Author: Claudio E. Palazzi
Publications
Co-authors
Productive Colleagues
Publications
Ferretti, Stefano, Palazzi, Claudio E., Roccetti, Marco, Pau, Giovanni, Gerla, Mario (2006): FILA in gameland, a holistic approach to a problem of many dimensions. In Computers in Entertainment, 4 (4) pp. . https://dl.acm.org/doi/10.1145/1178418.1178430
Palazzi, Claudio E., Ferretti, Stefano, Cacciaguerra, Stefano, Roccetti, Marco (2005): A RIO-like technique for interactivity loss-avoidance in fast-paced multiplayer online gam. In Computers in Entertainment, 3 (2) pp. 3. https://dl.acm.org/doi/10.1145/1063723.1063730
Palazzi, Claudio E., Pau, Giovanni, Roccetti, Marco, Ferretti, Stefano, Gerla, Mario (2006): Wireless home entertainment center: reducing last hop delays for real-time applications. In: Ishii, Hiroshi, Lee, Newton, Natkin, Stéphane, Tsushima, Katsuhide (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2006 June 14-16, 2006, Hollywood, California, USA. pp. 67. https://doi.acm.org/10.1145/1178823.1178903
Palazzi, Claudio E., Roccetti, Marco, Ferretti, Stefano, Frizzoli, Salvatore (2008): How to let gamers play in infrastructure-based vehicular networks. In: Inakage, Masa, Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 95-98. https://doi.acm.org/10.1145/1501750.1501771