Author: Liselott Brunnberg
Publications
Co-authors
Productive Colleagues
Publications
Brunnberg, Liselott, Juhlin, Oskar (2003): Motion and Spatiality in a Gaming Situation - Enhancing Mobile Computer Games with the Hig. In: Proceedings of IFIP INTERACT03: Human-Computer Interaction , 2003, Zurich, Switzerland. pp. 407.
Gustafsson, Anton, Bichard, John, Brunnberg, Liselott, Juhlin, Oskar, Combetto, Marco (2006): Believable environments: generating interactive storytelling in vast location-based pervas. In: Ishii, Hiroshi, Lee, Newton, Natkin, Stéphane, Tsushima, Katsuhide (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2006 June 14-16, 2006, Hollywood, California, USA. pp. 24. https://doi.acm.org/10.1145/1178823.1178852
Brunnberg, Liselott (2004): The Road Rager: making use of traffic encounters in a mobile multiplayer game. In: Doermann, David S., Duraiswami, Ramani (eds.) MUM 2004 - Proceedings of the 3rd International Conference on Mobile and Ubiquitous Multimedia October 27-29, 2004, College Park, Maryland, USA. pp. 33-39. https://doi.acm.org/10.1145/1052380.1052386
Brunnberg, Liselott, Juhlin, Oskar (2006): Keep Your Eyes on the Road and Your Finger on the Trigger - Designing for Mixed Focus of A. In: Fishkin, Kenneth P., Schiele, Bernt, Nixon, Paddy, Quigley, Aaron J. (eds.) PERVASIVE 2006 - Pervasive Computing 4th International Conference May 7-10, 2006, Dublin, Ireland. pp. 169-186. https://dx.doi.org/10.1007/11748625_11
Brunnberg, Liselott, Arslan, Pelin, Boghani, Amar, Casalegno, Federico, Pomeroy, Steve, Schladow, Zoe (2011): Locast H2Flow: contextual learning through mobile video and guided documentary production. In: Proceedings of 13th Conference on Human-computer interaction with mobile devices and services , 2011, . pp. 105-108. https://dx.doi.org/10.1145/2037373.2037391