Author: Mark H. Overmars
Publications
Co-authors
Productive Colleagues
Publications
Egges, Arjan, Kamphuis, Arno, Overmars, Mark H. (2009): Guest editors' introduction: Special issue on gaming. In Journal of Visualization and Computer Animation, 20 (5) pp. . https://dx.doi.org/10.1002/cav.282
Karamouzas, Ioannis, Overmars, Mark H. (2008): Adding variation to path planning. In Journal of Visualization and Computer Animation, 19 (3) pp. 283-293. https://dx.doi.org/10.1002/cav.242
Geraerts, Roland, Overmars, Mark H. (2007): The corridor map method: a general framework for real-time high-quality path planning. In Journal of Visualization and Computer Animation, 18 (2) pp. 107-119. https://dx.doi.org/10.1002/cav.166
Overmars, Mark H. (2004): Teaching Computer Science through Game Design. In IEEE Computer, 37 (4) pp. 81-83. https://csdl.computer.org/comp/mags/co/2004/04/r4081abs.htm
Sharir, Micha, Overmars, Mark H. (1992): A Simple Output-Sensitive Algorithm for Hidden Surface Removal. In ACM Transactions on Graphics, 11 (1) pp. 1-11.
Overmars, Mark H. (2006): Scientific challenges ingame technology. In: Slater, Mel, Kitamura, Yoshifumi, Tal, Ayellet, Amditis, Angelos, Chrysanthou, Yiorgos (eds.) VRST 2006 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 1-3, 2006, Limassol, Cyprus. pp. 1. https://doi.acm.org/10.1145/1180495.1180496