How to Become a Games User Researcher
Games are a multi-billion dollar industry, with revenue of over $360 billion predicted for 2023. There are over 3 billion players worldwide.
Gaming is big business, and globally game developers invest in user research and UX to ensure their games are enjoyable and usable. Games user research, the structured practice of testing games, is a growing field in the games industry and is recognized as an essential part of the process to de-risk game development.
In this Master Class, Games User Research expert, Steve Bromley, will walk you through the fundamentals of games user research, how it informs games throughout development and how to start a career in games user research. This webinar will serve as an introduction to this topic, with more advanced sessions to come in future.
In this Master Class, you’ll learn
- What games user research is.
- Where games user research has an impact on the game development process, and how it helps de-risk game design decisions.
- The methods and approaches practiced in the games industry.
- The nuances that make user research in games different from mainstream UX.
- What you need to know to start your own career in games user research, or to start testing games yourself.
This Master Class is for anyone interested in user research for games and for researchers who want to transition from other industries to games UX research.
Speaker
Steve Bromley has been working with the games industry for over a decade, running playtests and helping companies create their own UX research process.
Previously, he was a senior user researcher for PlayStation and worked on many of their top European titles, including Horizon Zero Dawn, SingStar, the LittleBigPlanet series and the PlayStation VR launch lineup.
Steve started the Games User Research mentoring scheme, which has linked hundreds of students with industry professionals from top games companies such as Sony, EA, Valve, Ubisoft and Microsoft.
He regularly speaks at games industry conferences and podcasts about games user research and playtesting, and wrote the bestselling book How To Be A Games User Researcher to share the expertise needed to work in the games industry.
To learn more about Steve and to start your own career in Games User Research, visit his website gamesuserresearch.com
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