Author: Bülent Özgüç

Publications

Publication period start: 1998
Number of co-authors: 13

Co-authors

Number of publications with favourite co-authors
Yilmaz Tokad
2
Cevdet Aykanat
3
Ugur Güdükbay
5

Productive Colleagues

Most productive colleagues in number of publications
Okan Arikan
6
Ugur Güdükbay
10
Tolga K. Çapin
15

Publications

Aras, Rifat, Basarankut, Barkin, Çapin, Tolga K., Özgüç, Bülent (2008): 3D Hair sketching for real-time dynamic & key frame animations. In The Visual Computer, 24 (7) pp. 577-585. https://dx.doi.org/10.1007/s00371-008-0238-8

Güdükbay, Ugur, Arikan, Okan, Özgüç, Bülent (2002): Visualizer: a mesh visualization system using view-dependent refinement. In Computers & Graphics, 26 (3) pp. 491-503. https://dx.doi.org/10.1016/S0097-8493(02)00091-2

Akdemir, Ugur, Özgüç, Bülent, Güdükbay, Ugur, Selçuk, Alper (1998): Right-triangular subdivision for texture mapping ray-traced objects. In The Visual Computer, 14 (10) pp. 445-454. https://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=14&issue=10&spage=445

Kurç, Tahsin M., Aykanat, Cevdet, Özgüç, Bülent (1998): Object-space parallel polygon rendering on hypercubes. In Computers & Graphics, 22 (4) pp. 487-503. https://dx.doi.org/10.1016/S0097-8493(98)00047-8

Kurç, Tahsin M., Aykanat, Cevdet, Özgüç, Bülent (1997): A parallel scaled conjugate-gradient algorithm for the solution phase of gathering radiosi. In The Visual Computer, 13 (1) pp. 1-19. https://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=13&issue=1&spage=1

Güdükbay, Ugur, Özgüç, Bülent, Tokad, Yilmaz (1997): A spring force formulation for elastically deformable models. In Computers & Graphics, 21 (3) pp. 335-346. https://dx.doi.org/10.1016/S0097-8493(97)00011-3

Aykanat, Cevdet, Çapin, Tolga K., Özgüç, Bülent (1996): A parallel progressive radiosity algorithm based on patch data circulation. In Computers & Graphics, 20 (2) pp. 307-324. https://dx.doi.org/10.1016/0097-8493(95)00132-8

Güdükbay, Ugur, Özgüç, Bülent, Tokad, Yilmaz (1993): An animation system for rigid and deformable models. In Computers & Graphics, 17 (1) pp. 71-77. https://dx.doi.org/10.1016/0097-8493(93)90053-C

Cosar, Ahmet, Özgüç, Bülent (1991): A text, image, and graphics editor. In Computers & Graphics, 15 (1) pp. 57-66. https://dx.doi.org/10.1016/0097-8493(91)90031-C

Isler, Veysi, Özgüç, Bülent (1991): Fast ray tracing 3D models. In Computers & Graphics, 15 (2) pp. 205-216. https://dx.doi.org/10.1016/0097-8493(91)90074-R

Güdükbay, Ugur, Özgüç, Bülent (1990): Free-form solid modeling using deformations. In Computers & Graphics, 14 (3) pp. 491-500. https://dx.doi.org/10.1016/0097-8493(90)90071-5

Kaya, A., Özgüç, Bülent (1988): Continuous Processing of Images through User Sketched Functional Blocks. In Comput. Graph. Forum, 7 (4) pp. 273-280. https://www.eg.org/EG/CGF/volume7/issue4/v07i4pp273-280_abstract.html

Cosar, Ahmet, Özgüç, Bülent (1988): A simple animation package. In Computers & Graphics, 12 (3) pp. 591-594. https://dx.doi.org/10.1016/0097-8493(88)90090-8

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