Author: Shun-Chin Hsu
Publications
Co-authors
Productive Colleagues
Publications
Chen, Lieu-Hen, Yu, Chi-Jr, Hsu, Shun-Chin (2008): A remote Chinese chess game using mobile phone augmented reality. In: Inakage, Masa, Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 284-287. https://doi.acm.org/10.1145/1501750.1501817
Fang, Haw-ren, Hsu, Tsan-sheng, Hsu, Shun-Chin (2002): Construction of Chinese Chess Endgame Databases by Retrograde Analysis. In: Marsland, T. Anthony, Frank, Ian (eds.) Computers and Games, Second International Conference, CG 2000, Hamamatsu, Japan, October 26-28, 2000, Revised Papers , 2002, . pp. 96-114. https://link.springer.de/link/service/series/0558/bibs/2063/20630096.htm
Fang, Haw-ren, Hsu, Tsan-sheng, Hsu, Shun-Chin (2003): Indefinite Sequence of Moves in Chinese Chess Endgames. In: Schaeffer, Jonathan, 0003, Martin Müller, Bjornsson, Yngvi (eds.) Computers and Games, Third International Conference, CG 2002, Edmonton, Canada, July 25-27, 2002, Revised Papers , 2003, . pp. 264-279. https://link.springer.de/link/service/series/0558/bibs/2883/28830264.htm
Chen, Bo-Nian, Liu, Pangfeng, Hsu, Shun-Chin, Hsu, Tsan-sheng (2007): Abstracting Knowledge from Annotated Chinese-Chess Game Records. In: Herik, H. Jaap Van Den, Ciancarini, Paolo, Donkers, H. H. L. M. (eds.) Computers and Games, 5th International Conference, CG 2006, Turin, Italy, May 29-31, 2006. Revised Papers , 2007, . pp. 100-111. https://dx.doi.org/10.1007/978-3-540-75538-8_9
Chen, Bo-Nian, Liu, Pangfeng, Hsu, Shun-Chin, Hsu, Tsan-sheng (2011): Knowledge Abstraction in Chinese Chess Endgame Databases. In: Herik, H. Jaap Van Den, Iida, Hiroyuki, Plaat, Aske (eds.) Computers and Games - 7th International Conference, CG 2010, Kanazawa, Japan, September 24-26, 2010, Revised Selected Papers , 2011, . pp. 176-187. https://dx.doi.org/10.1007/978-3-642-17928-0_17