Author: Ruei-Chuan Chang

Publications

Publication period start: 1998
Number of co-authors: 7

Co-authors

Number of publications with favourite co-authors
Zen-Chung Shih
3
Hao-Ren Ke
3
Ming-Tat Ko
3

Productive Colleagues

Most productive colleagues in number of publications
Hao-Ren Ke
3
Ming-Tat Ko
5
Zen-Chung Shih
9

Publications

Wang, Shyue-Wu, Shih, Zen-Chung, Chang, Ruei-Chuan (2000): An improved rendering technique for ray tracing Bézier and B-spline surfaces. In Journal of Visualization and Computer Animation, 11 (4) pp. 209-219.

Liu, Jen-Duo, Ko, Ming-Tat, Chang, Ruei-Chuan (1998): A simple self-collision avoidance for cloth animation. In Computers & Graphics, 22 (1) pp. 117-128. https://dx.doi.org/10.1016/S0097-8493(97)00087-3

Liu, Jen-Duo, Ko, Ming-Tat, Chang, Ruei-Chuan (1996): Collision avoidance in cloth animation. In The Visual Computer, 12 (5) pp. 234-243. https://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=12&issue=5&spage=234

Dai, Wen-Kai, Chang, Ruei-Chuan, Shih, Zen-Chung (1995): Fractal pattern for a butterfly wing. In The Visual Computer, 11 (4) pp. 177-187. https://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=11&issue=4&spage=177

Ke, Hao-Ren, Chang, Ruei-Chuan (1995): Ray-cast volume rendering accelerated by incremental trilinear interpolation and cell temp. In The Visual Computer, 11 (6) pp. 297-308. https://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=11&issue=6&spage=297

Dai, Wen-Kai, Shih, Zen-Chung, Chang, Ruei-Chuan (1995): Synthesizing Feather Textures in Galliformes. In Comput. Graph. Forum, 14 (3) pp. 407-420.

Liu, Wen-Bang, Ko, Ming-Tat, Chang, Ruei-Chuan (1994): An interactive approach to planning snake motion. In Computers & Graphics, 18 (4) pp. 537-542. https://dx.doi.org/10.1016/0097-8493(94)90067-1

Ke, Hao-Ren, Chang, Ruei-Chuan (1993): An efficient hierarchical-traversal algorithm for ray tracing. In The Visual Computer, 10 (2) pp. 79-87. https://

Ke, Hao-Ren, Chang, Ruei-Chuan (1993): Sample buffer: A progressive refinement ray-casting algorithm for volume rendering. In Computers & Graphics, 17 (3) pp. 277-283. https://dx.doi.org/10.1016/0097-8493(93)90076-L

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