Human-Centered Design: How to Focus on People When You Solve Complex Global Challenges

by Rikke Friis Dam | | 11 min read
537 shares

When we design products and services, we use human-centered design insights to help us focus on the people. But how do we focus on the people in the context of complex global challenges? What should we be aware of? What are the pitfalls? And when should we reach out to help people? In this video, Don Norman will tell you how he thinks we can learn from the people-centered principle of human-centered design and how we can strive to solve complex global challenges.

“When you design, you have to understand what the capabilities are of the people you're designing for.”

— Don Norman

So, how can we start to leverage the power and insights of the local people? Don Norman, who coined the term “user experience,” will help us understand how to use community-based design and let the people drive the projects. Let’s watch.

Show Hide video transcript
  1. 00:00:00 --> 00:00:30

    It's very common for design students to say, "Oh! Let's tackle some of the world's most important problems!" So, off they go to India or  Africa or South America or wherever they think there's some need for clever, sophisticated designers to come in and help the poor people in whatever area of the world they wish to go.

  2. 00:00:30 --> 00:01:00

    And so, the designers spend a week, two weeks; rarely do they spend even a month. And they go around and they see real issues and they say, "Oh, we know how to work on that!" And they come back and they start to design something for their target country. The problem is that these are very clever people and they did see real problems and they did analyze the problem properly... but they really *do not understand* the people that they're designing for,

  3. 00:01:00 --> 00:01:31

    because they were there for what – a week? Two weeks? Even, at best, a month? People who live in foreign countries tell me – and I've lived in foreign countries, too, so I agree that, you know, after a year or two years or three years, you're just beginning to understand the country. In fact, in the first year, it's usually wonderful; everybody treats you well and you understand what's going on and you think, "Oh yeah, I understand the country." But, no, people are treating you well and they're being nice to you; they're not telling you the truth;

  4. 00:01:31 --> 00:02:01

    they're not letting you see what really goes on. And it's only after you've been there awhile, you discover what's really happening in the country. And awhile means *years*. So, you can't just do this, and what happens is the students, they develop these wonderful creative ideas, and quite often they give them to  the design contests in their country and they win prizes: how clever, how innovative, how wonderful. But when they get installed in the country, they *fail*. They fail for several different reasons.

  5. 00:02:01 --> 00:02:34

    Or sometimes they'll succeed but then they break. Everything breaks – that's not a crime. But when it breaks, the local people can't fix it. When you design, you have to understand what the capabilities are of the people you're designing for. But, more importantly, I believe that it is wrong to have outside experts come in and do something for other people. That's not how we get people to understand, to advance.

  6. 00:02:34 --> 00:03:01

    You know the old saying "If you're hungry, we could give you fish... but the better way is we'll *teach* you to fish." because if I teach you to fish, then  you can be self-sustaining *by yourself*. So, what I would recommend and what we do recommend here in our group in the University of California, San Diego, is we do community-based design – we go out to the world and we say, "Hey, you know, there are seven billion people in the world.

  7. 00:03:01 --> 00:03:31

    And a lot of these people are really creative and imaginative, and they understand their own problems. And they understand their capabilities and what they can do. And so, they already are starting to address  their problems, and so if we go in as designers and we learn from them, we watch them, we see what *they* are doing, and then we can help them. We only help when we're *asked* for help, but we can help. We can say, "Oh, yes, let me explain about this."

  8. 00:03:31 --> 00:04:03

    or "Here's a new technique you could try." or "You know, we discovered this in some other area where they're doing this trick, and maybe this will be useful for you." *or*: "What you're doing is wonderful – can we tell other people about it?" So, if you do a *co-design* where the community drives these things, then you're much more likely to do things that will actually be accepted and be adopted by the local people and will make a difference in the world. But it's a very, very different way of designing than we train in schools.

  9. 00:04:03 --> 00:04:07

    And so, we have to change the training that we give in schools.

Video copyright info
Cognitive Science building at UC San Diego. by AndyrooP (CC-BY-SA-4.0)
https://commons.wikimedia.org/wiki/File:Cognitive_Science.jpg

The 4 Principles of Human-Centered Design: People-Centered

Text that says 4 Principles of Human-Centered Design. The first is People-Centered, which is highlighted. The second is Solve the Right Problem, the third is Everything is a System and the fourth is Small and Simple Interventions.

People are at the heart of human-centered design. As Don Norman explains above, when we tackle complex global challenges, we should not design for people. Instead, we should involve and design with the people who are closest to those challenges.
© Interaction Design Foundation, CC BY-SA 3.0

References and Where to Learn More

Read Don’s insight-laden book The Design of Everyday Things to learn more about Human-Centered Design.

Images

© Interaction Design Foundation, CC BY-SA 3.0

Get Weekly Design Insights

Join 315,748 designers who get useful UX / UI Design tips from our newsletter.
A valid email address is required.
537 shares

Open Access—Link to us!

We believe in Open Access and the democratization of knowledge. Unfortunately, world-class educational materials such as this page are normally hidden behind paywalls or in expensive textbooks.

If you want this to change, , link to us, or join us to help us democratize design knowledge!

Share Knowledge, Get Respect!

Share on:

or copy link

Cite according to academic standards

Simply copy and paste the text below into your bibliographic reference list, onto your blog, or anywhere else. You can also just hyperlink to this article.

Dam, R. F. (2021, May 27). Human-Centered Design: How to Focus on People When You Solve Complex Global Challenges. Interaction Design Foundation - IxDF.

New to UX Design? We're Giving You a Free eBook!

The Basics of User Experience Design

Download our free ebook “The Basics of User Experience Design” to learn about core concepts of UX design.

In 9 chapters, we'll cover: conducting user interviews, design thinking, interaction design, mobile UX design, usability, UX research, and many more!

A valid email address is required.
315,748 designers enjoy our newsletter—sure you don't want to receive it?

New to UX Design? We're Giving You a Free eBook!

The Basics of User Experience Design

Download our free ebook “The Basics of User Experience Design” to learn about core concepts of UX design.

In 9 chapters, we'll cover: conducting user interviews, design thinking, interaction design, mobile UX design, usability, UX research, and many more!

A valid email address is required.
315,748 designers enjoy our newsletter—sure you don't want to receive it?