Author: Prem Kalra
Publications
Co-authors
Productive Colleagues
- Ronan Boulic
- Nadia Magnenat-Thalmann
- Daniel Thalmann
- 25
- 146
- 151
Publications
Chaudhuri, Parag, Kalra, Prem, Banerjee, Subhashis (2007): Reusing view-dependent animation. In The Visual Computer, 23 (9) pp. 707-719. https://dx.doi.org/10.1007/s00371-007-0130-y
Chaudhuri, Parag, Kalra, Prem, Banerjee, Subhashis (2004): A System for View-Dependent Animation. In Comput. Graph. Forum, 23 (3) pp. 411-420. https://diglib.eg.org/EG/CGF/volume23/issue3/v23i3pp411-420_abstract.html
Mathur, Prasun, Upadhyay, Chhavi, Chaudhuri, Parag, Kalra, Prem (2004): A measure for mesh compression of time-variant geometry. In Journal of Visualization and Computer Animation, 15 (3) pp. 289-296. https://dx.doi.org/10.1002/cav.31
Wu, Yin, Kalra, Prem, Moccozet, Laurent, Magnenat-Thalmann, Nadia (1999): Simulating wrinkles and skin aging. In The Visual Computer, 15 (4) pp. 183-198. https://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=15&issue=4&spage=183
Kalra, Prem, Magnenat-Thalmann, Nadia, Moccozet, Laurent, Sannier, Gaël, Aubel, Amaury, Thalmann, Daniel (1998): Real-Time Animation of Realistic Virtual Humans. In IEEE Computer Graphics and Applications, 18 (5) pp. 42-56. https://doi.ieeecomputersociety.org/10.1109/38.708560
Beylot, Pierre, Gingins, P., Kalra, Prem, Magnenat-Thalmann, Nadia, Maurel, Walter, Thalmann, Daniel, Fasel, J. (1996): 3D Interactive Topological Modeling using Visible Human Dataset. In Comput. Graph. Forum, 15 (3) pp. 33-44. https://www.eg.org/EG/CGF/volume15/issue3/v15i3pp33-44_abstract.html
Boulic, Ronan, Çapin, Tolga K., Huang, Zhiyong, Kalra, Prem, Linterrnann, B., Magnenat-Thalmann, Nadia, Moccozet, Laurent, Molet, Tom, Pandzic, Igor S., Saar, Kurt, Schmitt, Alfred, Shen, J., Thalmann, Daniel (1995): The HUMANOID Environment for Interactive Animation of Multiple Deformable Human Characters. In Comput. Graph. Forum, 14 (3) pp. 337-348.
Kalra, Prem, Mangili, Angelo, Magnenat-Thalmann, Nadia, Thalmann, Daniel (1992): Simulation of Facial Muscle Actions Based on Rational Free Form Deformations. In Comput. Graph. Forum, 11 (3) pp. 59-69. https://www.eg.org/EG/CGF/Volume11/Issue3/v12i3pp59-69_abstract.html
LeBlanc, André, Kalra, Prem, Magnenat-Thalmann, Nadia, Thalmann, Daniel (1991): Sculpting with the ``Ball \& Mouse''; metaphor. In: Graphics Interface 91 June 3-7, 1991, Calgary, Alberta, Canada. pp. 152-159.