Inclusive Design

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What is Inclusive Design?

Inclusive design is an approach to create accessible products and experiences that are usable and understandable by as many people as possible. It goes beyond accessibility to consider users’ diverse needs, backgrounds and experiences.

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    Universal design is a design practice that is generally considered to be a design that has gone through all the design processes while hoping to take everyone into consideration. You just would have to design it in a way that everyone can use it. The *problem* with the approach of universal design is, though, that *you cannot really design for everyone*.

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    To design with 8 billion people in mind is strictly impossible: a design that is utopian or more academic or more a discourse subject rather than something that we can really and truly design. But you can do *inclusive design* as a part of design practices that strive for inclusion. The difference is that inclusive design is the umbrella above,

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    for example, accessible design because accessibility is an accommodation. It is checking boxes whether your design is truly accessible. And if it serves the purpose for your audiences. Inclusive design is the same umbrella. Universal design is more of a juxtaposition, but it's more battling against inclusive design because if you think of everyone, you think of no one.

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    And in this inclusive way, we can look towards architecture, we can look towards city planning and also how buildings are built in the past decades because they have taken aboard the inclusive approach. They do all the accommodations they can think of – for example, no stairs, ride towards those who have to take a wheelchair. Or it could be beneficial to people with a trolley or with something heavy that they have to carry.

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    So, thinking of this benefits everyone. And now imagine the internet being a public space, and how we can learn from city planning and architecture and interior design, that we are *accommodating those who need accommodation*. And that's what the inclusive approach is about. So, to sum this up, your research cannot be universal, because you cannot serve that, but it can be personalized and it can be also tailored to the needs of the audience you are serving.

Table of contents

Why Do We Need Inclusive Design?

Inclusive design ensures that every person—regardless of their gender, location, native language and physical abilities—can enjoy and use products or services.

To understand inclusive design, we as user experience (UX) designers must understand the sections of our users who have historically been excluded from product designs:

  • Women

  • People of color

  • People with non-binary identities (LGBTQ+)

  • People who do not speak English natively

  • People with restricted mobility

  • People with different cognitive abilities.

These exclusions are sometimes obvious. In most cases, they’re subconscious. For example, you may find websites that use gender stereotypical images such as suit-clad Caucasian men in a boardroom or young female service professionals. 

Conversely, inclusive experiences are those that reach beyond assumptions about demographics to embrace the full range of human diversity. They bring out the best in human-centered design to grant equal access across the board. Making your design work accessible to people from all backgrounds, ability levels, and other imaginable categories ensures a strong brand identity as well. When design focuses on inclusivity, it proves it hasn’t let the biases of a bygone era make it visually impaired.

A diagram of a multicolored circle  Description automatically generated

Inclusive design is the meeting place of several key design factors.

© Interaction Design Foundation, CC BY-SA 4.0

Inclusive design has its roots in the disability rights movement, which began in the 1950s. The goal of this movement was for people with disabilities to have access to the same rights, opportunities, and resources as non-disabled people. One example of a powerful design benefit that came from this is the curb cut. Curb cuts help wheelchair users, but they also act as ramps for cyclists and many others. 

A picture of a sidewalk granite curb cut for wheelchair users and other users.

Sidewalk granite curb cut for wheelchair users, or anyone with tired or aching knees.

© Nick-philly, CC BY-SA 4.0

Inclusive design practices take this spirit of accessible design a step further in user interfaces. For example, it’s not just about images that have high contrast and alt text for screen readers. It’s also about how you design these images. For example, you practice inclusive design through clear and unambiguous messages that depict a diverse group of people. You also do it through thoughtful use of pronouns in the caption. You make your target users feel welcome because you include them from your designer’s research right through to user testing. In the process, you learn to recognize exclusion in web design and far beyond.

© Interaction Design Foundation, CC BY-SA 4.0

To practice inclusive design, don’t design for an "ideal user" or make assumptions about user behavior or their needs for functionality. Instead, ask critical questions during the early stages of your design process. In your UX research, you can uncover potential barriers that may affect your users. You should consider the accessibility of content for individuals who may have disabilities, limited vision, or use assistive technologies. Many aspects of disability are in the realm of neurodiversity. For instance, think about how users on the autism spectrum might not recognize features in your design because of how you set out the elements. 

It’s also important to challenge assumptions about users and understand how their experiences may differ. For example, is design practice geared solely toward users in the United States? In the early phases of design and development, it’s vital to get to grips with questions like this.

Such questions could involve age, gender identity, ethnicity, language, culture, location, religion, and socio-economic status. For example, “What is the impact of language on users’ understanding and use of the product?” When you have the answer, you as a UX designer can create products that you tailor to the needs of a diverse range of users. Consequently, all users will benefit because you will have designed to address a vast range of pain points. When you build inclusive products, you infuse them with a sense of belonging to a huge span of user groups .


A picture of a person on Shopify's homepage.

Something as “small” as images can be a huge step towards inclusive design. Shopify’s homepage has a rotating cast of diverse users. Its prominent headline “Making Commerce Better for Everyone” and the subtitle, “...supporting the next generation of entrepreneurs, the world’s biggest bands, and everyone in between.” reinforce this ideology.

© Shopify, Fair Use

A diagram showing the position of Accessibility as a concept within Universal Design and as it relates to Inclusive Design.

Accessibility is the lowest common denominator and is an integral part of inclusive and universal design. While inclusive design and universal design both cater to the widest range of users, universal design strives for a single solution to cater to everyone, while inclusive design tries to achieve the goal through multiple adaptations.

© Interaction Design Foundation, CC BY-SA 4.0

Inclusive design is related to three other concepts in the spirit of removing barriers: Accessibility, Universal Design and Design for All. Accessibility is narrower in scope and involves designing products so that people with disabilities can use and enjoy the products just as well as people without disabilities. Accessibility is the bare minimum with respect to Inclusive Design and Universal Design.

Both inclusive design and universal design aim to ensure that a design is usable and understandable for the maximum number of people. The difference lies in how designers implement the design. Universal design opts for a one-size-fits-all answer to design. All users use the same product, without any specialization. For example, in a digital design, subtitles cover accessibility in the sense that hard-of-hearing viewers have them. Also, they satisfy this universal design principle of equitable use. Viewers who aren’t hard-of-hearing but who aren’t native speakers of the language either can understand the content better with the closed captioning. The feature also benefits people who are in loud environments.

A screenshot of an IxDF video on YouTube, featuring captions of the speaker's words.

YouTube offers subtitling options for users who are hard of hearing but also for any user who needs them at the time (e.g., in a loud environment or for non-native speakers).

© YouTube, Fair Use

Inclusive design doesn’t require designers to stick to a single design. Designers can implement multiple variations of the design to cater to different user segments.

Design for all is most closely related to inclusive design. It focuses on including accessible features in digital interfaces from early on in design—as opposed to retrofitting a “mainstream” design with options for users with disabilities later. However, its scope is not quite as explicit regarding how it involves users in the design process who have been traditionally underrepresented.

In general, universal design is used for physical products, where customization or multiple variations become expensive to develop. Inclusive design works well with digital products as they are relatively inexpensive to mass-customize. Dark mode options, text-size selectors, options to select age, and ways of identifying the user’s full name (i.e., some cultures term and place “first” and “last name” in different ways) are some examples of inclusive design.

Screenshot of an Application showing three versions: 'Not inclusive', 'Confusing' and 'Better!'.

Always research current best practices to make the most inclusive and optimal decision for your products.

© Interaction Design Foundation, CC BY-SA 4.0

The Principles of Inclusive Design

Microsoft defines 3 main guiding principles of inclusive design:

A screenshot showing Microsoft's 3 Principles of Inclusive Design.

Microsoft’s three fundamental principles of Inclusive Design: Recognize exclusion; Learn from diversity; Solve for one, extend to many.

© Microsoft, Fair Use

  1. Recognize Exclusion: We may not realize it, but all of us have biases—it is human nature. If we design solutions for user problems without recognizing these biases, we will end up excluding certain groups of people. Note that this is not limited to physical disabilities. It can apply to other forms of exclusion, such as social participation or temporary impairments. For example, if your app won’t work well on older phones (e.g., for users who can only afford those), it will exclude them. It is only after we recognize and acknowledge exclusion, that we can begin to design inclusive experiences. User research can provide powerful insights for you to design more inclusively. User testing can also reveal points of exclusion.

    A screenshot of Girls Who Code's homepage.

    Nonprofit Girls Who Code’s mission steps from historical exclusion. Despite the name, their target audience includes non-binary people.

    © Girls Who Code, Fair Use

  2. Learn from Diversity: Inclusive Design puts people in the center throughout the process. Involving people from different communities throughout the design process will help you gain fresh, diverse perspectives. So, include people from different age groups, cultures, ability levels, socioeconomic backgrounds, education levels and more in your design team. 

  3. Solve for One, Extend to Many: When you design a feature with one group in mind, you can expand the scope to help others who can benefit. For example, if you offer users an option to listen to content rather than read it, you’ll help users who have limited sight as well as those who may just want to rest their eyes.

A screenshot of a Medium page.

Medium offers the feature to listen to a story on its platform that is helpful for people who might find it hard to read long passages either due to vision difficulties or simply to rest their eyes after a long day staring at the screen!

© Medium, Fair Use

Additional Inclusive Design Principles

In 2017, accessibility experts Henny Swan, Ian Pouncey, Heydon Pickering, Léonie Watson developed a set of seven principles for inclusive design:

  1. Provide a Comparable Experience: Build your UI so everyone can perform tasks and achieve goals in a way that suits them without compromising on your content. Different users will have different ways of using your interface, and tools to do so. For instance, you help users of all types with content for alternative means such as screen readers and transcripts. Or you might give users options to change the font size, color, etc. of their subtitles to suit them.

    A screenshot of YouTube showing subtitles or closed captions that a user has selected to be yellow in color.

    YouTube offers the feature to adapt how your subtitles appear, including the color.

    © YouTube, Fair Use

  2. Consider situation: Consider the situation, or rather the context of your user and design accordingly. For example, Google Maps automatically switches to dark mode when you enter a tunnel or at sundown.

  3. Be Consistent: Use well-established patterns to make an interface that users will find familiar. So, use design patterns to achieve that consistency in information architecture and more, and maximize users’ understanding. Another example of consistency is to write the same things in the same way (e.g., micro copy, instructions) and in plain language to make text easy to understand.  

    A screenshot of Microsoft's homepage.

    Microsoft’s homepage shows a highly familiar layout. The logo is in the top left and the search is the magnifying functionality in the top right.

    © Microsoft, Fair Use

  4. Give Users Control: Provide several ways for users to appreciate content and complete tasks. For example, if you have a long list of content for users, consider letting them choose to have a grid or a list. Another form of control might be to let users delete items by swiping left and also have the option to select them from another screen so they can delete more at once.

    A screenshot of a computer  Description automatically generated

    Dropbox offers a variety of views.

    © Dropbox, Fair Use

    A screenshot of a computer screen showing Dropbox's offered views.

    Dropbox offers a variety of views.

    © Dropbox, Fair Use

  5. Offer Choice: Give your users several ways to achieve the same goal. For example, three ways to delete an email on an email client: Swipe, hit the delete key on the keyboard, or right-click and select delete. 

  6. Prioritize Content: Help users focus on one thing at a time. For example, for each page of a website, present users with the core task, feature or information they need and expect to find. So, be clear what the purpose of each page is and highlight that to them. Use progressive disclosure to reveal the prioritized content to them. If it’s a button, for example, what is the most frequent action users will take on a virus-scanning app? It will be “Scan Device” rather than secondary actions such as “See Scan History.” 

    A screenshot showing Avast antivirus at work on a computer.

    Avast prioritizes the function of running a smart scan here.

    © Avast, Fair Use

  7. Add Value: Focus on adding value to your interface with features that are not only efficient but also versatile in how they let users interact with content in diverse ways. You can do this in several ways—for example, integrating with connected devices, such as voice commands to control a TV. Or you might add some bonus functionality, such as a “show password” feature.

    A screenshot of PayPal's login page.

    PayPal offers a “Show” feature for users to see their password as they enter it.

    © PayPal, Fair Use

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    And accessibility really comes into inclusive design; so, *inclusive design* and inclusiveness is very important for mobile, that users feel welcome, that they see themselves in the content represented, that they feel included, that they feel *respected*, that you're avoiding harm and bringing an ethical approach to your design strategy. An example here from Down Dog – it's a fitness yoga app; it can attend, you know,

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    for beginners, for users that are pregnant, after having a baby, older adults. That's actually a really big deal from a content perspective because some research that I did in 2021 on Apple Watch found that the biggest, I guess, competing experience was called Peleton, no awareness of this, no inclusive content, so everything was ratcheted up and very difficult, for example, older users.

The Benefits of Inclusive Design

Inclusive design offers numerous benefits, both for users and businesses. Here are some key advantages:

© Interaction Design Foundation, CC BY-SA 4.0

  • Improved User Experience

Inclusive design enhances the overall user experience. It ensures that everyone—irrespective of physical or cognitive abilities, age, culture, educational background, gender, and language can access and navigate digital products effectively. This results in a more inclusive and satisfying experience for all users.

  • Expanded User Base

Inclusive design enables products to reach a broader audience. As they accommodate diverse needs and preferences, inclusive designs attract users who may have been excluded in the past. This expands the potential user base and increases the market reach of the product.

  • Competitive Advantage

Inclusive design has become a standard practice for many businesses. By embracing inclusive design principles, brands can differentiate themselves from competitors and position themselves as leaders in accessibility and inclusivity. This can enhance brand reputation and attract loyal customers.

  • Compliance with Accessibility Standards

Inclusive design ensures compliance with accessibility standards and legal requirements. Many countries have laws mandating digital accessibility, and failure to comply can result in legal consequences. By prioritizing inclusive design, businesses can avoid legal issues and demonstrate their commitment to accessibility.

Inclusive design promotes innovation and creativity by encouraging designers to think outside the box. From there, they can develop solutions that cater to diverse user needs. When you consider a wide range of perspectives, you can uncover new ideas and create unique user experiences in products or services that take the extra step beyond user-centered design and universal design.

Inclusive Design in Practice: Examples and Case Studies

Many well-known brands have embraced inclusive design principles and have created products that cater to a diverse range of users. Here are some examples:

Google

Google has prioritized inclusive design in its products. The Google Camera features the technology to capture accurate and fine-tuned tones of people’s skin color. Previously, cameras had overlooked this tendency for the imaging of people with darker skin colors to come out inaccurately, Google embraced inclusive testing to accommodate everyone.   


A screenshot of a camera taking a picture of a person.

Google’s camera fine-tunes how it captures some skin tones to ensure accuracy.

© Google, Fair use

Microsoft

Microsoft has made significant efforts to promote inclusive design. Their inclusive design toolkit provides resources and guidelines for designers to create products that are accessible to a wide range of users. Microsoft's Xbox Adaptive Controller is a notable example of inclusive design. It was specifically designed to meet the needs of gamers with limited mobility.


Screenshot / Picture of the Microsoft Xbox Adaptive Controller.

The Microsoft Xbox Adaptive Controller offers exceptional control.

© Microsoft, Fair Use


These examples demonstrate how inclusive design can be integrated into various digital products to improve accessibility and enhance user experiences.

Best Practices for Inclusive Design

© Interaction Design Foundation, CC BY-SA 4.0

1. Conduct User Research

User research is a crucial step to understand the diverse needs and experiences of your target audience. Conduct interviews, surveys, and usability tests with individuals from different backgrounds and abilities to gain insights into their specific requirements.

2. Involve Diverse Perspectives

Build a diverse design team that includes individuals from different backgrounds, abilities, and experiences. This diversity will help uncover different viewpoints and ensure that design decisions are not biased or based on assumptions. Also ensure that stakeholders appreciate these differences and how different people use interfaces and technology. 

3. Prioritize Accessibility

Consider accessibility throughout the design process. Start by following WCAG guidelines to ensure that your digital products are accessible to individuals with disabilities. Test your designs using both automated tools and manual testing involving individuals with disabilities.

4. Design for Flexibility

Create flexible and customizable interfaces that allow users to adapt the product to their specific needs. Provide options for adjusting font sizes, color contrast, and other visual elements. Consider offering alternative input methods for users with limited mobility.

5. Test and Iterate

Regularly test your designs with users, including those with diverse abilities and backgrounds. Use their feedback to improve the accessibility and inclusivity of your product. Iterate and refine your designs based on user insights and evolving accessibility standards.

When you follow these best practices, you can foster inclusivity and create digital products that all users find accessible and enjoyable. Remember, too, to watch out for elements of exclusion that may remain. For example, if your design includes pictures or illustrations, do they reflect a truly diverse scenario that you would be proud to represent your product? 

Overall, inclusive design is a goal well worth aiming for. To achieve it, you need to understand user experience research, accessibility, user flow, and interactive design principles. When you recognize how different factors like information organization, visual design, and product qualities affect the user experience, you can consistently create inclusive designs.

© Interaction Design Foundation, CC BY-SA 4.0

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  1. 00:00:00 --> 00:00:35

    So, it's important that your immersive  experience is inclusive and that you don't just build it for yourself or for a type of user that you might have in your head. What is inclusive design? Well, a great quote from Annie Jean-Baptiste, Head of Inclusive Design   for Google – she said that product inclusion is the  practice of applying an inclusive lens throughout  

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    the entire product design and development  process to create better products and thus   accelerate business growth. So, inclusive design is something you start from the very beginning   when you're thinking about your VR creation. Who have you left out? Who else do you need to think about? And include and go talk to and understand and bring that experience to your creation.

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    It's not enough to just create a product that is just for, for example, people with legs. So, that's always a reminder for me, to remember that experience of the bias that you can bring, even just from standing or sitting and crawling. And that's why you need to move around when you're designing or coming up with designs for virtual reality. The question with inclusive design is, *Who are we impacting?* Which user? Which community? Which historical, cultural

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    or political context have we learned about, have we thought about, have we included? And even the environmental picture. And just bringing that *cross-cultural experience* is going to make your content more inclusive and more diverse, so even environmental can be a point of exclusion. Like in this piece that was done: 'Traveling While Black'. So, 'Traveling While Black' is a story of this guy, when he was young, he used to travel across the South.

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    And every summer, his family, they would drive on vacation; they had to stay in Black-only hotels. They kept getting pulled over by the police. And so, it's a VR story about this experience to kind of help you  empathize and understand this reality of being harassed while you're Black in the United States. And as Baptiste said, it starts at the very beginning, goes throughout your entire product life-cycle, checking in with users, checking in with subject matter experts,

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    and then all the way to how you market it, so that you're marketing it with diversity and a message of equity, which is bringing everyone in and giving those who are often left out representation. And when we say 'representation', we're talking gender, we're talking age, we're talking disability, of course, with inclusion, we're talking about body size. Maybe country-versus-city type of bias or reality.

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    We're talking about *invisible disabilities*, such as neurodiversity, such as autism spectrum or dyslexia. These kind of disabilities – I mean, think about it; if you have a lot of reading in your experience or in your onboarding and it's all text, someone that dyslexia is going to struggle with that. If you have an avatar and all your avatars are skinny and not representing different body sizes, that may send a message that this is just for this certain type of person.

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    Think about ethnic group, and of course race, and more, so that person's experiences and what they might bring to the content that you create, the narrative, the way that you unfold your particular experience. So, the question we ask in inclusive design is 'at what cost?' so the individual or community rights. You know – are we going to harm that person or their identity, their well-being? The Xbox launched in 2022 an inclusive avatar editor.

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    And this allows users to customize an avatar to the way that they might best represent themselves or their identity. Let's talk about *disability* in particular.  Disability has blindness, low vision, mobility disabilities, deaf and hard of hearing, and cognitive. And cognitive is what we now call 'neurodiversity'. That includes ADD, autism spectrum, dyslexia and more.

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    You know, think about what it's like sitting, crawling, kneeling. Think about what you're forcing people to do. Here's a small video from just the frustration of not being able to  reach these objects up on the table. Our user, he's in a wheelchair; he also has low vision and also mobility and disabilities in his hands. As well, he was okay with the controllers. We added padding on the floor. And if you have a VR lab or a dedicated space, I suggest you get some of that

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    soft foam padding that children's areas have, because there's a lot of movement in crawling and rolling around in VR and sometimes you just want to sit down. The power of inclusive design – *Design  for one, extend to many* as Microsoft says. It turns out that 3D sound and designing just the sound part of your experience to begin with can be really, really powerful.

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    And a lot of people in VR forget about the power of sound. So, if you even crafted the sound aspect of your experience first and then added the visual piece, you're going to be stronger because the sound is 50% of your narrative, emotion, navigation, presence. It's a huge, huge important thing. And for folks that are blind, it's the only way they can navigate.

Learn More about Inclusive Design

Register for the How to Design for Neurodiversity: Inclusive Content and UX Master Class webinar with UX Content Strategist, Architect and Consultant, Katrin Suetterlin.

Take our course on Accessibility.

Read Impact’s blog entitled Inclusive UX: What it is and 11 smart examples from brands leading the way, featuring Inclusive Design examples.

See Apple’s documentation for developers for insights into how Apple views inclusive design.

Microsoft offers several handbooks and guidelines on how to think inclusively.

Here’s Google’s comprehensive definition of inclusivity.

How is inclusive design different from accessibility?

Inclusive design and accessibility both focus on making products usable for more people, but they have different approaches.

Accessibility is about ensuring that people with disabilities can use a product by following specific guidelines. For example, the Web Content Accessibility Guidelines (WCAG) require websites to work with screen readers and keyboard navigation.

Inclusive design goes further by considering a wide range of human needs from the start. It does not just remove barriers for people with disabilities—it’s also about designing for different ages, cultures, languages, and economic backgrounds.

Enjoy our Master Class How to Design for Neurodiversity: Inclusive Content and UX with Katrin Suetterlin, UX Content Strategist, Architect and Consultant.

Watch this video to learn why accessible design is important in any case:

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  1. 00:00:00 --> 00:00:30

    Accessibility ensures that digital products, websites, applications, services and other interactive interfaces are designed and developed to be easy to use and understand by people with disabilities. 1.85 billion folks around the world who live with a disability or might live with more than one and are navigating the world through assistive technology or other augmentations to kind of assist with that with your interactions with the world around you. Meaning folks who live with disability, but also their caretakers,

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    their loved ones, their friends. All of this relates to the purchasing power of this community. Disability isn't a stagnant thing. We all have our life cycle. As you age, things change, your eyesight adjusts. All of these relate to disability. Designing accessibility is also designing for your future self. People with disabilities want beautiful designs as well. They want a slick interface. They want it to be smooth and an enjoyable experience. And so if you feel like

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    your design has gotten worse after you've included accessibility, it's time to start actually iterating and think, How do I actually make this an enjoyable interface to interact with while also making sure it's sets expectations and it actually gives people the amount of information they need. And in a way that they can digest it just as everyone else wants to digest that information for screen reader users a lot of it boils down to making sure you're always labeling

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    your interactive elements, whether it be buttons, links, slider components. Just making sure that you're giving enough information that people know how to interact with your website, with your design, with whatever that interaction looks like. Also, dark mode is something that came out of this community. So if you're someone who leverages that quite frequently. Font is a huge kind of aspect to think about in your design. A thin font that meets color contrast

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    can still be a really poor readability experience because of that pixelation aspect or because of how your eye actually perceives the text. What are some tangible things you can start doing to help this user group? Create inclusive and user-friendly experiences for all individuals.

What are the main principles of inclusive design?

Here are 10 principles of inclusive design:

  1. Recognize exclusion. Bias exists in every design decision. Designers must identify and address it to avoid excluding people based on ability, background, or access to technology. User research and testing reveal gaps that may exclude certain groups.

  1. Learn from diversity. Include people from different ages, cultures, abilities, and backgrounds in the design process. Diverse perspectives help create solutions that serve a wider audience.

  1. Solve for one, extend to many. Features designed for specific needs often help others too. For example, text-to-speech benefits people with vision impairments and those who prefer listening.

  1. Provide a comparable experience. Ensure all users can complete tasks in ways that suit them, such as offering subtitles, transcripts, or screen reader support.

  1. Consider context. Design must adapt to users’ environments. For example, Google Maps automatically switches to dark mode at night or in tunnels.

  1. Be consistent. Use familiar design patterns, layouts, and terminology. Consistency improves usability and reduces confusion.

  1. Give users control. Allow users to adjust settings, such as text size or content layout, to match their needs.

  1. Offer choice. Provide multiple ways to perform key actions, like deleting an email through swiping, keyboard shortcuts, or menu options.

  1. Prioritize content. Focus on essential tasks and information. Use progressive disclosure to present details when needed.

  1. Add value. Integrate useful features, like voice commands or a “show password” option, to enhance usability for different users.

Enjoy our Master Class How to Design for Neurodiversity: Inclusive Content and UX with Katrin Suetterlin, UX Content Strategist, Architect and Consultant.

Watch our video about the difference between universal design and inclusive design:

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  1. 00:00:00 --> 00:00:31

    Universal design is a design practice that is generally considered to be a design that has gone through all the design processes while hoping to take everyone into consideration. You just would have to design it in a way that everyone can use it. The *problem* with the approach of universal design is, though, that *you cannot really design for everyone*.

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    To design with 8 billion people in mind is strictly impossible: a design that is utopian or more academic or more a discourse subject rather than something that we can really and truly design. But you can do *inclusive design* as a part of design practices that strive for inclusion. The difference is that inclusive design is the umbrella above,

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    for example, accessible design because accessibility is an accommodation. It is checking boxes whether your design is truly accessible. And if it serves the purpose for your audiences. Inclusive design is the same umbrella. Universal design is more of a juxtaposition, but it's more battling against inclusive design because if you think of everyone, you think of no one.

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    And in this inclusive way, we can look towards architecture, we can look towards city planning and also how buildings are built in the past decades because they have taken aboard the inclusive approach. They do all the accommodations they can think of – for example, no stairs, ride towards those who have to take a wheelchair. Or it could be beneficial to people with a trolley or with something heavy that they have to carry.

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    So, thinking of this benefits everyone. And now imagine the internet being a public space, and how we can learn from city planning and architecture and interior design, that we are *accommodating those who need accommodation*. And that's what the inclusive approach is about. So, to sum this up, your research cannot be universal, because you cannot serve that, but it can be personalized and it can be also tailored to the needs of the audience you are serving.

How do I make sure my designs include everyone?

To ensure your designs include everyone, start by recognizing who might be excluded. Consider people with disabilities, different cultural backgrounds, varying levels of digital access, and different age groups.

Conduct user research with diverse participants. Listen to their needs and challenges. Test your designs with real users to find barriers you may have missed.

Follow accessibility standards like WCAG to make digital products usable for people with disabilities. Use clear language, readable fonts, and strong color contrast.

Offer multiple ways to interact with your design. Let users navigate with a keyboard, mouse, voice commands, or touch.

Keep your layout consistent and familiar so users do not struggle to understand how it works.

Last but not least, ask yourself: Who does this design help? Who does it exclude? If you find gaps, adjust your design to make it more inclusive.

Enjoy our Master Class How to Design for Neurodiversity: Inclusive Content and UX with Katrin Suetterlin, UX Content Strategist, Architect and Consultant.

Watch our video about the difference between universal design and inclusive design to see important points about what “everyone” means in design terms:

Show Hide video transcript
  1. 00:00:00 --> 00:00:31

    Universal design is a design practice that is generally considered to be a design that has gone through all the design processes while hoping to take everyone into consideration. You just would have to design it in a way that everyone can use it. The *problem* with the approach of universal design is, though, that *you cannot really design for everyone*.

  2. 00:00:31 --> 00:01:02

    To design with 8 billion people in mind is strictly impossible: a design that is utopian or more academic or more a discourse subject rather than something that we can really and truly design. But you can do *inclusive design* as a part of design practices that strive for inclusion. The difference is that inclusive design is the umbrella above,

  3. 00:01:02 --> 00:01:31

    for example, accessible design because accessibility is an accommodation. It is checking boxes whether your design is truly accessible. And if it serves the purpose for your audiences. Inclusive design is the same umbrella. Universal design is more of a juxtaposition, but it's more battling against inclusive design because if you think of everyone, you think of no one.

  4. 00:01:31 --> 00:02:01

    And in this inclusive way, we can look towards architecture, we can look towards city planning and also how buildings are built in the past decades because they have taken aboard the inclusive approach. They do all the accommodations they can think of – for example, no stairs, ride towards those who have to take a wheelchair. Or it could be beneficial to people with a trolley or with something heavy that they have to carry.

  5. 00:02:01 --> 00:02:30

    So, thinking of this benefits everyone. And now imagine the internet being a public space, and how we can learn from city planning and architecture and interior design, that we are *accommodating those who need accommodation*. And that's what the inclusive approach is about. So, to sum this up, your research cannot be universal, because you cannot serve that, but it can be personalized and it can be also tailored to the needs of the audience you are serving.

What are common mistakes in inclusive design?

Designers make several common mistakes in inclusive design.

First, they assume all users are the same. Designing for an “average” user often leaves out people with disabilities, older adults, and those from different cultural or economic backgrounds.

Second, they add accessibility as an afterthought. Retrofitting a design costs more and leads to weaker solutions. Inclusive design must start from the beginning with accessible design, too.

Third, they rely too much on automation. Automated accessibility checks help but do not catch everything. Real user testing reveals issues that tools might miss.

Fourth, they use unclear language and poor visual contrast. Complex wording, small text, and low-contrast colors make products harder to use, especially for people with visual or cognitive challenges.

Last but not least, they ignore flexibility. Good design offers multiple ways to interact, such as voice commands, keyboard navigation, and customizable layouts.

Enjoy our Master Class How to Design for Neurodiversity: Inclusive Content and UX with Katrin Suetterlin, UX Content Strategist, Architect and Consultant.

Watch our video about the difference between universal design and inclusive design to see important points about how to avoid a one-size-fits-all approach to design:

Show Hide video transcript
  1. 00:00:00 --> 00:00:31

    Universal design is a design practice that is generally considered to be a design that has gone through all the design processes while hoping to take everyone into consideration. You just would have to design it in a way that everyone can use it. The *problem* with the approach of universal design is, though, that *you cannot really design for everyone*.

  2. 00:00:31 --> 00:01:02

    To design with 8 billion people in mind is strictly impossible: a design that is utopian or more academic or more a discourse subject rather than something that we can really and truly design. But you can do *inclusive design* as a part of design practices that strive for inclusion. The difference is that inclusive design is the umbrella above,

  3. 00:01:02 --> 00:01:31

    for example, accessible design because accessibility is an accommodation. It is checking boxes whether your design is truly accessible. And if it serves the purpose for your audiences. Inclusive design is the same umbrella. Universal design is more of a juxtaposition, but it's more battling against inclusive design because if you think of everyone, you think of no one.

  4. 00:01:31 --> 00:02:01

    And in this inclusive way, we can look towards architecture, we can look towards city planning and also how buildings are built in the past decades because they have taken aboard the inclusive approach. They do all the accommodations they can think of – for example, no stairs, ride towards those who have to take a wheelchair. Or it could be beneficial to people with a trolley or with something heavy that they have to carry.

  5. 00:02:01 --> 00:02:30

    So, thinking of this benefits everyone. And now imagine the internet being a public space, and how we can learn from city planning and architecture and interior design, that we are *accommodating those who need accommodation*. And that's what the inclusive approach is about. So, to sum this up, your research cannot be universal, because you cannot serve that, but it can be personalized and it can be also tailored to the needs of the audience you are serving.

How do I avoid bias in my designs?

To prevent bias from creeping into your designs, start by recognizing that bias exists. Everyone has biases, and they can shape design decisions in ways that exclude people.

First, research diverse user groups. Talk to people with different abilities, backgrounds, and experiences to understand their needs. Solid user research helps uncover true user needs.

Second, test your designs with real users. Don’t assume your design works for everyone—gather feedback from a broad audience to catch unintended barriers.

Third, avoid designing for an “average” user or “everyone.” People interact with products in many ways, so offer multiple options, like text and voice input or adjustable font sizes. A useful thing to bear in mind is that if you design for “everyone,” you design for no one.

Fourth, use inclusive language and imagery. Represent different genders, ethnicities, and abilities to ensure everyone feels seen.

Last, but not least, challenge your assumptions. Ask yourself, “Who does this design serve? Who might struggle to use it?” Making adjustments based on these questions leads to fairer, more inclusive designs.

Watch as CEO of Experience Dynamics, Frank Spillers explains important points about designer bias in a visual context.

Show Hide video transcript
  1. 00:00:00 --> 00:00:32

    For you, one of your biggest biases and issues as a designer if you're a visual designer or if you're working on a website or app that – you know – you're a stakeholder on the team, it's going to be the fact that you can actually  see what's on a screen, assuming that you're not blind, that you're actually reviewing visual designs.

  2. 00:00:32 --> 00:01:01

    And the things that I found that are the biggest challenges for visual design are the *semantics*. So, words make sense when you look at them or descriptions are aided with a visual cue; you know – confirmation messages visually colored or it flashes up and there's something that gives you a visual cue there, error messages the same thing. So, these kind of semantics of – you know –

  3. 00:01:01 --> 00:01:35

    that you understood an error message or you understood something are one of the things we just get used to. And then we forget what it might be like if you don't have the visual crutch. So, this example here is a quiz, and this is where we saw this, when we were optimizing this quiz, that  when we were looking at the accessibility of it, the problem with it – so we went through and we made it accessible, so you could

  4. 00:01:35 --> 00:02:03

    keyboard and tab through the the different choices – and then we tested it with a user. And we were like, oh – we totally didn't realize this. What was happening is that the correct answer was appearing to the left of the answer choice. And the problem was that when it announced the correct choice, even though it was accessible, it didn't say which one it was.

  5. 00:02:03 --> 00:02:35

    So, say Choice B was circled and then the correct answer was displayed over there, but it just didn't have this semantic of saying, "The correct answer is Choice B (blah blah blah blah blah)." So, very simple, but a good reminder of like, oh yeah – you know – reinforcing the fact that your visual bias adds context; that might not be there when it's read aloud or when it's navigated through an audible experience like a screen reader.

  6. 00:02:35 --> 00:03:06

    The second bucket for visual bias is the interaction; it's the little animations or little micro-interactions that are occurring on a screen are another source of – you know – it's like, "Well, I saw that, but a screen reader didn't." You know. So, being aware of that, as well as the third one, which is *place*. So, like the location on a screen or movement that occurs – some meaning from a state change.

  7. 00:03:06 --> 00:03:34

    Like a hover is a classic one – you hover on and off and it kind of tells you that it's a clickable element or it tells you that nothing's happening. Sometimes you click on stuff, play buttons or you click on elements on a screen that are loading like a button or something like that – nothing happens. And then you can kind of tell nothing's happening because if you have a little technical proficiency as a user, you can look down and see if the page is loading on your browser in the lower-left corner

  8. 00:03:34 --> 00:04:03

    or you can see that nothing happened – you push the button and nothing happens. Well, if you don't have that visual cue or if something is placed in an area of a screen that you have to kind of navigate back up to the top if you're using assistive technology, that's going to be a blocker. Right? So, visual bias I think is our worst enemy because  we're so familiar with it, we're so used to it   that we've forgotten that we are, so we have that crutch.

  9. 00:04:03 --> 00:04:30

    There's more than one bias, though. There's *mouse-heavy bias*. So, we've gotten used to the fact that we use mice all the time and as designers we require point and click a lot. So, it took me a while to realize how important this was. Many years ago when I was doing lots of usability – you know – kind of user studies and going out and talking to users, then when you're doing B2B studies (business-to-business studies), you usually run across

  10. 00:04:30 --> 00:05:03

    that one user who is the keyboard user,  and it's like "I don't use the mouse." Like, this woman is using this very important software for the company and sometimes she's the only user. And she's going through and just because of the speed that she needs to input, it's keyboard-driven. Now, we found this with many types of applications like that, so designing for keyboard accessibility for the heavy input user is just something  that you end up supporting.

  11. 00:05:03 --> 00:05:33

    It's one of these universal type of design approaches. And so, with accessibility, we're blocking users if we make things too mouse-dominant because then they're not able to use the keyboard. And without the keyboard, there's  usually not a focus state related to that. So, we'll talk more about focus states just like we've been talking about since they're so important.   Now, the other bias is the *color bias* – so we've talked about color blindness.

  12. 00:05:33 --> 00:06:02

    And for example, putting error messages only in red text. And if you recall the guideline there is to add a supporting element like another visual element to reinforce the color. Don't just use color alone basically. So, watch out for those three biases:  *visual bias, color bias and mouse bias*   because as a sighted designer or business person  or developer you're probably

  13. 00:06:02 --> 00:06:35

    going to be biased by those things. Now, in the design phase, some of the very basic accessibility things you should be nipping in the bud, in other words, stopping them before the train goes down the track are things like *typography*, so the size of your font; designing and defining that up front or making sure that that's documented in a style guide is really important. If it's not, then that's where a developer needs to be familiar with accessibility so they can stop it

  14. 00:06:35 --> 00:07:08

    at their stage of coding or a front-end web developer who's putting together a style sheet that will call those styles. So, *color contrast* is the other big classic, and I think if there's one skill that any good designer – and I'm talking visual designer – needs to learn, it's *high contrast* because that seems to be the big one from the dozens of designers that I've worked with over the years. It seems like they give me designs all the time that are low contrast. It's the gray on gray, as I like to joke.

  15. 00:07:08 --> 00:07:34

    Then *link visibility and target size* is the other one. This is all up front. So, before you even get to thinking about accessibility, you should be thinking about that. And then *labeling or label proximity* – so how close the label is to the element that you're trying to get the call to action on. Once you have those basics, then you can add *predictability and consistent navigation*;

  16. 00:07:34 --> 00:07:43

    things like the focus, focusability, and then the blocks of content being separated and distinct from each other.

Enjoy our Master Class, Accessible and Inclusive Design Patterns with Vitaly Friedman, Senior UX Consultant, European Parliament, and Creative Lead, Smashing Magazine.

How can I make websites more inclusive?

Design for diverse needs, backgrounds, and abilities from the start to make websites more inclusive.

First, consider different user contexts. Some users have disabilities, while others face temporary or situational challenges, like poor lighting or slow internet. Design for all of them.

Second, offer multiple ways to interact. Let users navigate with a keyboard, mouse, touch, or voice. Provide language options and adjustable layouts.

Third, use clear, culturally neutral content. Avoid jargon, regional slang, or references that exclude certain groups.

Fourth, show diversity in visuals. Use images and examples that represent different ages, ethnicities, genders, and abilities.

Last, but not least, test with a diverse audience. Real users will reveal barriers that designers might miss.

Inclusive design ensures websites serve everyone—and far beyond “everyone” as an average user—not just those with specific accessibility needs.

Enjoy our Master Class, Accessible and Inclusive Design Patterns with Vitaly Friedman, Senior UX Consultant, European Parliament, and Creative Lead, Smashing Magazine.

Watch our video about the difference between universal design and inclusive design to see important points about how to avoid a one-size-fits all approach to design:

Show Hide video transcript
  1. 00:00:00 --> 00:00:31

    Universal design is a design practice that is generally considered to be a design that has gone through all the design processes while hoping to take everyone into consideration. You just would have to design it in a way that everyone can use it. The *problem* with the approach of universal design is, though, that *you cannot really design for everyone*.

  2. 00:00:31 --> 00:01:02

    To design with 8 billion people in mind is strictly impossible: a design that is utopian or more academic or more a discourse subject rather than something that we can really and truly design. But you can do *inclusive design* as a part of design practices that strive for inclusion. The difference is that inclusive design is the umbrella above,

  3. 00:01:02 --> 00:01:31

    for example, accessible design because accessibility is an accommodation. It is checking boxes whether your design is truly accessible. And if it serves the purpose for your audiences. Inclusive design is the same umbrella. Universal design is more of a juxtaposition, but it's more battling against inclusive design because if you think of everyone, you think of no one.

  4. 00:01:31 --> 00:02:01

    And in this inclusive way, we can look towards architecture, we can look towards city planning and also how buildings are built in the past decades because they have taken aboard the inclusive approach. They do all the accommodations they can think of – for example, no stairs, ride towards those who have to take a wheelchair. Or it could be beneficial to people with a trolley or with something heavy that they have to carry.

  5. 00:02:01 --> 00:02:30

    So, thinking of this benefits everyone. And now imagine the internet being a public space, and how we can learn from city planning and architecture and interior design, that we are *accommodating those who need accommodation*. And that's what the inclusive approach is about. So, to sum this up, your research cannot be universal, because you cannot serve that, but it can be personalized and it can be also tailored to the needs of the audience you are serving.

How do I convince my company to care about inclusive design?

To convince your company to care about inclusive design, show how it benefits both people and business.

First, explain the financial impact. Inclusive products reach more customers, including people with disabilities, older adults, and non-native speakers. Companies that prioritize inclusivity often see higher engagement and brand loyalty.

Second, highlight legal and ethical reasons. There are elements of accessibility in inclusive design, and many countries require accessibility by law. Failing to meet these standards can lead to lawsuits and damage a company’s reputation.

Third, use real-world examples. Show how companies like Microsoft and Apple have gained success by designing to include everyone.

Fourth, run small tests. If you improve one feature for inclusivity, measure its impact. A simple change, like clearer navigation or better text contrast, can improve usability for all users.

Last, but not least, speak your company’s language. Frame inclusive design as a smart investment, not just a moral choice. Business leaders listen when inclusivity aligns with profits and growth.

Watch as UX Pioneer, Don Norman explains important points about how designers can have more influence in the organizations they work for.

Show Hide video transcript
  1. 00:00:00 --> 00:00:31

    Think broadly. Think in systems. Think about the company, society, the world. What I often tell designers what they need to do is to think broadly about the bigger images, they need to move up in the company. And they say, "Well, designers don't move up in a company." And I say, "Well, why not?" And I say, "Engineers move up."

  2. 00:00:31 --> 00:01:00

    And they say, "Well, they go and get an MBA." And I say, "Well, yeah; that's not a bad idea; why don't you?" The MBA degree isn't necessary. But the *knowledge*  that you get from that degree is necessary. You can get it without going to school and getting an  MBA, but it means you have to learn statistics, finance, accounting, marketing, supply chain,

  3. 00:01:00 --> 00:01:30

    administration. You have to learn the fundamentals of business so that you can talk about it, understand what's important. And design is not the most important part of what the company is doing. Actually, there is no single part of the company that's the most important part. It's a *system*. You all have to be in it together. And when I was a vice president, when I was an executive, I looked for the people who *didn't* put the work they were doing first,

  4. 00:01:30 --> 00:02:03

    who put what was *best for the company* first, who might very well say, "I just developed this  really important way of doing something, but we shouldn't be using it yet, because at this point it would not be helpful." That's what I look for – for somebody who takes the broad, big-picture view. And most designers fail at that. Most designers are so in love with their designs, they think that's all there is to it. And they're wrong. That's only a small part. So, think *broadly*, think *in systems*,

  5. 00:02:03 --> 00:02:08

    think about the *company*, *society*, *the world*.

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Apple's headquarters at Infinite Loop in Cupertino, California, USA. by Joe Ravi (CC-BY-SA-3.0)
https://commons.wikimedia.org/wiki/File%3AApple_Headquarters_in_Cupertino.jpg 

How can I include diverse users in my research?

To include diverse users in your research, identify groups you might overlook. Consider differences in ability, age, culture, gender, language, and economic background.

First, recruit participants from varied communities. Work with advocacy groups, local organizations, and online forums to reach underrepresented users.

Second, use multiple research methods. Some users may prefer interviews, while others feel more comfortable with surveys or usability tests. Offer flexible options to gather honest feedback.

Third, remove barriers to participation. Provide translations, offer compensation, and ensure research materials work for people with disabilities.

Fourth, create a welcoming environment. Avoid biased questions, respect cultural differences, and listen without assumptions.

Finally, test in real-world conditions. A product that works in an office may fail in low-light, noisy, or offline settings. Diverse research leads to better, more inclusive designs.

Enjoy our Master Class How to Design for Neurodiversity: Inclusive Content and UX with Katrin Suetterlin, UX Content Strategist, Architect and Consultant.

Watch as UX Strategist and Consultant, William Hudson explains important points about user research:

Show Hide video transcript
  1. 00:00:00 --> 00:00:30

    User research is a crucial part of the design process. It helps to bridge the gap between what we think users need and what users actually need. User research is a systematic process of gathering and analyzing information about the target audience or users of a product, service or system. Researchers use a variety of methods to understand users, including surveys, interviews, observational studies, usability testing, contextual inquiry, card sorting and tree testing, eye tracking

  2. 00:00:30 --> 00:01:02

    studies, A-B testing, ethnographic research and diary studies. By doing user research from the start, we get a much better product, a product that is useful and sells better. In the product development cycle, at each stage, you’ll different answers from user research. Let's go through the main points. What should we build? Before you even begin to design you need to validate your product idea. Will my users need this? Will they want to use it? If not this, what else should we build?

  3. 00:01:02 --> 00:01:31

    To answer these basic questions, you need to understand your users everyday lives, their motivations, habits, and environment. That way your design a product relevant to them. The best methods for this stage are qualitative interviews and observations. Your visit users at their homes at work, wherever you plan for them to use your product. Sometimes this stage reveals opportunities no one in the design team would ever have imagined. How should we build this further in the design process?

  4. 00:01:31 --> 00:02:00

    You will test the usability of your design. Is it easy to use and what can you do to improve it? Is it intuitive or do people struggle to achieve basic tasks? At this stage you'll get to observe people using your product, even if it is still a crude prototype. Start doing this early so your users don't get distracted by the esthetics. Focus on functionality and usability. Did we succeed? Finally, after the product is released, you can evaluate the impact of the design.

  5. 00:02:00 --> 00:02:15

    How much does it improve the efficiency of your users work? How well does the product sell? Do people like to use it? As you can see, user research is something that design teams must do all the time to create useful, usable and delightful products.

What are some highly cited scientific articles about inclusive design?

Reed, D., & Monk, A. (2011). Inclusive design: Beyond capabilities towards context of use. Universal Access in the Information Society, 10(3), 295–305.

Reed and Monk extend traditional inclusive design approaches by emphasizing the importance of context in design processes. They compare inclusive design to interaction design within human-computer interaction, identifying additional issues and processes. This paper is significant for advocating a broader perspective that considers the context of use, enriching the inclusive design discourse.

Mendez, C., Letaw, L., Burnett, M., Stumpf, S., Sarma, A., & Hilderbrand, C. (2019). From GenderMag to InclusiveMag: An inclusive design meta-method. arXiv preprint arXiv:1905.02812.

This paper introduces InclusiveMag, a generalization of the GenderMag method, to assess software's support for diverse populations. The authors present case studies demonstrating the application of InclusiveMag to various underserved populations. This work is influential for providing a systematic approach to evaluating and improving software inclusivity.

What are some popular and respected books about inclusive design?

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Literature on Inclusive Design

Here's the entire UX literature on Inclusive Design by the Interaction Design Foundation, collated in one place:

Learn more about Inclusive Design

Take a deep dive into Inclusive Design with our course Accessibility: How to Design for All .

Good accessibility is crucial to making your website or app a success. Not only is designing for accessibility required by law in many countries—if you fail to consider accessibility, you are excluding millions of people from using your product. The UN estimates that more than 1 billion people around the world live with some form of disability and as populations age over the coming years, that number is expected to rise rapidly. Add to that the 10 percent of people who suffer from color blindness, and you start to get an idea of why accessibility is so important—not just for moral and legal reasons, but also so that your products can reach their full potential. You need to design for accessibility!

So… what is a proven and pain-free way to well-executed accessibility? If you’ve ever tried to optimize your site or app for accessibility, you’ll know it can be a complex and intimidating task… and it can therefore be very tempting to leave it until last or, worse still, avoid it altogether. By understanding that accessibility is about more than just optimizing your code, you’ll find you can build it into your design process. This will ensure you are taking a disability advocacy approach, and keeping the focus on your users throughout the development process.

This course will help you achieve exactly that—from handling images to getting the most out of ARIA markup, you’ll learn how to approach accessibility from all angles. You’ll gain practical, hands-on skills that’ll enable you to assess and optimize for common accessibility issues, as well as show you how to place an emphasis on the quality of the user experience by avoiding classic mistakes. Whats more, you’ll also come away with the knowledge to conduct effective accessibility testing through working with users with disabilities.

The course includes interviews with an accessibility specialist and blind user, as well as multiple real-world examples of websites and apps where you can demonstrate your skills through analysis and accessibility tests. Not only will this give you a more practical view of accessibility, but you’ll also be able to optimize your websites and mobile apps in an expert manner—avoiding key mistakes that are commonly made when designing for accessibility.

You will be taught by Frank Spillers, CEO of the award-winning UX firm Experience Dynamics, and will be able to leverage his experience from two decades of working with accessibility. Given that, you will be able to learn from, and avoid, the mistakes he’s come across, and apply the best practices he’s developed over time in order to truly make your accessibility efforts shine. Upon completing the course, you will have the skills required to adhere to accessibility guidelines while growing your awareness of accessibility, and ensuring your organization’s maturity grows alongside your own.

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