Author: Kelvin Sung
Publications
Co-authors
Productive Colleagues
Publications
Shirley, Peter, Sung, Kelvin, Brunvand, Erik, Davis, Alan L., Parker, Steven G., Boulos, Solomon (2008): Fast ray tracing and the potential effects on graphics and gaming courses. In Computers & Graphics, 32 (2) pp. 260-267. https://dx.doi.org/10.1016/j.cag.2008.01.007
Sung, Kelvin, Shirley, Peter (2004): A top-down approach to teaching introductory computer graphics. In Computers & Graphics, 28 (3) pp. 383-391. https://dx.doi.org/10.1016/j.cag.2004.03.005
Sung, Kelvin, Shiuan, Jason Loh Jen, Ananda, Akkihebbal L. (1996): Ray tracing in a distributed environment. In Computers & Graphics, 20 (1) pp. 41-49. https://dx.doi.org/10.1016/0097-8493(95)00091-7
Fang, Anthony, Sung, Kelvin, Pheng-Ann, Heng (1995): Interactive surface rendering for medical visualization. In: Graphics Interface 95 May 17-19, 1995, Quebec, Quebec, Canada. pp. 65-74.
Sung, Kelvin, Kubitz, William J. (1995): Tracing rays with the Area Sampling Machine. In The Visual Computer, 11 (9) pp. 477-496. https://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=11&issue=9&spage=477
Sung, Kelvin (1992): Area Sampling Buffer: Tracing Rays with Z-Buffer Hardware. In Comput. Graph. Forum, 11 (3) pp. 299-310. https://www.eg.org/EG/CGF/Volume11/Issue3/v12i3pp299-310_abstract.html
Shirley, Peter, Sung, Kelvin, Brown, William (1991): A ray tracing framework for global illumination systems. In: Graphics Interface 91 June 3-7, 1991, Calgary, Alberta, Canada. pp. 117-128.