UX design has the potential to improve people’s everyday lives. The stakes are even higher if you work as a UX designer in the healthcare industry. The health-tech sector is among the fastest-growing in the world, with expected revenue of USD 1,305.1 billion in 2030, according to Grand View Research. As a UX designer, you have the opportunity to help define the future of healthcare. Let’s look at the role of UX design within the healthcare field, the impact of the COVID-19 pandemic on digital health solutions, the aging population phenomenon, and the pivotal role of designing for emerging technologies such as virtual reality (VR) and artificial intelligence (AI).
Most digital healthcare solutions rely on unique software, which often translates into products with high demand and no competition. This means companies frequently neglect the UX of healthcare products. However, the demand for digital healthcare solutions such as telemedicine has increased dramatically due to the COVID-19 pandemic, and it has become much more commonplace. Companies are betting on digital healthcare solutions and developing many more products than in the pre-pandemic era, which has triggered the need for a better UX design.
Healthcare UX refers to the design of the user experience of any healthcare product or service, such as electronic health records, disease management apps or doctor appointment scheduling apps.
At its core, UX/UI design in healthcare isn’t too different from UX/UI design in other industries; it aims to generate value for users along with strong user engagement and retention. However, there is another layer to healthcare UX.
A lousy healthcare UX can have terrible consequences. For instance, a poorly designed glucose meter had to be recalled because it led to patients misreading their glucose levels.
The decimal point of the glucose meter is almost unnoticeable in this device.
People with insulin-dependent diabetes must monitor their glucose levels several times a day to adjust their insulin shots accordingly. To measure the glucose levels in the blood, they use a glucose meter. This device analyzes blood drops and shows the glucose levels on the screen. In this case, the device functioned correctly, but the design of the interface presented a huge usability problem. The decimal point was not noticeable enough, leading patients with any type of visual impairment to adjust their insulin doses incorrectly. For a diabetic, getting an inaccurate reading can be catastrophic, resulting in anything from severe hypoglycemia to diabetic coma or death.
On the other hand, an intuitive user experience can empower patients and significantly improve their lives. For instance, the smart tights for stroke patients Nxti is an example of how health technology—movement sensors, etc.—combined with an easy-to-use app can empower patients to rehabilitate at home and relieve the strain on hospitals and clinics.
Nxti, Smart tights for stroke patients by Tien Han Huang.
Nxti received a UX design award in 2022 to recognize its life-changing potential for stroke patients.
Good healthcare UX can help people take easier and better care of their health and significantly improve their lives. What’s more, good healthcare UX can be a gamechanger for the healthcare system—hospitals, clinics, nonprofits, businesses, etc.—and help them deliver better care to their customers and patients.
The Effect of the COVID-19 Pandemic on Healthcare UX
The COVID-19 pandemic resulted in a higher global demand for digital healthcare services. Telehealth’s total annual revenues grew 83% in 2021 compared to 2019, according to the report by McKinsey.
This graph shows the evolution of the usage of telehealth services during the COVID-19 pandemic compared to pre-pandemic times.
Traditionally, the healthcare industry has been slow to adopt new information technologies. A Nuffield Research Foundation report states that there are at least ten years of distance between healthcare and other sectors in digitizing their processes. In healthcare, bureaucracy is one factor that creates additional friction in adopting new technologies. Additionally, the particular needs of the healthcare industry differ significantly from other industries. The high stakes of dealing with people’s health make the healthcare digital development product cycles very long, and iteration—an essential part of designing a good user experience—becomes very complex and expensive. In addition, UX design has traditionally been overlooked in the healthcare field due to the high demand and the low competition of products. As a result, not enough healthcare technology and services are designed with a people-centered approach or design thinking.
However, the COVID-19 pandemic forced the whole healthcare industry to implement new digital products and services and patients had to adapt and be more open to using digital products to care for their health. The pandemic resulted in a paradigm shift towards digital health services from providers and users. Moreover, many regulatory changes were made to facilitate the expanded use of telehealth. The urgency of the pandemic catalyzed a vast increase in investment in digital health services and products. This resulted in the evolution and innovation of not only the products themselves but also of business models that opened up new opportunities for the future of medicine.
The Future of Healthcare UX
UX Design for an Aging Population
People over 60 are expected to make up as much as 23.5% of the population by 2060 in the US. Many age-related factors affect older people’s abilities to use websites, apps and digital products. To design inclusive and successful experiences for older adults, you need to understand the particularities of these users and build products that take into account their capabilities, usage patterns, and preferences. This means making features like text size options, color variations, simple navigation, etc.
In this video, Jeff Johnson, Assistant Professor at the University of San Francisco, shows how badly designed products impact the lives of older adults.
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The interesting thing about digital technology is that it can help older adults perhaps even more than it can help everybody else who's younger. You get quotes like these: 'A Mac laptop opened the world to me right here from my kitchen table. This is a blessing because my mobility is now extremely limited due to my physical disability.' Or someone else said, 'I can keep in touch with people all over the world. I feel so connected to so much of the world, art, music, nature, comedy, humanity.
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Technology has helped me move 19 times in nine years.' That only works if the digital technology is easy for older adults to use. If it isn't, you get comments like these: 'How can I make the font bigger? I can't see it.'; 'I wish they'd stop changing things.'; 'All the new technology is so confusing to me.'; 'Who thought thin gray letters was a good idea?'; 'So much to remember.'
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And the kinds of things that *can cause problems* for older adults are: illegible text, passwords that you can't remember, lost objects, hard-to-solve CAPTHCAs, mysterious icons and symbols, small targets, confusing navigation, not understanding where the focus is on the screen. So, these are the kinds of problems that older adults can face. And guess what? Younger adults face some of these problems, too. The other thing to say is that *everyone is impaired at least some of the time*.
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Even young people can have trouble in certain situations. So, for example, suppose you're on a bus and you're trying to text your friend, and the bus is driving over a bumpy road, and suddenly that gives you hand tremors. So, maybe it would be nice to have a design ... where it didn't matter whether you had hand tremors or not;
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you know – you could use voice dictation, for example, on your phone.
Additionally, accessibility doesn’t only benefit the older population but also the millions of users living with some form of visual or auditory impairment, cognitive challenge, etc.
UX Design for Big Data
Big data has changed how we analyze, manage and leverage data in every industry, and healthcare is no exception. The impact of big data in the healthcare sector is monumental. It can potentially enable precision medicine, reduce treatment costs and improve hospital management, enhance the quality of life, avoid preventable diseases, and even forecast outbreaks of epidemics.
For instance, before the commercialization of glucose sensors, diabetes patients could only know their glucose levels when they actively measured them, which was before every meal. Let’s say this was 3 data points every 24 hours. Currently, diabetes patients can wear glucose sensors that monitor their glucose levels constantly, resulting in a massive amount of data. A good healthcare UX is essential to designing digital software that allows health professionals and patients to visualize and understand this data correctly to manage the disease better.
In this image, you can see the glucose sensor and the app where patients can visualize their glucose levels data.
The implementation of glucose sensors has reduced the risk of diabetes-related complications such as hypoglycemias. It has allowed doctors better to adjust insulin doses to each patient's individual needs.
As a UX designer, you can help convert big data into valuable visual insights that help healthcare professionals and patients.
UX Design for Virtual Reality (VR)
According to research by GlobeNewsWire, the Virtual Reality market in Healthcare will reach USD 7 billion by 2026. Extended Reality (XR) technologies are ushering in a new era for the healthcare industry. The applications of XR in healthcare range from surgeons’ training to pain relief and mental health care.
For instance, surgeons can use these technologies to complete training and master new skills without risking the life of real patients. Research from UCLA’s David Geffen School of Medicine showed that surgeons who used VR platforms for simulated training enhanced their surgical performance by 230% compared to doctors who used traditional training techniques.
VR is also expected to significantly impact psychological treatments. In this video, VR pioneer Mel Slater explains how designers will have a pivotal role in increasing the impact of VR to help improve mental health.
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So, I think the whole domain of 2D user interfaces and 2D design is really well understood, but 3D design or design for virtual reality is not very well understood. So, a very basic thing is, 'How do I get from A to B? How do I move through the environment?' So, people say, 'Okay, it's very easy; you get the controller and you press a button on the controller and it moves you forward in the direction you're pointing or the direction you're looking.'
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But if you do that, you get sick. So, okay – then you need a treadmill so that you really walk; the treadmill is expensive and it takes a lot of space and just people are not going to do it. And then there's another idea about, for walking – walking in place. So, you simulate walking by just walking in place, the system recognizes that, and it moves you in the direction. That's better, certainly better than pointing and clicking.
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... There's another paradigm, where you just point at an area, you click, and you are there, but then you lose complete orientation about where you are in the environment. So, a very basic thing like moving through an environment, a virtual environment which is bigger than the real space you're in, where you can't really walk (inaudible) this is unsolved; it's still there after 30 years. So, the most important thing in terms of design is virtual reality, as I said,
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is this new media and our natural inclination is to use it to simulate things that happen in the real world. And that's important. Like if you're learning to use some complex machinery which is dangerous, learn it first of all in virtual reality – like with flight simulators, for example – and then you do it in physical reality. ... That's important, but virtual reality is much more than that. This is an example of something you can't really do in physical reality;
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you can only really do it in virtual reality. And this has always been my interest in virtual reality, which is how you can use it to push the boundaries and get experiences that you just can't have in physical reality but which nevertheless have a positive outcome. Many examples have shown that when you change the body, you also change the mind. So, one example is racial bias. When you're embodied in the body of a minority group or a discriminated-against group,
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it reduces your bias against that group; it can change how you move; it can be used to reduce pain; it can induce cognitive changes – if you get embodied in a body that looks like Einstein, then you do better on a cognitive test, and we've even used it in a context of fear of death. So, the first main example I want to talk about is using this idea of embodiment for self-counseling.
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So, as I said, this is about narrative. This is a narrative with yourself. Let me explain how it works. So, it's based on something called *Solomon's paradox* from social psychology, where it's known that we're much better at giving advice to a friend than we are to ourselves. But suppose you could objectify the you that you talk to when you talk with yourself on the inside. So, you can make it as if your self is the friend – the other person. So, maybe talking with yourself as if with another person might be helpful for personal problem solving.
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So, here's how it works: We take the person, we scan them, and we make a virtual body that looks like them – we put them in virtual reality; so, if he looks in the mirror in virtual reality, he'll see a replica of his own body. But also in virtual reality we can embody you as anybody – in particular, with *first-person perspective* – you look down; you see the body – and *real-time motion capture* – you move and the body moves with you.
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We can embody you as anybody – in this particular case, as Sigmund Freud. So, what happens is that first of all you are as yourself and you explain a problem to Sigmund Freud. Then you become Sigmund Freud; you're in his body, and you see and hear yourself explain the problem – now as Sigmund Freud, remember, change the body, change the mind, and also seeing yourself from the outside as a friend, you can maybe come up with some ideas to help this person – you – with the problem.
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So, embodied as Freud, you could talk back to yourself, and this process keeps changing back and forward until you've reached a resolution. So, basically you're having a conversation with yourself. A journalist from The New Yorker came and he tried this, and he wrote something very interesting afterwards. He spoke with Freud about a problem he had about guilt that he writes about in this article – a guilt to do with his mother being in
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a care home, and he said, 'Soon I fell into a rhythm. Freud and I talked for about 20 minutes.' Of course, it's himself talking. 'He was insightful. He said many things I'd never said to myself in ordinary life. When I took off the headset, I was moved. I wanted to tell myself, "Good talk." From his perspective, I'd seemed different, sadder, more ordinary and comprehensible. I told myself to remember that version of me.' In VR, we're at that stage where the paradigms for how to do things
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and operate in VR is still not invented, other than, 'Oh, let's put up a menu.' This is the wrong way to go. So, for designers interested in this field, it's wide open I think.
As these technologies continue to evolve, it will be up to UX designers to help drive innovation, shape the future of these products, and ensure that they are human-centered.
UX Design for Artificial Intelligence (AI)
Artificial intelligence (AI) can potentially provide significant improvements in all areas of healthcare, from diagnostics to treatment. In addition, AI technology might enable individualized health predictions and turn the health system upside down. AI is predicted to cut annual US healthcare costs by $150 billion in 2026.
In this video, Professor Dan Rosenberg explains why the most important characteristic that UX designers have to achieve when designing for AI in healthcare is trust and credibility.
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I think the primary argument for early UX design in AI projects is the *credibility argument*; how you gain trust when you have a persuasive technology, because the gist of any persuasive technology is to *achieve credibility*. And this has been studied at great length in the HCI world as well, that effectively there's a fairly simple formula: Perceived Trustworthiness + Perceived Expertise
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will lead to Perceived Credibility. So, if you look at the dimensionality of this, actually, and it may seem a little silly... but I'm going to overstate this – that the actual visual design quality and *usability* of the solution that you're delivering is extremely important in determining whether people will trust your system. If you have a sloppy user interface
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and go to a doctor and you can't get the fields lined up and you can't get the label names spelled correctly and the thing is highly unusable, why would a medical person or scientist believe that you can even do the calculations accurately? So, there is quite a lot that you have to do in general to achieve trustworthiness. So, if system credibility is low, the potential to influence the user pretty much goes to zero
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irrespective of how sophisticated the technical models are or what your motivations are or even the patterns that you choose to deploy in the UX. So, my first case study is a product that I am involved in. This is for rare and undiagnosed disease diagnosis. And the input is basically the genomic sequencing of typically three people: two parents and a child, sometimes the siblings.
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The process is that you do the genomic sequencing, you find every variant, you map to the phenotypes. The phenotype is the part of the genome that expresses things physically, so the color of your eyes, the color of your hair, and in particular any kind of abnormal symptoms that you might experience. And the goal is to come up with a diagnosis.
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Now, the user has generally a Ph.D. in genomics and a specialization in this case in rare disease. And the goal basically is actually pretty simple, which is a physician – usually a neurologist – is trying to figure out what is going on in a child, and the goal is simply to generate a report for what is the likely thing. But the risk level is high because you're trying to diagnose a needle in a haystack: rare and even undiagnosed diseases.
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I think the main takeaway here is, no human being unassisted could do this work. They might be able to do one case every 10 years or maybe one case every 20 years, trying to sort through all this information; whereas here the AI is basically saying, 'We see 200,000 variants. These five are probably the ones of interest for this diagnosis.'
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The one thing I would say, and it is incredibly important for products like this, is you need to *co-design it with your pilot customers*. You will never have the expertise, no matter how many PH.D.s and MDs and genius programmers you have. It's very much always a co-design activity with your lead customers because they will have different fringe use cases,
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different data situations. So, don't assume – I guess the main thing, I say this in my classes at San Jose State: The doctrine of infallibility does not apply to UX designers; you need to work with your users on this stuff because your users are really, really experts and they do this every day; this is their job. A person will sit in front of the software eight hours a day. But remember, in the case study that I just showed you, *the AI is not practicing medicine*.
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The Ph.D. genomic analyst is using this as a power tool to make a recommendation. *But that genomicist is not practicing medicine.* The *referring physician* is the one practicing medicine. Right? And in the end, the referring physician or the physician who wrote the order for the genomic sequencing is the end responsible person.
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And since AI is in service to human beings, I off the top of my head can't imagine a case where UX isn't relevant. Even a self-driving car has a user experience. You know – my 92-year-old mother has to be able to get into it and program the GPS and say where she wants to go. So... I'd have to be shown
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a case where that's not UX-relevant. And as I said, if you blow the UX design, it doesn't matter how good the AI is.
The rapid growth of the health-tech market has resulted in a higher demand for UX designers specialized in healthcare. To be a successful Healthcare UX designer, you’ll need to master accessibility and inclusive design, develop specific knowledge of the medical sector and become familiar with emerging technologies such as XR and AI.
As a Healthcare UX designer, you have the chance to advocate for human-centered design, help to significantly improve the quality of people’s lives across the world, and shape the future of healthcare.
Learn more about the impact of AI in healthcare in the 2020 article The rise of artificial intelligence in healthcare applications by Adam Bohr and Kaveh Memarzadeh. Artificial Intelligence In Healthcare, 25-60. DOI: 10.1016/b978-0-12-818438-7.00002-2
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