Human-Computer Interaction - HCI
How This Course Will Help Your Career
What You’ll Learn
- An introduction to all aspects of Human-Computer Interaction
- How to carry out the design process involved in interaction design, navigation design, and screen design
- How cognition and perception, which encompass attention, memory, thought, the “senses” play a role in affecting the experience of interactive design
- How emotion affects user experience
- How to implement windowing systems, applications, architectures, and frameworks
- How to evaluate user experience using numbers and statistics
Interactions between computers and humans should be as intuitive as conversations between two humans—and yet many products and services fail to achieve this. So, what do you need to know so as to create an intuitive user experience? Human psychology? Emotional design? Specialized design processes? The answer is, of course, all of the above, and this course will cover them all.
Human-computer interaction (HCI) is about understanding what it means to be a user of a computer (which is more complicated than it sounds), and therefore how to create related products and services that work seamlessly. It’s an important skill to master, because it gives any company the perspective and knowledge needed to build products that work more efficiently and therefore sell better. In fact, the Bureau of Labor Statistics predicts the Computer and IT occupation to grow by 12% from 2014–2024, faster than the average for all occupations. This goes to show the immense demand in the market for professionals equipped with the right computer and IT skills.
This course provides a comprehensive introduction and deep dive into HCI, so you can create designs that provide outstanding user experiences. Whether you are a newcomer to the subject of HCI or a professional, by the end of the course you will have a deep understanding of what it means to be a user and how to implement user-centered design for the best possible results.
This course is based on in-depth videos created by the amazing Alan Dix. You'll be in great company with this renowned professor and Director of the Computational Foundry at Swansea University, a specialist in HCI and co-author of the classic textbook, Human-Computer Interaction.
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Is This Course Right for You?
This is a beginner-level course suitable for newcomers and experienced practitioners alike:
- UX designers who want to gain in-depth theoretical knowledge to augment their experience
- Project managers looking to understand how to build products that work intuitively
- Software engineers who want a solid understanding of human-computer interaction and UX design
- Entrepreneurs looking to create well-designed products that stand out from the competition
- Marketers who want to gain a deep understanding of customers
- Newcomers to design who are considering making a switch to HCI or UX design
Courses in the Interaction Design Foundation are designed to contain comprehensive, evidence-based content, while ensuring that the learning curve is never too steep. All participants will have the opportunity to share ideas, seek help with tests, and enjoy the social aspects afforded by our open and friendly forum.
Learn and Work with a Global Team of Designers
You’ll join a global community and work together to improve your skills and career opportunities. Connect with helpful peers and make friends with like-minded individuals as you push deeper into the exciting and booming industry of design.
Lessons in This Course
- Each week, one lesson becomes available.
- There's no time limit to finish a course. Lessons have no deadlines.
- Estimated learning time: 36 hours 58 mins spread over 9 weeks .
Lesson 0: Welcome and Introduction
To be scheduled. Estimated time to complete: 1 hour 31 mins.
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0.1: An introduction to courses from the Interaction Design Foundation (37 mins)
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0.2: Let our community help you (1 min)
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0.3: How to Earn Your Course Certificate (16 mins)
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0.4: Expand your network and grow your skills in our online forums (6 mins)
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0.5: Meet and learn from design professionals at an upcoming meet-up (1 min)
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0.6: Gain Timeless Skills Through Courses From the Interaction Design Foundation (21 mins)
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0.7: Mandatory vs. Optional Lesson Items (7 mins)
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0.8: A Mix Between Video-Based and Text-Based Lesson Content (6 mins)
Lesson 1: Introducing Human-computer Interaction
To be scheduled. Estimated time to complete: 1 hour 27 mins.
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1.1: HCI 1 (15 mins)
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1.2: What is HCI? (18 mins)
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1.3: Changes and trends (29 mins)
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1.4: Dialogue with the world (22 mins)
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1.5: Community-based learning and networking (6 mins)
Lesson 2: Interaction Design
To be scheduled. Estimated time to complete: 9 hours 17 mins.
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2.1: HCI 2 (25 mins)
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2.2: HCI 3 (19 mins)
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2.3: HCI 4 (37 mins)
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2.4: 5 Stages in the Interaction Design Process (32 mins)
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2.5: Learn to Prioritize in Your Interaction Design Process (21 mins)
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2.6: User Focus - Personae (24 mins)
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2.7: User Focus - Probes (25 mins)
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2.8: Scenarios (36 mins)
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2.9: Introduction and Structure (20 mins)
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2.10: Navigation Design - Four Golden Rules (33 mins)
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2.11: Navigation Design - Global: Between Screens, Within the Application (27 mins)
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2.12: Navigation Design - Wider Still: Between Applications and Beyond (24 mins)
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2.13: Design and Layout (38 mins)
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2.14: Whitespace (21 mins)
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2.15: Physical Devices Too (20 mins)
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2.16: User Action and Control (29 mins)
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2.17: Appropriate Appearance (49 mins)
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2.18: Exercise: Analysing Website Navigation and Screen Design (13 mins)
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2.19: Why do You Need Prototyping (21 mins)
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2.20: Windows 8: The Animated Evaluation (48 mins)
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2.21: Community-based learning and networking (6 mins)
Lesson 3: Cognition and Perception
To be scheduled. Estimated time to complete: 4 hours 22 mins.
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3.1: The Human: Perception and Cognition (12 mins)
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3.2: The Five Senses and Some More (38 mins)
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3.3: Eye and Vision (56 mins)
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3.4: Ear and Sound (Part One) (39 mins)
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3.5: Ear and Sound (Part Two) (45 mins)
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3.6: Activity: Optical Illusions - How Do They Work? (8 mins)
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3.7: In Short - Sight and Sound (29 mins)
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3.8: Selective attention test (3 mins)
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3.9: Man-Machine Nightmares: Chaos buttons human error and healthcare (30 mins)
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3.10: Community-based learning and networking (6 mins)
Lesson 4: Memory
To be scheduled. Estimated time to complete: 3 hours 12 mins.
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4.1: Memory - Part 1 - Types of Memory (21 mins)
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4.2: Memory - Part 2 - Short-Term Memory (20 mins)
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4.3: Memory - Part 3 - Long-Term Memory (36 mins)
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4.4: Memory - Part 4 - Mezzanine Memory (12 mins)
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4.5: Memory - Part 5 - Reliable Memory (17 mins)
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4.6: Exercise: Using Memory (8 mins)
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4.7: Activity: Memory and Education - Do the politicians get it right? (6 mins)
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4.8: In Short - Memory (1 hour 10 mins)
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4.9: Community-based learning and networking (6 mins)
Lesson 5: Thinking and Action
To be scheduled. Estimated time to complete: 1 hour 21 mins.
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5.1: Thinking (28 mins)
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5.2: Exercise: Wason -Does it work? (14 mins)
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5.3: Into Action and Into the World (28 mins)
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5.4: Activity: Fitts' Law - Try it yourself (9 mins)
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5.5: Community-based learning and networking (6 mins)
Lesson 6: Emotion and Experience
To be scheduled. Estimated time to complete: 6 hours 50 mins.
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6.1: Emotion and Experience - Introduction (16 mins)
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6.2: Why UX Now? (33 mins)
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6.3: Emotions in Systems (27 mins)
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6.4: Emotion and Experience - Application Areas 1 (32 mins)
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6.5: Emotion and Experience - Application Areas 2 (29 mins)
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6.6: Emotion and Experience - Application Areas 3 (9 mins)
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6.7: Emotion Theory - kinds of emotion, reason and emotion (40 mins)
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6.8: Emotion Theory - the happy mean, experience and enchantment (29 mins)
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6.9: Exercise: Does theory help? (8 mins)
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6.10: Designing Experience - Crackers case study (58 mins)
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6.11: Designing Experience - Exercise (8 mins)
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6.12: Designing for Peak Experience (34 mins)
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6.13: Designing for peak experience - Exercise (8 mins)
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6.14: Extended episodic experience - Introduction (13 mins)
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6.15: Extended episodic experience - Exercise (6 mins)
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6.16: The Drift Table (4 mins)
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6.17: Extended episodic experience - Theory (45 mins)
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6.18: Extended episodic experience - Theory Exercise (7 mins)
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6.19: Kursaal Flyers - Little does she know 1976 (8 mins)
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6.20: Community-based learning and networking (6 mins)
Lesson 7: Implementation
To be scheduled. Estimated time to complete: 4 hours 51 mins.
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7.1: Introduction: Implementation Support (12 mins)
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7.2: Screen and Resource Management (26 mins)
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7.3: Management and Architecture (30 mins)
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7.4: Toolkits (19 mins)
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7.5: Paint Models (38 mins)
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7.6: Event Models (55 mins)
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7.7: Exercise: Reviewing Code (22 mins)
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7.8: Software Architecture and General Frameworks (1 hour 1 min)
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7.9: Exercise: MVC in nuclear control room (9 mins)
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7.10: Exercise: Seeheim Scenario (10 mins)
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7.11: Activity: Learn to Programme a UI (9 mins)
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7.12: Community-based learning and networking (6 mins)
Lesson 8: Evaluation
To be scheduled. Estimated time to complete: 4 hours 7 mins.
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8.1: 4 Types of Evaluation (33 mins)
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8.2: Studies and Experiments (35 mins)
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8.3: Exercise: Mobile App Evaluation (20 mins)
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8.4: Numbers and Statistics (49 mins)
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8.5: Exercise: Fitts' Number Crunching (24 mins)
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8.6: From Data to Knowledge (32 mins)
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8.7: Exercise: Analysing and Interpreting Wason Card Test Data (18 mins)
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8.8: From Evaluation to Validation (36 mins)
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8.9: Community-based learning and networking (6 mins)
Lesson 9: Course Certificate, Final Networking, and Course Wrap-up
To be scheduled.
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9.1: Get Your Course Certificate (1 min)
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9.2: Course Evaluation (1 min)
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9.3: Continue Your Professional Growth (1 min)
How Others Have Benefited
Briane Paul Samson, Japan
“The course covered a large breadth of essential knowledge in order to start a research or practice in HCI. I liked how he used the same example or cases for some of the exercises to ensure coherence between the chapters.”
Walter Darcie Neto, Brazil
“I believe the content of the course its an must have knowledge for every person who works with technology, either if working with design or coding.”
Francesco Manciocchi, Italy
“One of the most comprehensive online lessons about designing a product for the user, thanks!”
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