A Brief History of Human-Computer Interaction

| 4 min read
772 shares

Human Computer Interaction is the academic discipline that most of us think of as UI design. It focuses on the way that human beings and computers interact to ever increasing levels of both complexity and simplicity.

It’s a Very New Discipline

It’s perhaps easy to see that until the mid to late 1970s this discipline wasn’t particularly important. The few people who had access to computers were academics or professionals with a few incredibly dedicated (and wealthy) hobbyists thrown into the mix. Without a broad base of users; it wasn’t necessary to focus on how those users interacted with computers – they just made do with whatever was to hand or created what they needed themselves.

Then with the dawn of personal computing; the flood gates opened. The masses wanted computing and they didn’t want to go through complicated rigmarole to do what they wanted with a computer. They weren’t prepared to build and program their own joysticks for the games they bought, they didn’t expect to design the mouse before they could use a word processor and so on…

Cognitive Sciences

Luckily, for the masses, there was a discipline waiting in the wings to help with the tasks that lay ahead. Cognitive sciences (a broad and heady mix which includes psychology, language, artificial intelligence, philosophy and even anthropology) had been making steady progress during the 1970s and by the end of the decade they were ready to help articulate the systems and science required to develop user interfaces that worked for the masses.

Engineering

This is known as “cognitive engineering” e.g. building things that work with our thoughts. And once again the engineering discipline had also come on leaps and bounds during the 1970s in order to support this change. In aviation, for example, engineering had already started to simplify the user interface of complex airplanes. It was natural for some of this work to move into the UI field for computing devices.

Documentation

It’s also important to recognize the challenge of documenting these developments. New systematic approaches needed to be taken in order to record developments and to share these with other practitioners of the new discipline worldwide. There really is, after all, no advantage in reinventing the mouse over and over again.

John Carroll the Edward Frymoyer Chair Professor of Information Sciences and Technology at the Pennsylvania State University says that the discipline of Human Computer Interaction was born (or perhaps “emerged” is a better word) in 1980 as all these separate disciplines began to realign around a single objective; making computing easier for the masses.

You can read the full text of John’s book on Human Computer Interaction here on the IxDF website. It’s completely free to read online and our members can also download a free copy to their preferred e-book reader.

References & Where to Learn More:

Header Image: Author//Copyright holder: Glasbergen. Copyright terms and licence: All rights reserved. Img

Course: “Human-Computer Interaction: The Foundations of UX Design”

Imgs: Cognitive Science, Robotics, Diagram

Topics in This Article

772 shares

Open Access—Link to us!

We believe in Open Access and the democratization of knowledge. Unfortunately, world-class educational materials such as this page are normally hidden behind paywalls or in expensive textbooks.

If you want this to change, , link to us, or join us to help us democratize design knowledge!

Share Knowledge, Get Respect!

Share on:

or copy link

Cite according to academic standards

Simply copy and paste the text below into your bibliographic reference list, onto your blog, or anywhere else. You can also just hyperlink to this article.

Interaction Design Foundation - IxDF. (2024, February 8). A Brief History of Human-Computer Interaction. Interaction Design Foundation - IxDF.

New to UX Design? We're Giving You a Free eBook!

The Basics of User Experience Design

Download our free ebook “The Basics of User Experience Design” to learn about core concepts of UX design.

In 9 chapters, we’ll cover: conducting user interviews, design thinking, interaction design, mobile UX design, usability, UX research, and many more!

A valid email address is required.
316,660 designers enjoy our newsletter—sure you don’t want to receive it?

New to UX Design? We're Giving You a Free eBook!

The Basics of User Experience Design

Download our free ebook “The Basics of User Experience Design” to learn about core concepts of UX design.

In 9 chapters, we’ll cover: conducting user interviews, design thinking, interaction design, mobile UX design, usability, UX research, and many more!

A valid email address is required.
316,660 designers enjoy our newsletter—sure you don’t want to receive it?