Author: Eric Kabisch
Eric Kabisch is an artist, interaction designer, and doctoral candidate in the Department of Informatics at the University of California, Irvine. His current practice is concerned with the varied intersections between geospatial information technologies and human geography. Eric is developing a framework for analyzing the cyclical process by which information technologies measure, represent and embed themselves into society and our world. He constructs cultural artifacts which utilize custom software systems, DIY construction and usually emit some form of sound. Through the creation of these artifacts he hopes to reconsider the process of design, enabling novel forms of use by avoiding traditional evaluative models such as efficiency and utility. Eric\'s previous education includes an MFA in Arts Computation Engineering (UCI), a BA in Telecommunications and Music from Indiana University, and an A.S. in Audio Technology (IU). He has professional experience in interaction design, game programming, and art direction.
Publications
Co-authors
Productive Colleagues
- Amanda Williams
- Paul Dourish
- 14
- 95
Publications
Kabisch, Eric (2008): Datascape: A Synthesis of Digital and Embodied Worlds. In Space and Culture, 11 (3) pp. 222-238. https://sac.sagepub.com/cgi/content/short/11/3/222
Kabisch, Eric, Williams, Amanda, Dourish, Paul (2005): Symbolic objects in a networked gestural sound interface. In: Proceedings of ACM CHI 2005 Conference on Human Factors in Computing Systems , 2005, . pp. 1513-1516. https://doi.acm.org/10.1145/1056808.1056954
Williams, Amanda, Kabisch, Eric, Dourish, Paul (2005): From Interaction to Participation: Configuring Space Through Embodied Interaction. In: Beigl, Michael, Intille, Stephen S., Rekimoto, Jun, Tokuda, Hideyuki (eds.) UbiComp 2005 Ubiquitous Computing - 7th International Conference September 11-14, 2005, Tokyo, Japan. pp. 287-304. https://dx.doi.org/10.1007/11551201_17
Kabisch, Eric, Williams, Amanda (2012): Vice interfaces. In: Proceedings of the 6th International Conference on Tangible and Embedded Interaction , 2012, . pp. 343-346. https://dx.doi.org/10.1145/2148131.2148213