Marc Rettig

Author: Marc Rettig

The short note for people looking for publications
Marc has published more informally than formally. Check his site and the Fit Associates site for downloads.

The full, stuffy biography
Marc Rettig is a founding principal of FitAssociates. After a twelve-year first career as a software developer,Marc is now thirteenyears into a second career as a designer, educator, and researcher. Assomeone committed to shipping "design that fits people's lives," Marc's work is to facilitate interdisciplinary efforts to translatecustomer research into good design and strategy. His clients includeWhirlpool, BBC, the U.S. Army, Crate and Barrel, and Microsoft. He hastaught both lecture and studio courses at Carnegie Mellon's GraduateSchool of Design (where he was the 2003 Nierenberg Distinguished Chairof Design) and the Institute of Design, IIT, in Chicago.

Marc served as Chief Experience Officer of the pace-setting userexperience consultancy HannaHodge, where he was responsible for thefirm'suser-centered process, team culture, and research initiatives. He was aDirector of User Experience at Cambridge Technology Partners. Priorto that he was a consultant with seeSpace, VP of Design for DigitalKnowledge Assets, and a Senior Architect in Andersen Consulting'sAdvancedTechnologies Group.

Marc has an undergraduate degree in Anthropology and Linguistics,and completed requirements for a Master's in ComputationalLinguistics at New York University. Marc frequently speaks and conductshands-on workshops in industry and academic settings around the world. He currently serves on the advisory boards of UXNet and the Interaction Design Association, and on the editorial board of Rosenfeld Media.

Publications

Publication period start: 2009
Number of co-authors: 4

Co-authors

Number of publications with favourite co-authors
John Thomson
1
Alex Wright
1
Gary Simons
2

Productive Colleagues

Most productive colleagues in number of publications
John Thomson
1
Gary Simons
3
Alex Wright
10

Publications

Rettig, Marc, Wright, Alex (2009): From interface to experience. In Interactions, 16 (6) pp. 52-55. https://dl.acm.org/doi/10.1145/1620693.1620706

Rettig, Marc (2004): Books. In Interactions, 11 (4) pp. 57-59. https://dl.acm.org/doi/10.1145/1005261.1005280

Rettig, Marc (1996): Preamble. In Interactions, 3 (3) pp. 5-8. https://www.acm.org/pubs/articles/journals/interactions/1996-3-3/p5-rettig/p5-rettig.pdf

Rettig, Marc (1996): Reflections on Awards Criteria. In Interactions, 3 (3) pp. 64. https://www.acm.org/pubs/articles/journals/interactions/1996-3-3/p64-rettig/p64-rettig.pdf

Rettig, Marc (1995): Gaps. In Interactions, 2 (2) pp. 13-16. https://www.acm.org/pubs/articles/journals/interactions/1995-2-2/p13-rettig/p13-rettig.pdf

Rettig, Marc (1994): Prototyping for Tiny Fingers. In Communications of the ACM, 37 (4) pp. 21-27.

Rettig, Marc (1993): Cooperative Software. In Communications of the ACM, 36 (4) pp. 23-27.

Rettig, Marc, Simons, Gary (1993): A Project Planning and Development Process for Small Taems. In Communications of the ACM, 36 (10) pp. 45-55.

Rettig, Marc, Simons, Gary, Thomson, John (1993): Extended Objects. In Communications of the ACM, 36 (8) pp. 19-24.

Rettig, Marc (1992): A Succotash of Projections and Insights. In Communications of the ACM, 35 (5) pp. 25-30.

Rettig, Marc (1992): Interface Design When You Don\'t Know How. In Communications of the ACM, 35 (1) pp. 29-34.

Rettig, Marc (1992): Hat Racks for Understanding. In Communications of the ACM, 35 (10) pp. 21-24.

Rettig, Marc (1991): Nobody Reads Documentation. In Communications of the ACM, 34 (7) pp. 19-24.

Rettig, Marc (1991): Testing Made Palatable. In Communications of the ACM, 34 (5) pp. 25-29.

Rettig, Marc (1990): Software Teams. In Communications of the ACM, 33 (10) pp. 23-27.

Herzfeldt, Brian, Rettig, Marc (2003): Interaction design case: VasSol CANVAS. In: Proceedings of DUX03: Designing for User Experiences , 2003, . pp. 1-15. https://doi.acm.org/10.1145/997078.997088

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The Basics of User Experience Design

Download our free ebook “The Basics of User Experience Design” to learn about core concepts of UX design.

In 9 chapters, we’ll cover: conducting user interviews, design thinking, interaction design, mobile UX design, usability, UX research, and many more!

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316,314 designers enjoy our newsletter—sure you don’t want to receive it?