Rapid Prototyping for Virtual Reality
Spatial computing has become the new frontier for designers. This paradigm shift in human computer interaction (HCI), driven by new Extended Reality (XR) platforms, is opening new opportunities for immersive experiences in training, enterprise and brand communication.
In this Master Class, XR Designer Cornel Hillmann will walk you through the conventions, frameworks, tools and techniques, to conceptualize, design, prototype, test and iterate Virtual Reality applications from concept to Minimum Viable Product (MVP).
In this one-hour Master Class, you’ll learn:
- How to use Design Thinking for your project.
- How to structure an XR project and build a user journey map.
- How to iterate spatial concepts using prototyping tools.
- How to use established design patterns, conventions and frameworks.
- How to translate flat design systems into spatial layouts.
- How to choose the right tools and engines for the job.
This webinar will give you a solid understanding of the XR design process, typical project types and proven methods to start designing Virtual Reality (VR) applications.
Speaker
Cornel Hillmann is a CG Artist and XR Designer with over 20 years of experience in the media and entertainment, advertising and design industry. He’s worked with brands including Panasonic, Jaguar, The Future is Wild, The Singapore International Film Festival, Razer and many others. Cornel has lectured masterclasses for immersive media production, advanced 3D-, VR- and media design courses at Limkokwing University and is the author of Unreal for Mobile and Standalone VR and UX for XR published by Apress, New York (a division of Springer Nature).
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