Author: Siegfried Treu
Publications
Co-authors
Productive Colleagues
Publications
Mullins, Paul M., Treu, Siegfried (1993): A Task-Based Cognitive Model for User-Network Interaction: Defining a Task Taxonomy to Gui. In Interacting with Computers, 5 (2) pp. 139-166.
Treu, Siegfried (1992): Interface Structures: Conceptual, Logical, and Physical Patterns Applicable to Human-Compu. In International Journal of Man-Machine Studies, 37 (5) pp. 565-593.
Mullins, Paul M., Treu, Siegfried (1991): Measurement of Stress to Gauge User Satisfaction with Features of the Computer Interface. In Behaviour and Information Technology, 10 (4) pp. 325-343.
Mullins, Paul M., Treu, Siegfried (1991): Task Protocol Specification: A Workstation Independent Specification Technique for Human-C. In ACM SIGCHI Bulletin, 23 (4) pp. 52-53.
Treu, Siegfried, Sanderson, D. Peter, Rozin, Roman, Sharma, Ravi (1990): Design Process and Decision Rationale Models for the N-Chime Interface System. In ACM SIGCHI Bulletin, 22 (1) pp. 73-79.
Tyler, Sherman W., Treu, Siegfried (1989): An Interface Architecture to Provide Adaptive Task-Specific Context for the User. In International Journal of Man-Machine Studies, 30 (3) pp. 303-327.
Tyler, Sherman W., Treu, Siegfried (1986): Adaptive Interface Design: A Symmetric Model and a Knowledge-Based Implementation. In: Hewitt, Carl, Zdonik, Stanley B. (eds.) Proceedings of the Third ACM-SIGOIS Conference on Office Information Systems 1986 October 6-8, 1986, Providence, Rhode Island, USA. pp. 53-60.
Bournique, Richard, Treu, Siegfried (1985): Specification and Generation of Variable, Personalized Graphical Interfaces. In International Journal of Man-Machine Studies, 22 (6) pp. 663-684.
Treu, Siegfried (1982): Uniformity in User-Computer Interaction Languages: A Compromise Solution. In International Journal of Man-Machine Studies, 16 (2) pp. 183-210.
Abrams, Marshall D., Treu, Siegfried (1977): A Methodology for Interactive Computer Service Measurement. In Communications of the ACM, 20 (12) pp. 936-944.
Treu, Siegfried (1975): Interactive Command Language Design Based on Required Mental Work. In International Journal of Man-Machine Studies, 7 (1) pp. 135-149.