A collection of Ukranian nested dolls on a table. The biggest doll is labelled as having a high skill and ability level, while one of the smaller dolls is labelled as having a low skill and ability level.

Why Personas Don’t Represent Every User

by William Hudson | | 20 min read
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Personas give focus—they help you make decisions and design products and services that delight users. These decisions typically end up as features in your system. However, most systems have users with a broad range of abilities and skills. This broad range doesn’t change the features you should include in your solution, but it does affect how you implement them. New and infrequent users benefit from interactions that are easy to learn and remember, while expert and frequent users require fast, efficient workflows. These considerations are beyond the scope of personas— all systems face these challenges, regardless of whether personas are used.

Personas are meant to focus on core user needs, behaviors, and goals—not to account for every possible skill level or ability. While some products and services cater to specific skill levels (like Photoshop for professional designers and photographers), most should be flexible enough to support a range of users. If personas try to include every skill variation, they become overly complex and less effective. Instead, personas should capture users’ key motivations, pain points, and behaviors to drive meaningful design decisions.

In this video, William Hudson, User Experience Strategist and Founder of Syntagm Ltd, explains the relationship between personas, skills, and abilities.

Show Hide video transcript
  1. 00:00:00 --> 00:00:35

    I'd like to use these nested dolls to talk about a common misconception about personas, and it's a longstanding misconception, so I'm almost certain you will have heard it. I'll tell you about the dolls first. These are Ukrainian nested dolls, and I'm using them, as individual personas in a hypothetical system. So, these are two primary personas. That means they have different goals, different problems they want our solution to solve for them,

  2. 00:00:35 --> 00:01:04

    they have different behaviors and needs. This one is, Darina, and this one is Sophia. But obviously, being nested dolls, there's more to them than first appearances. Now, we've revealed a different dimension to our personas, and what I'd like to do is to pretend that the size represents a combination of skills and ability. The point with personas is that we really rarely define

  3. 00:01:04 --> 00:01:31

    a persona in terms of skill and ability, and even if we did, the diverse range of all users that are going to be engaged with our products is vast. You cannot possibly represent that in a single persona. It's just not achievable. And what I'd like to do is go a little bit further into this skills and abilities idea. The skills are things that people learn by and large,

  4. 00:01:31 --> 00:02:03

    so they are to a certain extent reliant on what people already know when they come to use your solution. They also rely on them learning, so learnability is a big issue when we're talking about skills. Ability, on the other hand, not entirely unrelated to skills, but it's more to do with your innate abilities. So, here we're talking about whether people find it easy to do slightly more advanced things like double-clicking the mouse. Used to be an advanced thing,

  5. 00:02:03 --> 00:02:34

    and it still is for some people. Right-clicking is an advanced thing and was, in the early days, something that people had to get used to doing. It still is considered to be, by the way, an advanced feature. You should never put primary activities on a right mouse click if you're talking about a desktop application. But it's interesting and useful to talk about the combination of skills and abilities because they do interact. So, here, the smaller dolls are meant to represent people with

  6. 00:02:34 --> 00:03:02

    less skill and less ability, and the larger ones, more skill and ability. The point is that when you're defining a persona, you may say something about frequency of use or how experienced that particular persona is in general, but you're still not describing the whole range of frequencies of use and skills. You can't do that. That's—that's not what the persona is for. The personas are for

  7. 00:03:02 --> 00:03:32

    giving focus. So, you give some focus on skill and ability, but usually very little focus on that. The main focus is on the problems they have and the solutions you're providing. So, what are their needs and behaviors? We often say nothing about their skills and abilities, but you have a set of responsibilities. You have responsibilities to your organization to produce a successful product. You have responsibilities to your wider range of users who may not fit

  8. 00:03:32 --> 00:04:05

    your persona but are still sitting in front of your product. You don't want to make a bad user experience for them. They're just not the focus of your persona. And similarly, we might, if our persona, typical persona, is somewhere in the middle range, which it often is, and we want to make sure that we're actually targeting more expert users, or maybe our persona is more expert, we might say that in the persona they're a frequent user or they're already well experienced. Then we adjust the user interface accordingly. Weshouldn't be making it impossible for people with

  9. 00:04:05 --> 00:04:32

    less skills or experience to do what they need to do, but we might provide, for example, shortcuts, things like right mouse clicks on objects is a one very popular way of doing that. So, using personas is not intended to give you a lot of information on skills and abilities. They are separate dimensions. You need to consider those at all points, whether you're using personas or not.

  10. 00:04:32 --> 00:04:53

    The personas are there to give focus on a particular set of users, specifically a subset of your users who you want to build a solution to wow or delight, and for the rest of those users, you want to provide at least a good user experience, if not an outstanding one.

William keeps the message simple in the video and talks about "right mouse clicks" and "plain English." The technical term for a right mouse click is "secondary click," but that may not mean as much to many people. And, of course, languages other than English are used in interactive solutions. You need to use the equivalent of plain English in those cases.

Table of contents

The Few Cases Where Personas Must Account for Skill Levels

There are some rare exceptions to the abilities and skills rule. The first is when a solution is specifically intended for users with certain skill levels. For example, Adobe Photoshop targets experienced hobbyists and professionals. Even a task as simple as resizing an image can be challenging for a novice Photoshop user. Therefore, it wouldn’t be surprising if Adobe’s personas depict users as relatively experienced.

In contrast, Adobe Express is an online service aimed at novice users. It is likely that Adobe Express would include beginner ability and skill levels in its personas:

“The quick and easy create-anything app. Make stunning social posts, images, videos, flyers, and more with Adobe Express. Dream it. Make it. Easy.”

— Adobe Website

Both Photoshop and Express support similar tasks, like editing photos and creating graphics. However, they are aimed at users with different abilities and skill levels. For example, Photoshop has advanced tools like layer masks and blending modes that give professionals full control over their designs. Adobe Express, on the other hand, is designed for novices to quickly create template-based designs.

A simple chart that shows Adobe Express’s range of user skill levels goes from low to medium, while Adobe Photoshop goes from medium to high, with some overlap in the middle.

Adobe Express and Adobe Photoshop still need to work with as broad a range of users as possible; however, they are different ranges!

© Interaction Design Foundation, CC BY-SA 4.0

Personas and Accessibility

As with skills and abilities, you should treat accessibility as a general issue that needs to be considered for all solutions. William explains more in this video.

Show Hide video transcript
  1. 00:00:00 --> 00:00:31

    It is illegal to produce products and  services that discriminate against certain groups of users, typically those  with disabilities or those of older age. But that's really just the tip of  the iceberg. The thing is that we can't use personas to represent this vast  range of user skills and abilities. Now, there are things we can do. We have to  recognize that a disability, in particular,

  2. 00:00:31 --> 00:01:01

    has its solutions, and there are many, many ways  of making systems more usable by those with either long-term or short-term impairments.  This is one of the big issues with disability: that almost everybody in their lives has got  some kind of disability at some time. So, the WCAG from the World Wide Web Consortium, if you  comply with those guidelines, and you have a very good chance of making sure that your systems will  work for some of these less-abled people.

  3. 00:01:01 --> 00:01:31

    When we're talking about people with lower skills, then  using simple English, using a simple structure, having a clear conceptual model that's  well communicated through the interface, all helps people who really are perhaps just not  getting it. They're not that advanced in their use of technology, or they simply haven't been using  the kind of application that you're now presenting them with. So, we can make adjustments. We can  address people, with these reduced

  4. 00:01:31 --> 00:02:03

    skills and abilities. Gestures—not fond,  because touch screens don't like older people because of their dry skin, and in some cases,  in many cases to be honest, older users start to lose manual dexterity, so things like gestures  become problematic. Younger children can struggle with the motor skills required. I suspect they're  getting better and better at this, but you still might need to be very careful about what you do  for anyone who's maybe under the age of 10 or 12.

Accessibility is very challenging for the Adobe products mentioned above since they are highly visual. You must address accessibility for all solutions, whether you use personas or not. Adobe lays out how it addresses accessibility in its Adobe Accessibility Conformance Reports (see the references below).

If you use personas for a product or service designed for users with specific accessibility needs, you should include the relevant details. Otherwise, your solution must be accessible to all users, regardless of the personas you create.

The Take Away

Personas are crucial in product and service design, but their purpose is not to account for every possible user ability or skill level. In most cases, inclusivity and accessibility lie outside the primary scope of personas.

However, there are exceptions—such as products specifically designed for users with certain skill levels or abilities (such as Adobe Photoshop, which is designed for professionals, or Adobe Express, which caters to beginners). In these cases, creating personas that reflect those specific user needs makes sense.

Ultimately, while personas help you focus on key user needs and behaviors, they don’t replace your broader responsibility to ensure accessibility for all users, including those who rely on assistive technology.

References and Where to Learn More

Explore Adobe’s Accessibility Conformance Reports to learn more about how they approach accessibility.

Read the Web Content Accessibility Guidelines (WCAG) to understand how to make web content more accessible to people with disabilities.

Watch our Master Class with Vitaly Friedman to learn all about Accessible and Inclusive Design Patterns.

Sign up for our Master Class with Katrin Suetterlin to discover How to Design for Neurodiversity with Inclusive Content and UX.

Hero image: © Interaction Design Foundation, CC BY-SA 4.0

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