Author: Martin Flintham

Ph.D

Martin Flintham is a Research Fellow with the Mixed Reality Laboratory at the University of Nottingham. His main research interests revolve around the construction of new software, practices and infrastructures to support mixed reality experiences, pervasive gaming and locative media projects. These aim to be both powerful and yet easily configurable by artists and designers through the use of familiar tools and intuitive practices, combined with a pragmatic approach to designing for mobile technologies and their inherent uncertainties; an approach that becomes particularly relevant when placing new technologies in the hands of both experience authors and the general public.

Martin has collaborated closely with the artists group Blast Theory, leading the development of Can You See Me Now?; awarded the Prix Ars Electronica Golden Nica for Interactive Art in 2003, Uncle Roy All Around You; nominated for two BAFTA awards in 2004, the SMS based game Day of the Figurines; which received an honorary mention for Interactive Art at Prix Ars Electronica, 2007, and Rider Spoke; a new experience for cyclists using a novel WiFi positioning system. He has several published works at the ACM CHI and Ubicomp conference and in the IEEE Pervasive journal.

Publications

Publication period start: 2011
Number of co-authors: 51

Co-authors

Number of publications with favourite co-authors
Adam Drozd
6
Chris Greenhalgh
7
Steve Benford
15

Productive Colleagues

Most productive colleagues in number of publications
Tom Rodden
106
Alan Dix
107
Steve Benford
121

Publications

Benford, Steve, Crabtree, Andy, Flintham, Martin, Drozd, Adam, Anastasi, Rob, Paxton, Mark, Tandavanitj, Nick, Adams, Matt, Row-Farr, Ju (2006): Can you see me now?. In ACM Transactions on Computer-Human Interaction, 13 (1) pp. 100-133. https://dl.acm.org/doi/10.1145/1143518.1143522

Crabtree, Andy, Benford, Steve, Rodden, Tom, Greenhalgh, Chris, Flintham, Martin, Anastasi, Rob, Drozd, Adam, Adams, Matt, Row-Farr, Ju, Tandavanitj, Nick, Steed, Anthony (2004): Orchestrating a mixed reality game 'on the ground'. In: Dykstra-Erickson, Elizabeth, Tscheligi, Manfred (eds.) Proceedings of ACM CHI 2004 Conference on Human Factors in Computing Systems April 24-29, 2004, Vienna, Austria. pp. 391-398. https://doi.acm.org/10.1145/985692.985742

Flintham, Martin, Benford, Steve, Anastasi, Rob, Hemmings, Terry, Crabtree, Andy, Greenhalgh, Chris, Tandavanitj, Nick, Adams, Matt, Row-Farr, Ju (2003): Where on-line meets on the streets: experiences with mobile mixed reality games. In: Cockton, Gilbert, Korhonen, Panu (eds.) Proceedings of the ACM CHI 2003 Human Factors in Computing Systems Conference April 5-10, 2003, Ft. Lauderdale, Florida, USA. pp. 569-576.

Schnadelbach, Holger, Koleva, Boriana, Flintham, Martin, Fraser, Mike, Izadi, Shahram, Chandler, Paul, Foster, Malcolm, Benford, Steve, Rodden, Tom (2002): The augurscope: a mixed reality interface for outdoors. In: Terveen, Loren (eds.) Proceedings of the ACM CHI 2002 Conference on Human Factors in Computing Systems Conference April 20-25, 2002, Minneapolis, Minnesota. pp. 9-16.

Izadi, Shahram, Fraser, Mike, Benford, Steve, Flintham, Martin, Greenhalgh, Chris, Rodden, Tom, Schnädelbach, Holger (2002): Citywide: Supporting Interactive Digital Experiences Across Physical Space. In Personal and Ubiquitous Computing, 6 (4) pp. 290-298. https://springerlink.metapress.com/openurl.asp?genre=article&issn=1617-4917&volume=6&issue=4&spage=290

Benford, Steve, Crabtree, Andy, Reeves, Stuart, Sheridan, Jennifer, Dix, Alan J., Flintham, Martin, Drozd, Adam (2006): Designing for the opportunities and risks of staging digital experiences in public setting. In: Proceedings of ACM CHI 2006 Conference on Human Factors in Computing Systems , 2006, . pp. 427-436. https://doi.acm.org/10.1145/1124772.1124836

Benford, Steve, Rowland, Duncan, Flintham, Martin, Drozd, Adam, Hull, Richard, Reid, Josephine, Morrison, Jo, Facer, Keri (2005): Life on the edge: supporting collaboration in location-based experiences. In: Proceedings of ACM CHI 2005 Conference on Human Factors in Computing Systems , 2005, . pp. 721-730. https://doi.acm.org/10.1145/1054972.1055072

Flintham, Martin (2005): Painting the town red: configuring location-based games by colouring maps. In: Lee, Newton (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2005 June 15-15, 2005, Valencia, Spain. pp. 9-18. https://doi.acm.org/10.1145/1178477.1178479

Benford, Steve, Bowers, John, Chandler, Paul, Ciolfi, Luigina, Flintham, Martin, Fraser, Mike, Greenhalgh, Chris, Hall, Tony, Hellstrom, Sten-Olof, Izadi, Shahram, Rodden, Tom, Schnädelbach, Holger, Taylor, Ian (2001): Unearthing Virtual History: Using Diverse Interfaces to Reveal Hidden Virtual Worlds. In: Abowd, Gregory D., Brumitt, Barry, Shafer, Steven A. (eds.) Ubicomp 2001 Ubiquitous Computing - Third International Conference September 30 - October 2, 2001, Atlanta, Georgia, USA. pp. 225-231. https://link.springer.de/link/service/series/0558/bibs/2201/22010225.htm

Benford, Steve, Seager, Will, Flintham, Martin, Anastasi, Rob, Rowland, Duncan, Humble, Jan, Stanton, Danae, Bowers, John, Tandavanitj, Nick, Adams, Matt, Row-Farr, Ju, Oldroyd, Amanda, Sutton, Jon (2004): The Error of Our Ways: The Experience of Self-Reported Position in a Location-Based Game. In: Davies, Nigel, Mynatt, Elizabeth D., Siio, Itiro (eds.) UbiComp 2004 Ubiquitous Computing 6th International Conference September 7-10, 2004, Nottingham, UK. pp. 70-87. https://link.springer.de/link/service/series/0558/bibs/3205/32050070.htm

Greenhalgh, Chris, Benford, Steve, Drozd, Adam, Flintham, Martin, Hampshire, Alastair, Oppermann, Leif, Smith, Keir, Tycowicz, Christoph von (2007): Addressing Mobile Phone Diversity in Ubicomp Experience Development. In: Krumm, John, Abowd, Gregory D., Seneviratne, Aruna, Strang, Thomas (eds.) UbiComp 2007 Ubiquitous Computing - 9th International Conference September 16-19, 2007, Innsbruck, Austria. pp. 447-464. https://dx.doi.org/10.1007/978-3-540-74853-3_26

Capra, Mauricio, Radenkovic, Milena, Benford, Steve, Oppermann, Leif, Drozd, Adam, Flintham, Martin (2005): The multimedia challenges raised by pervasive games. In: Zhang, Hongjiang, Chua, Tat-Seng, Steinmetz, Ralf, Kankanhalli, Mohan S., Wilcox, Lynn (eds.) Proceedings of the 13th ACM International Conference on Multimedia November 6-11, 2005, Singapore. pp. 89-95. https://doi.acm.org/10.1145/1101149.1101163

Flintham, Martin, Giannachi, Gabriella, Benford, Steve, Adams, Matt (2007): Day of the Figurines: Supporting Episodic Storytelling on Mobile Phones. In: Cavazza, Marc, Donikian, Stéphane (eds.) ICVS 2007 - Virtual Storytelling. Using Virtual Reality Technologies for Storytelling, 4th International Conference December 5-7, 2007, Saint-Malo, France. pp. 167-175. https://dx.doi.org/10.1007/978-3-540-77039-8_14

Rowland, Duncan, Flintham, Martin, Oppermann, Leif, Marshall, Joe, Chamberlain, Alan, Koleva, Boriana, Benford, Steve, Perez, Citlali (2009): Ubikequitous computing: designing interactive experiences for cyclists. In: Proceedings of 11th Conference on Human-computer interaction with mobile devices and services , 2009, . pp. 21. https://doi.acm.org/10.1145/1613858.1613886

Greenhalgh, Chris, Flintham, Martin, Purbrick, Jim, Benford, Steve (2002): Applications of Temporal Links: Recording and Replaying Virtual Environments. In: VR 2002 , 2002, . pp. 101-108. https://csdl.computer.org/comp/proceedings/vr/2002/1492/00/14920101abs.htm

Flintham, Martin, Reeves, Stuart, Brundell, Patrick, Glover, Tony, Benford, Steve, Rowland, Duncan, Koleva, Boriana, Greenhalgh, Chris, Adams, Matt, Tandavanitj, Nick, Farr, Ju Row (2011): Flypad: Designing trajectories in a large-scale permanent augmented reality installation. In: European Conference on Computer-Supported Cooperative Work , 2011, Aarhus, Denmark.

New to UX Design? We're Giving You a Free eBook!

The Basics of User Experience Design

Download our free ebook “The Basics of User Experience Design” to learn about core concepts of UX design.

In 9 chapters, we’ll cover: conducting user interviews, design thinking, interaction design, mobile UX design, usability, UX research, and many more!

A valid email address is required.
316,662 designers enjoy our newsletter—sure you don’t want to receive it?

New to UX Design? We're Giving You a Free eBook!

The Basics of User Experience Design

Download our free ebook “The Basics of User Experience Design” to learn about core concepts of UX design.

In 9 chapters, we’ll cover: conducting user interviews, design thinking, interaction design, mobile UX design, usability, UX research, and many more!

A valid email address is required.
316,662 designers enjoy our newsletter—sure you don’t want to receive it?