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What are Feedback Loops?
Feedback loops are processes where designers use a system’s outputs as inputs to find cause-and-effect relationships within it. Some systems (e.g., the environment) have many feedback loops, and the effects of human actions can take decades to show. In complex systems, feedback loops can hide causal links and problems.
“The human mind is not designed to understand the complexities of all these systems.”
See why it takes careful insight to work with feedback loops.
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You know, I say that we must think about things as *systems* – complex interconnected systems. In fact, I call them *complex socio-technical systems*: societal, technical: We need society, we need technology, and they're systems: *socio-technical systems*. These are hard to understand – *really* hard to understand.
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And it's because, actually, the human mind isn't designed to understand the complexities of all these systems. Look at climate change as a good example of something that is really difficult for people to grasp. But there are some simple psychological reasons why it's so difficult. One is, we're used to *causality*. We're sort of designed evolutionarily that we look for simple causes for the reason and we understand the results.
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And – you know – if I throw a rock and it hits something, well, the cause was my throwing of the rock, and when it hit something, the thing broke or something happened, and I can see exactly what I did and what the result was and the causal impact. But that isn't how the world often works. So, lots of systems take *time*, so that the *feedback*, which is when I do something I see the result and that tells, that feeds back to my knowledge system
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and I say, "Oh, I was effective!" Or maybe I'm trying to throw a rock to hit a target or shoot a ball into a basket; I can do it, and when I miss, I can say, "Oh, I went to the left too much; let me try it again, going to the right... Oh, I wasn't high enough; let me try going higher... Oh, I didn't do this / I didn't do that." You can improve yourself because you can immediately see the difference between what you intended to do and what actually happened. Well, look at *climate change*.
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When I do something to the climate like burn a pile of leaves, I don't see any impact; I don't see any result, because – first of all – what I'm doing is just fairly relatively small compared to the planet, and – second of all – even if it was big, it takes a long time for the result to be felt. So, pollution isn't something that's immediately obvious.
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It takes decades, and what you are doing doesn't seem to be making a difference. So, there's a huge amount of time between the action and the result. And that's true of a lot of things that we've had trouble stopping:
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cigarette smoking, which is dangerous, leads to cancer of the lungs; when you smoke one cigarette, you feel good, you don't feel bad, and the impact – the negative impact – might come 20 or 30 years later. It's very hard to have a causal chain to understand it. That's one problem. Second of all, many systems have more than one feedback loop. When I do something, it impacts that and that impacts that and that impacts that and that comes back; it impacts me.
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Well, gee, I can't follow all those loops – I'm not even aware of them. And also they may be *non-linear*. They may not make any difference for a while, and then, as soon as the amount crosses some threshold, suddenly there's a *big* change. We're not used to that, either. So, we simply have real trouble understanding the powerful impact of feedback loops – feed-back, feed-forward, linearity,
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long delays in what is happening. And that makes trying to understand these complex systems like hunger, like clean water like even, for that matter, the impact of education: When I start teaching a child, educating a child, the real impact of that isn't felt for 20 years, perhaps. So, that makes working with systems very, very complex, very, very difficult for people even to *understand* the nature of the system
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and to fit into the way that people are normally built, which is for immediate causes and results.
Cognitive science and usability engineering expert Don Norman identifies 21st century design as the way to address the many complex problems that people face across the world. But the human brain has problems understanding the sheer complexity of many systems. We’re surrounded by interconnected systems that feed back and forth between one another extensively and often imperceptibly. And we’re used to looking for simple answers to understand why certain events happen, preferring nice, direct case-and-effect chains because they make sense. For example, if you click “Buy it now”, you get your desired item.
However, nothing happens in a vacuum. Our planet itself is a giant, extremely complex system that contains many, many subsystems, and human activities impact these, ourselves and other things often in hard-to-see, indirect ways. The feedback we want to find to address the right problem isn’t always clear, since the environment where the many factors are interacting—for example, to cause climate change—is a system of entangled, “moving” parts that touch, and are touched by, many other factors elsewhere. As designers, we approach what Norman terms complex socio-technical systems, which, like wicked problems, are:
Difficult to define.
Complex systems.
Difficult to know how to approach.
Difficult to know whether a solution has worked.
What compounds the challenge is that:
Many systems have several feedback loops. When you take an action, result A might not appear but instead impact something else you can’t see (result B) and then affect other things. The first result you notice (e.g., result P) might appear only after a threshold is crossed. Meanwhile, the outputs/effects in between these might have impacted other parts of other systems and produce results that only appear much later elsewhere, or eventually return and influence other things in the system you’re concerned with. Or one might appear once another tipping point has been reached and your system shows a new symptom.
The human brain isn’t designed to follow such non-linear cause-and-effect relationships. A system can have multiple, circular inputs and outputs, and we can’t always appreciate which factors affect which other factors or how. Many remain invisible.
There could be a long delay between the feedback loop’s inputs and outputs. Many years might pass before the effects (or outputs) of a feedback loop manifest, whether the input (cause) is large or small. For example, one new factory causes smog that year, but combined with other polluting agents in the region, its emissions will raise temperatures via the greenhouse effect to affect rainfall, farming, marine life, etc., 20 years later. Meanwhile, the issue also might well have become politicized as powerful lobby groups constantly block remedial measures.
Use humanity-centered design to get the best vantage point to understand the outputs and inputs of a system’s feedback loop. Specifically, leverage the approach’s four principles and:
Use people-centered design to understand the world through your target population’s eyes, what they understand the cause-effect relationships are, etc.
Solve the right problem, after deep analysis and (e.g.) using the 5 Whys approach to work your way back from as many effects to causes as possible. Note: sometimes the feeding back will actually be feeding forward, since systems work in complex ways. So, if you isolate one apparent “root cause”, you may uncover another series of causes and effects behind it.
See everything as a system, and use systems thinking. “Societal” and “technical” are terms to always consider. Remember that effects can be far-reaching in the most unpredictable directions.
Take small and simple steps towards sustainable solutions. Specifically, use incrementalism:
Big problems demand big solutions; big solutions are too expensive, disruptive and failure-prone, though. Be pragmatic; “go small".
Once you understand the people you want to help, their situation’s realities and what their environment lets them do, wait for an opportunity to do something small but positive. If it works well, you can repeat/duplicate or improve it. If it fails, it’s still a positive experience as you’ll have learned something
Small steps will also be more likely to win the community’s support.
Success breeds success. If a small step leads to more victories, you’ll win even more community support.
Small steps taken at the right time can lead to the “best solution possible” at any future point—in contrast to a “big fix” taking (e.g.) 10 years, when the whole situation, including the nature of the problem will have changed.
Remember, everything depends on something else happening somewhere else.
In this course, taught by your instructor, Don Norman, you’ll learn how designers can improve the world, how you can apply human-centered design to solve complex global challenges, and what 21st century skills you’ll need to make a difference in the world. Each lesson will build upon another to expand your knowledge of human-centered design and provide you with practical skills to make a difference in the world.
“The challenge is to use the principles of human-centered design to produce positive results, products that enhance lives and add to our pleasure and enjoyment. The goal is to produce a great product, one that is successful, and that customers love. It can be done.”
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