Author: Matthew Ming-Fai Yuen
Publications
Co-authors
Productive Colleagues
Publications
Liu, Yong-Jin, Yuen, Matthew Ming-Fai (2008): Geometry-optimized virtual human head and its applications. In Computers & Graphics, 32 (6) pp. 624-631. https://dx.doi.org/10.1016/j.cag.2008.09.003
0010, Yu Wang, Wang, Charlie C. L., Yuen, Matthew Ming-Fai (2006): Fast energy-based surface wrinkle modeling. In Computers & Graphics, 30 (1) pp. 111-125. https://dx.doi.org/10.1016/j.cag.2005.10.010
Liu, Yong-Jin, Yuen, Matthew Ming-Fai (2003): Optimized triangle mesh reconstruction from unstructured points. In The Visual Computer, 19 (1) pp. 23-37. https://dx.doi.org/10.1007/s00371-002-0162-2
Liu, Yong-Jin, Yuen, Matthew Ming-Fai, Tang, Kai (2003): Manifold-guaranteed out-of-core simplification of large meshes with controlled topological. In The Visual Computer, 19 (7) pp. 565-580. https://dx.doi.org/10.1007/s00371-003-0222-2
Wang, Charlie C. L., Yuen, Matthew Ming-Fai (2003): Freeform extrusion by sketched input. In Computers & Graphics, 27 (2) pp. 255-263. https://dx.doi.org/10.1016/S0097-8493(02)00282-0
Liu, Yong-Jin, Yuen, Matthew Ming-Fai, Xiong, Shan (2002): A feature-based approach for individualized human head modeling. In The Visual Computer, 18 (5) pp. 368-381. https://dx.doi.org/10.1007/s003710100124
Zhang, Dongliang, Yuen, Matthew Ming-Fai (2002): A Coherence-based Collision Detection Method for Dressed Human Simulation. In Comput. Graph. Forum, 21 (1) pp. 33-42.
Zhang, Dongliang, Yuen, Matthew Ming-Fai (2001): Cloth simulation using multilevel meshes. In Computers & Graphics, 25 (3) pp. 383-389. https://dx.doi.org/10.1016/S0097-8493(01)00062-0
Fan, Jin, Wang, Qifu, Chen, Shiang-Fong, Yuen, Matthew Ming-Fai, Chan, C. C. (1998): A spring-mass model-based approach for warping cloth patterns on 3D objects. In Journal of Visualization and Computer Animation, 9 (4) pp. 215-227.
Shum, Simon S. P., Lau, W. S., Yuen, Matthew Ming-Fai, Yu, Kai-Ming (1997): Solid reconstruction from orthographic opaque views using incremental extrusion. In Computers & Graphics, 21 (6) pp. 787-800. https://dx.doi.org/10.1016/S0097-8493(97)00058-7