Author: Craig A. Lindley

Publications

Publication period start: 2003
Number of co-authors: 8

Co-authors

Number of publications with favourite co-authors
Mirjam Eladhari
1
Sophie Stellmach
2
Lennart Nacke
3

Productive Colleagues

Most productive colleagues in number of publications
Lennart Nacke
10
Frank Nack
20
Raimund Dachselt
30

Publications

Nacke, Lennart E., Grimshaw, Mark N., Lindley, Craig A. (2010): More than a feeling: Measurement of sonic user experience and psychophysiology in a first-. In Interacting with Computers, 22 (5) pp. 336-343. https://www.sciencedirect.com/science/article/B6V0D-4YWXSCP-1/2/865fd67ddbf75ea1e2295dcf59748f8a

Lindley, Craig A., Nack, Frank (2000): Hybrid Narrative and Categorical Strategies for Interactive and Dynamic Video Presentation. In New Review of Hypermedia and Multimedia, 6 (0) pp. 111-145.

Lindley, Craig A. (2005): Game space design foundations for trans-reality games. In: Lee, Newton (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2005 June 15-15, 2005, Valencia, Spain. pp. 397-404. https://doi.acm.org/10.1145/1178477.1178569

Lindley, Craig A. (1994): Extending the Behavioral Paradigm for Intelligent Systems. In: HICSS 1994 , 1994, . pp. 102-111.

Nacke, Lennart, Lindley, Craig A. (2008): Flow and immersion in first-person shooters: measuring the player\'s gameplay experience. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 81-88. https://doi.acm.org/10.1145/1496984.1496998

Nacke, Lennart, Stellmach, Sophie, Sasse, Dennis, Lindley, Craig A. (2009): Gameplay Experience in a Gaze Interaction Game. In: Hansen, John Paulin, Villanueva, Arantxa (eds.) Proceedings of the 5th Conference on Communication by Gaze Interaction – COGAIN 2009 Gaze Interaction For Those Who Want It Most May 26, 2009, Lyngby, Denmark. pp. 49-54. https://www.bth.se/fou/forskinfo.nsf/8ea71836fbadac09c125733300214ab9/4771af1c725ee1f4c12575c500452fa2!OpenDocument

Stellmach, Sophie, Nacke, Lennart, Dachselt, Raimund, Lindley, Craig A. (2009): Trends and Techniques in Visual Gaze Analysis. In: Hansen, John Paulin, Villanueva, Arantxa (eds.) Proceedings of the 5th Conference on Communication by Gaze Interaction – COGAIN 2009 Gaze Interaction For Those Who Want It Most May 26, 2009, Lyngby, Denmark. pp. 89-93. https://www.bth.se/fou/forskinfo.nsf/8ea71836fbadac09c125733300214ab9/83a9c1e2cb02b2bdc12575c5004eea6a!OpenDocument

Lindley, Craig A., Eladhari, Mirjam (2003): Causal Normalization: A Methodology for Coherent Story Logic Design in Computer Role-Playi. In: Schaeffer, Jonathan, 0003, Martin Müller, Bjornsson, Yngvi (eds.) Computers and Games, Third International Conference, CG 2002, Edmonton, Canada, July 25-27, 2002, Revised Papers , 2003, . pp. 292-307. https://link.springer.de/link/service/series/0558/bibs/2883/28830292.htm

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