation for 3D games. In: Proceedings of the 2007 Conference on Future Play , 2007, . pp. 174-180. https://doi.acm.org/10.1145/1328202.1328234

Chiricota, Yves, Gilbert, Jean-Michel (2007): IMTool: an open framework for interactive music composition. In: Proceedings of the 2007 Conference on Future Play , 2007, . pp. 181-188. https://doi.acm.org/10.1145/1328202.1328235

Wong, Alexander, Kennings, Andrew (2007): Adaptive multiple texture approach to texture packing for 3D video games. In: Proceedings of the 2007 Conference on Future Play , 2007, . pp. 189-196. https://doi.acm.org/10.1145/1328202.1328236

Lürig, Christoph (2007): Filtering of analogue sticks on joypads for improved control precision. In: Proceedings of the 2007 Conference on Future Play , 2007, . pp. 197-200. https://doi.acm.org/10.1145/1328202.1328238

Egert, Christopher, Jacobs, Stephen, Phelps, Andrew (2007): Bridging the gap: balancing faculty expectations and student realities in computer gaming . In: Proceedings of the 2007 Conference on Future Play , 2007, . pp. 201-204. https://doi.acm.org/10.1145/1328202.1328239

Aldred, Jessica, Biddle, Robert, Eaket, Chris, Greenspan, Brian, Mastey, David, Tran, Minh Q., Whitson, Jennifer (2007): Playscripts a new method for analyzing game design and play. In: Proceedings of the 2007 Conference on Future Play , 2007, . pp. 205-208. https://doi.acm.org/10.1145/1328202.1328240

Kratz, Louis, Smith, Matthew, Lee, Frank J. (2007): Wiizards: 3D gesture recognition for game play input. In: Proceedings of the 2007 Conference on Future Play , 2007, . pp. 209-212. https://doi.acm.org/10.1145/1328202.1328241

Lange, Ryan (2007): Video game habits: a reasoned action approach. In: Proceedings of the 2007 Conference on Future Play , 2007, . pp. 213-216. https://doi.acm.org/10.1145/1328202.1328242

Parker, J. R., Heerema, J. (2007): Musical interaction in computer games. In: Proceedings of the 2007 Conference on Future Play , 2007, . pp. 217-220. https://doi.acm.org/10.1145/1328202.1328243

Parker, J. R., Drews, J., Owoc, J. (2007): A fast temporal compression/expansion algorithm for sampled audio. In: Proceedings of the 2007 Conference on Future Play , 2007, . pp. 221-224. https://doi.acm.org/10.1145/1328202.1328244

Volk, Daniel (2007): Game development 2.0. In: Proceedings of the 2007 Conference on Future Play , 2007, . pp. 225-228. https://doi.acm.org/10.1145/1328202.1328245

Becker, Katrin (2007): Oh, the thinks you can think: language barriers in serious game design. In: Proceedings of the 2007 Conference on Future Play , 2007, . pp. 229-232. https://doi.acm.org/10.1145/1328202.1328246

Thayer, Alexander (2007): Analyzing sociocultural perspectives on violence in digital games. In: Proceedings of the 2007 Conference on Future Play , 2007, . pp. 23-29. https://doi.acm.org/10.1145/1328202.1328207

Dillon, Beth A. (2007): NDNWN: designing games with aboriginal stories using the Aurora Toolset. In: Proceedings of the 2007 Conference on Future Play , 2007, . pp. 233-236. https://doi.acm.org/10.1145/1328202.1328247

Hogan, Michelle, Sabri, Hamed, Kapralos, Bill (2007): Interactive community simulation environment for community health nursing. In: Proceedings of the 2007 Conference on Future Play , 2007, . pp. 237-240. https://doi.acm.org/10.1145/1328202.1328248

Peck, Evan, Riolo, Maria, Cusack, Charles (2007): Wildfire Wally: a volunteer computing game. In: Proceedings of the 2007 Conference on Future Play , 2007, . pp. 241-242. https://doi.acm.org/10.1145/1328202.1328250

Kultima, Annakaisa, Paavilainen, Janne (2007): Creativity techniques in game design. In: Proceedings of the 2007 Conference on Future Play , 2007, . pp. 243-244. https://doi.acm.org/10.1145/1328202.1328251

Herrera, Dana R., Margitay-Becht, András (2007): Playing for knowledge. In: Proceedings of the 2007 Conference on Future Play , 2007, . pp. 245-246. https://doi.acm.org/10.1145/1328202.1328252

Järvinen, Aki (2007): mygamestudies.com: building a community for game design students. In: Proceedings of the 2007 Conference on Future Play , 2007, . pp. 247-248. https://doi.acm.org/10.1145/1328202.1328253

Dormann, Claire, Biddle, Robert (2007): Making players laugh: the value of humour in computer games. In: Proceedings of the 2007 Conference on Future Play , 2007, . pp. 249-250. https://doi.acm.org/10.1145/1328202.1328254

Glinert, Eitan, Wyse, Lonce (2007): AudiOdyssey: an accessible video game for both sighted and non-sighted gamers. In: Proceedings of the 2007 Conference on Future Play , 2007, . pp. 251-252. https://doi.acm.org/10.1145/1328202.1328255

Stenros, Jaakko, Montola, Markus, Mäyrä, Frans (2007): Pervasive games in ludic society. In: Proceedings of the 2007 Conference on Future Play , 2007, . pp. 30-37. https://doi.acm.org/10.1145/1328202.1328209

Whitehead, Anthony, Crampton, Nick, Fox, Kaitlyn, Johnston, Hannah (2007): Sensor networks as video game input devices. In: Proceedings of the 2007 Conference on Future Play , 2007, . pp. 38-45. https://doi.acm.org/10.1145/1328202.1328210

Sedano, Carolina Islas, Laine, Teemu H., Vinni, Mikko, Sutinen, Erkki (2007): Where is the answer?: the importance of curiosity in pervasive mobile games. In: Proceedings of the 2007 Conference on Future Play , 2007, . pp. 46-53. https://doi.acm.org/10.1145/1328202.1328211

Penner, Eric, Parker, J. R. (2007): The virtual window simulator. In: Proceedings of the 2007 Conference on Future Play , 2007, . pp. 54-60. https://doi.acm.org/10.1145/1328202.1328213

Teather, Robert J., Stuerzlinger, Wolfgang (2007): Guidelines for 3D positioning techniques. In: Proceedings of the 2007 Conference on Future Play , 2007, . pp. 61-68. https://doi.acm.org/10.1145/1328202.1328214

Grad, Kevin, Graham, T. C. Nicholas, Stewart, A. James (2007): Effective use of the periphery in game displays. In: Proceedings of the 2007 Conference on Future Play , 2007, . pp. 69-76. https://doi.acm.org/10.1145/1328202.1328215

Gackenbach, Jayne, Matty, Ian, Kuruvilla, Bena (2007): Video game play: effects on nighttime dreams. In: Proceedings of the 2007 Conference on Future Play , 2007, . pp. 77-82. https://doi.acm.org/10.1145/1328202.1328217

Poels, Karolien, Kort, Yvonne de, IJsselsteijn, Wijnand (2007): \"It is always a lot of fun!\": exploring dimensions of digital game experience using focu. In: Proceedings of the 2007 Conference on Future Play , 2007, . pp. 83-89. https://doi.acm.org/10.1145/1328202.1328218

Jenson, Jennifer, Castell, Suzanne de, Fisher, Stephanie (2007): Girls playing games: rethinking stereotypes. In: Proceedings of the 2007 Conference on Future Play , 2007, . pp. 9-16. https://doi.acm.org/10.1145/1328202.1328205

Kyrylov, Vadim, Hou, Eddie (2007): While the ball in the digital soccer is rolling, where the non-player characters should go. In: Proceedings of the 2007 Conference on Future Play , 2007, . pp. 90-96. https://doi.acm.org/10.1145/1328202.1328219

Kauhanen, Marty, Biddle, Robert (2007): Cognitive dimensions of a game scripting tool. In: Proceedings of the 2007 Conference on Future Play , 2007, . pp. 97-104. https://doi.acm.org/10.1145/1328202.1328220

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Download our free ebook “The Basics of User Experience Design” to learn about core concepts of UX design.

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