Author: Carrie Heeter
Publications
Co-authors
Productive Colleagues
Publications
Heeter, Carrie (2004): Multimedia: From Wagner to Virtual Reality, edited by Randall Packer and Ken Jordan. New Y. In The Information Society, 20 (1) pp. .
Heeter, Carrie (2003): Reflections on Real Presence by a Virtual Person. In Presence: Teleoperators and Virtual Environments, 12 (4) pp. 335-345.
Heeter, Carrie, Winn, Brian, Egidio, Rhonda, Mishra, Punya, Lownds, Norm (2003): Girls as space game designers: extreme baseline research. In: Proceedings of DUX03: Designing for User Experiences , 2003, . pp. 1-4. https://doi.acm.org/10.1145/997078.997095
Heeter, Carrie, Winn, Brian M., Greene, Darcy Drew (2005): Theories meet realities: designing a learning game for girls. In: Proceedings of the Conference on Designing for User Experiences DUX05 , 2005, . pp. 27. https://portal.acm.org/citation.cfm?id=1138235.1138267
Scarlatos, Lori L., Darken, Rudolph P., Harada, Komei, Heeter, Carrie, Muller, Richard, Shneiderman, Ben (1997): Designing Interactive Multimedia (Panel). In: ACM Multimedia 1997 , 1997, . pp. 215-218. https://doi.acm.org/10.1145/266180.266370
Magerko, Brian, Heeter, Carrie, Fitzgerald, Joe, Medler, Ben (2008): Intelligent adaptation of digital game-based learning. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 200-203. https://doi.acm.org/10.1145/1496984.1497021