Gamification at Work: Designing Engaging Business Software
Gamification is becoming a common buzzword in business these days. In its November 2012 press release, Gartner predicts that "by 2015, 40% of Global 1000 organizations will use gamification as the primary mechanism to transform business operations. In the same report, they also predict that - "by 2014, 80% of current gamified applications will fail to meet business objectives, primarily due to poor design".
What is gamification? Does it belong in the workplace? Are there design best practices that can increase the efficacy of enterprise gamification efforts?
Janaki Kumar and Mario Herger answer these questions and more in this book Gamification @ Work. They caution against taking a "chocolate covered broccoli" approach of simply adding points and badges to business applications and calling them gamified. They outline a methodology called Player Centered Design which is a practical guide for user experience designers, product managers and developers to incorporate the principles of gamification into their business software. Player Centered Design involves the following five steps:
- Know your player
- Identify the mission
- Understand human motivation
- Apply mechanics
- Manage, monitor and measure
Kumar and Herger provide examples of enterprise gamification, introduce legal and ethical considerations, and provide pointers to other resources to continue your journey in designing gamification that works!
Keywords:
Gamification, Enterprise Gamification, Gamification of business software, enterprise software, business software, User experience design, UX, Design, Engagement, Motivation.
Table of Contents
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0Introductionby Mario Herger and Janaki Kumar
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0Prefaceby Mario Herger and Janaki Kumar
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0Forewordby Mario Herger and Janaki Kumar
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1Chapter 1: Mixing Work and Playby Mario Herger and Janaki Kumar
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2Chapter 2: Player Centered Designby Mario Herger and Janaki Kumar
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3Chapter 3: Playerby Mario Herger and Janaki Kumar
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4Chapter 4: Missionby Mario Herger and Janaki Kumar
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5Chapter 5: Motivationby Mario Herger and Janaki Kumar
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6Chapter 6: Mechanicsby Mario Herger and Janaki Kumar
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7Chapter 7: Manage, Monitor and Measureby Mario Herger and Janaki Kumar
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8Chapter 8: Legal and Ethical Considerationsby Mario Herger and Janaki Kumar
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9Chapter 9: Enterprise Gamification Examplesby Mario Herger and Janaki Kumar
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10Chapter 10: Leveling Upby Mario Herger and Janaki Kumar
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11Chapter 11: Curated List of Research techniquesby Mario Herger and Janaki Kumar
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1000Acknowledgementsby Mario Herger and Janaki Kumar