Publications
Co-authors
Productive Colleagues
Publications
Farris, J. Shawn, Johnson, Brian R., Jones, Keith S. (2006): Width guidelines for rectangular objects with penetrable and impenetrable borders. In Behaviour and Information Technology, 25 (1) pp. 83-90. https://www.journalsonline.tandf.co.uk/openurl.asp?genre=article&issn=0144-929X&volume=25&issue=1&spage=83
Jones, Keith S., Farris, J. Shawn, Johnson, Brian R. (2005): Why Does the Negative Impact of Inconsistent Knowledge on Web Navigation Persist?. In International Journal of Human-Computer Interaction, 19 (2) pp. 201-221.
Jones, Keith S., Johnson, Brian R., Farris, J. Shawn (2005): GUI objects with impenetrable borders: Instruction (not practice) makes perfect. In International Journal of Human-Computer Studies, 62 (6) pp. 687-712. https://dx.doi.org/10.1016/j.ijhcs.2005.02.002
Camarata, Ken, Do, Ellen Yi-Luen, Johnson, Brian R., Gross, Mark D. (2002): Navigational blocks: navigating information space with tangible media. In: Gil, Yolanda, Leake, David (eds.) International Conference on Intelligent User Interfaces 2002 January 13-16, 2002, San Francisco, California, USA. pp. 31-38. https://doi.acm.org/10.1145/502716.502725
Jones, Keith S., Schmidlin, Elizabeth A., Johnson, Brian R. (2009): Tele-operators\' judgments of their ability to drive through apertures. In: Proceedings of the 4th ACM/IEEE International Conference on Human Robot Interaction , 2009, . pp. 249-250. https://doi.acm.org/10.1145/1514095.1514160
Johnson, Brian R., Hanson, Regan, Andrew, Nick, Tennant, D. Craig, Gay, Jeffrey P. (2010): Fatigue Evaluation of a MH-60 Helicopter Input Device. In: Proceedings of the Human Factors and Ergonomics Society 54th Annual Meeting , 2010, . pp. 556-560. https://www.ingentaconnect.com/content/hfes/hfproc/2010/00000054/00000006/art00003
Juhnke, Joseph, Delaney, Dan, Wheeler, Tracey, Johnson, Brian R., Cohn, Joseph (2010): Aiding Complex Decision Making Through Augmented Reality. In: Proceedings of the Human Factors and Ergonomics Society 54th Annual Meeting , 2010, . pp. 1717-1721. https://www.ingentaconnect.com/content/hfes/hfproc/2010/00000054/00000019/art00075
Fan, Sandra B., Johnson, Brian R., Liu, Yun-En, Robison, Tyler, Schmidt, Rolfe R., Tanimoto, Steven L. (2010): Analyzing a Process of Collaborative Game Design Involving Online Tools. In: Hundhausen, Christopher D., Pietriga, Emmanuel, Diaz, Paloma, Rosson, Mary Beth (eds.) IEEE Symposium on Visual Languages and Human-Centric Computing, VL/HCC 2010 21-25 September 2010, 2010, Leganés-Madrid, Spain. pp. 75-78. https://dx.doi.org/10.1109/VLHCC.2010.19