Author: Frank Biocca
Publications
Co-authors
Productive Colleagues
- Judee K. Burgoon
- Hong Hua
- Jannick P. Rolland
- 16
- 16
- 24
Publications
Rolland, Jannick P., Biocca, Frank, Hamza-Lup, Felix G., Ha, Yonggang, Martins, Ricardo (2005): Development of Head-Mounted Projection Displays for Distributed, Collaborative, Augmented . In Presence: Teleoperators and Virtual Environments, 14 (5) pp. 528-549. https://dx.doi.org/10.1162/105474605774918741
Jackson, Linda A., Eye, Alexander von, Barbatsis, Gretchen, Biocca, Frank, Fitzgerald, Hiram E., Zhao, Yong (2004): The impact of Internet use on the other side of the digital divide. In Communications of the ACM, 47 (7) pp. 43-47. https://dl.acm.org/doi/10.1145/1005817.1005819
Biocca, Frank, Harms, Chad, Burgoon, Judee K. (2003): Towards A More Robust Theory and Measure of Social Presence: Review and Suggested Criteria. In Presence: Teleoperators and Virtual Environments, 12 (5) pp. 456-480.
Nowak, Kristine L., Biocca, Frank (2003): The Effect of the Agency and Anthropomorphism on Users\' Sense of Telepresence, Copresence. In Presence: Teleoperators and Virtual Environments, 12 (5) pp. 481-494.
Biocca, Frank, Kim, Jin, Choi, Yung (2001): Visual Touch in Virtual Environments: An Exploratory Study of Presence, Multimodal Interfa. In Presence: Teleoperators and Virtual Environments, 10 (3) pp. 247-265.
Biocca, Frank, Rolland, Jannick P. (1998): Virtual Eyes Can Rearrange Your Body: Adaptation to Visual Displacement in See Through Hea. In Presence: Teleoperators and Virtual Environments, 7 (3) pp. 262-277.
Biocca, Frank (1997): The Cyborg\'s Dilemma: Progressive Embodiment in Virtual Environments. In J. Computer-Mediated Communication, 3 (2) pp. . https://jcmc.indiana.edu/vol3/issue2/biocca2.html
Kim, TaeYong, Biocca, Frank (1997): Telepresence via Television: Two Dimensions of Telepresence May Have Different Connections. In J. Computer-Mediated Communication, 3 (2) pp. . https://jcmc.indiana.edu/vol3/issue2/kim.html
Biocca, Frank (1997): The Cyborg's Dilemma: Progressive Embodiment in Virtual Environments. In Journal of Computer-Mediated Communication, 3 (2) pp. .
Biocca, Frank (1992): Will Simulation Sickness Slow Down the Diffusion of Virtual Reality Technology?. In Presence: Teleoperators and Virtual Environments, 1 (3) pp. 334-343.
Tang, Arthur, Owen, Charles B., Biocca, Frank, Mou, Weimin (2002): Experimental Evaluation of Augmented Reality in Object Assembly Task. In: 2002 IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2002 30 September-1 October, 2002, Darmstadt, Germany. pp. 265-266. https://csdl.computer.org/comp/proceedings/ismar/2002/1781/00/17810265abs.htm
Biocca, Frank, Tang, Arthur, Owen, Charles B., Xiao, Fan (2006): The Omnidirectional Attention Funnel: A Dynamic 3D Cursor for Mobile Augmented Reality Sys. In: HICSS 2006 - 39th Hawaii International International Conference on Systems Science 4-7 January, 2006, Kauai, HI, USA. https://doi.ieeecomputersociety.org/10.1109/HICSS.2006.476
Hua, Hong, Gao, Chunyu, Biocca, Frank, Rolland, Jannick P. (2001): An Ultra-Light and Compact Design and Implementation of Head-Mounted Projective Displays. In: VR 2001 , 2001, . pp. 175-182. https://csdl.computer.org/comp/proceedings/vr/2001/0948/00/09480175abs.htm
Jung, Soyoung, Lim, Hyoung-taek, Kwak, Sanghun, Biocca, Frank (2012): Personality and facial expressions in human-robot interaction. In: Proceedings of the 7th International Conference on Human-Robot Interaction , 2012, . pp. 161-162. https://dx.doi.org/10.1145/2157689.2157735