You’re new to UX design and on the hunt for your first job. You face a familiar paradox—to get a job, you need a portfolio, but to build a portfolio, you need a job. So, how do you solve the problem? It’s simple—even without UX experience, you can easily create job-landing case studies for your portfolio. We’ll show you three ways to find projects today.
How to Build a UX/UI Design Portfolio with No Experience
Who said you couldn’t build a UX (user experience) portfolio without professional experience? Don’t believe it! Design experts like Vitaly Friedman, Creative Lead at Smashing Magazine, and Niwal Sheikh, Product Design Lead at Netflix, value more than just experience. In this video, they share insights on what truly makes a job-winning portfolio:
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Your portfolio is like a friend who can speak highly of you to any potential employers or clients. I want to fall in love with how you present your stuff. These are your technical tasks. I'm not just looking at your technical expertise; I'm interested in your journey. The one thing, in my opinion, that beats empathy is experience. I want to see the thinking. I'd look for evidence of them having built components, them having an understanding of what components are, and if you can do that, then the world's your oyster. That's really kind of what I look for. I want to see the thinking process. I want to see why some decisions were abandoned or
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why some directions were abandoned and what was chosen instead. I would say, for me, it's not that important what methodology exactly you're using, but I would still love to see that, of course. But the more important part is that you can argue why you decided to move in that way, and that "why" should not be based on assumptions, not "because I felt like" or "because I had a feeling that."
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That doesn't go in my book. You need to have some objective language in use that clearly explains that this is objectively better. And again, you can always say, "Well, drop-downs are faster," or "This is faster." Well, ideally, you would need to have data to prove that. The more thinking, the better. I mean, personally, I have sometimes situations where somebody would just draw a solution on paper and give it to me, and as long as I can follow and understand what the process
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was like and why this thing has been chosen, that's all I need. That's fine; that works for me. If you're looking for a job, most of the time what you want to convey through your portfolio is that you've reached the competency levels. To do that, I would say any kind of project or any kind of format to show that you've done the work will work. It could be a fake project; it could be
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a real project. Sometimes it doesn't even have to be linked to a Figma prototype, because I know we tend to be very, very obsessed with tooling. For example, I have someone that I've been mentoring who had a past experience in video editing. Something they've been doing is actually working in a clinical office to enhance the engagement with patients. To do this, they actually made
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a bunch of videos of the doctors just to feel a bit more approachable, so it's not just a screen between the patients and the doctor. To me, that is user research. This is also understanding the problem, the creative ideas, and yes, maybe the outcome is a video and it's not a screen design. But if he has this project and some UI exercise, then yes, for me, he'll be able to do UX work. A few things, and I'm trying to answer this fast, okay. Work on some components,
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even if it's just for your own products. Show that you have an understanding of what component design is. Then I would work quite hard on a couple of aspects, and these are hard skills, by the way. I'd focus on learning about typography, spacing, all that good visual design stuff because it is important in design systems. And then finally, work on your writing skills. Being able to communicate well, especially written communication, is really
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valuable. I'd look for evidence of them having built components, them having an understanding of what components are, of what a design system is. And yeah, just try and read about it. I'm not looking for anything polished; that is just the end product. I'm interested in your journey. So it doesn't matter if you're junior or senior, I want to see your process: how to go from one step to the other, what is the problem, how do you approach presenting it in a
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way which is user-facing, how do you write feature specs, how do you take it to a wireframing state, how do you create low-fidelity, high-fidelity user interfaces. Anything you are building should not be based on an opinion. You should give me data. You should say, "I did this because I did competitor benchmarking. This is what worked in other games. People connect better with characters, so it was a good way to introduce that meta feature." But also, what did you do? Even if you are just a student, did you build that prototype, and did you do some kind of mock testing with another player just to say, "I also tested it
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with somebody who's never used this feature. This is the feedback I've got." Show me your process, show me your journey, show me your objectivity. That is what I want to look at. On a junior level, if you are applying for mid or senior level, I'm not just looking at your technical expertise, which I know you will have. I also want to see soft skills: how good are you at collaborating, how good you are at taking criticism and feedback, how good you are at defending your decisions, how good you are at taking initiative, how good you are at aligning your stakeholders. So my general rule of thumb is everybody who's
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hired needs to be good, including a director, because I have to get hands-on also many times. They should have solid or technical skills with potential, but the higher up you go, I want to also see more of your soft skills: leadership, collaboration, and all that stuff. I think the biggest thing is storytelling. To me, basic skill. That's the beauty of it.
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I think a lot of this stuff is sketching, it's whiteboarding, it's customer interviewing, it's being able to speak with a variety of team members and get them all to a single story that actually makes sense to the customer. Really being able to balance opposing viewpoints and say, "Well, let's make two prototypes. Great, it seems like we can't come to an agreement. Let's make one like this and one like this and test it." I've done it many times in my life, but if you've ever done any
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prototyping or any kind of sketching or ideation, that is just kind of your basic technique, just taken to the next level. And with AI, there are so many Legos for you to play with and so much opportunity. And if you can do that, then the world's your oyster. That's really kind of what I look for: being able to do all these things, but also facilitate this discussion about how far you can take it. And of course, everyone's got some Figma skills. I don't think you need to be a huge
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Figma jockey for this thing. Once you've come up with the idea, it's just a matter of documenting using your design system components. Hopefully, you do have a design system; I hope you do, all right. My advice for portfolios, whether it's design systems or not,
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is the same. You should tell the story of the project. So don't think that a design system project versus a different type of project has to be structured differently or has to be structured in a specific way. Focus on the milestones that happened in that project, the challenges that you overcame, and what you delivered, and tell that story. That should help you to just have a consistent story arc and really focus on the project dictating the case study,
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not you having to fit every project into a very cookie-cutter format. In portfolios, if I were to apply for a job, I would not just be like, "Oh, I've done this little AR app and I've done this little VR project," but I would make sure how it connects to the users and who this was designed for. One of my projects that I would
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personally lead with if I were to apply for a job is probably this inclusive gym that I've created. It was a smaller project for me. It's not in my main research portfolio, but it allows children in wheelchairs to exercise and play games with each other. Actually, from an AR perspective, it's not particularly technically challenging or hard, but at least it would demonstrate how I think about this space and what kinds of AR and VR solutions I want to create.
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Where I see my responsibility. In a design portfolio, I'm a very visual person, so I want to fall in love with how you present your stuff and with the style, with your typography. Typography, that's the first thing I see in the portfolio. If you're not taking good care of your typography with your character length, your line height, hierarchy, all that stuff,
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that's already like I'm done with you. I don't want to see you; I don't want to know anything about you. Get out of here. No, it's just like, in the web, everything we do as designers, a lot of it is text. Most of it is text. So I look for that care and attention to detail in a portfolio. That's the first thing I notice, and actually, it's not because I'm looking for it. It just instantly pops for me. I see it's like, "Ooh, ah." It's like, "Ah, you tried. You
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tried. Close." I know it's cruel, but sometimes if you have a lot of portfolios you're seeing and you don't have a lot of time, you're just looking for excuses to close that window. You're looking for excuses to filter out people. That sounds cruel, I know, but that's how recruiters work. They have to filter out people because they may have a lot of options, and they're just looking
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for excuses. So don't give them that excuse. I'm going to say something a little bit controversial: don't write the whole design process, all that thing like that cookie-cutter template design process that I'm pretty sure you didn't even follow. You just reverse-engineered it and put it there in your portfolio. Tell me a story. I want to be entertained. I know that sounds now even cliché. It's all about storytelling, but it really is. We're humans,
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and we just want to gather around the fire and be told a story before we go to sleep. And in these stories, you can be the hero. All the challenges that you went through, "Oh man, we tried this and it didn't work, but that allowed me to learn, and then I overcame my challenges, and I became the hero of this story." You can be the hero of that story. It can be your user. When you
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were doing user testing, you found out something. Tell that story of that person. It could be maybe it is actually the company. They were struggling and they were trying to get to a new market or something. Tell me that story. I want to be entertained. We all want to be entertained. If I'm going to be looking at your portfolio, you better have good typography and a nice story. Empathy is really, really important, right? We talk about empathy a lot as user-centered
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designers, as human-centered designers. But the one thing, in my opinion, that beats empathy is experience. Portfolio-wise, specifically, I really want to see a breadth of experience there. The reason why is that I think more than anything, if you have worked for startups and also larger enterprise companies, if you've worked on mobile products and you've also worked on desktop products, if you worked for enterprise systems and consumer-facing products, B2B, B2C,
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that means that you've seen a range of different needs of the user. And that also means that in entirety, when you're working on these different projects and you're consuming the research that it takes to build these products, you're in a place where you really understand what the user needs. So if you have actually experienced what the business needs and also what the user needs,
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if you've experienced how to toggle between the two, then I can look at that and I can be like, "Well, you look like you can learn a lot." With AI, especially for ethical AI, what I think needs to be done is that there needs to be a lot more assessment and quality on designers that showcase a breadth of learning and a breadth of implementation of that learning. When I'm interviewing people, or especially when I'm teaching, what I typically like to
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do is I like to really, really encourage my students to go in and just explore the world and explore the ways that they can implement strategies in different ways, and also fail. That's a really big part of being a designer. I don't even consider the vocabulary of failure as something that I have in my book because I don't consider it failure. I just consider it, "Oh, it's a learning lesson. We just learned something."
It’s easy to find exciting projects to work on and transform them into stand-out case studies. Want to break into UX design? Let’s get started!
1. Hypothetical Projects
Hypothetical projects can be based on a product or service you know or use, or you can make up your own product entirely. This approach is excellent for UX beginners and students, as it allows you to get started right away without the need to find an actual client.
Think about a design you use daily and create a project. For example, you can evaluate the usability of your local cinema’s website and prototype an improved design. Or you could study the experience of commuting on your local subway system and suggest how to make it more pleasant. Everything is designed so you’ll never run out of things to analyze and improve.
You may be tempted to pick products or services from major companies like Apple or Google, as they will sound impressive on your portfolio. However, these companies have large design teams and well-established practices, so you’re less likely to find real UX issues.
For a guided approach, many IxDF courses include case study projects you can include in your portfolio. For example:
IxDF case studies are an excellent way to build your portfolio. Thanks to our incredible community, you can also get feedback on your projects and inspiration from your fellow learners.
2. Volunteering, Hackathons, Student and Community Projects
Real-world projects are often more valuable for case studies than hypothetical ones. They show off your design skills, experience with real users and ability to work in a team. However, while it’s not unheard of to land a paying project before you have a portfolio, it is a challenge. After all, this is why you are here!
Given this, an excellent option is to exchange your design skills for high-quality case studies. Many people are against working for experience or exposure—and with good reason—many new and young designers are taken advantage of. However, there are several ways to contribute your skills and ensure everything remains ethical:
Many charity and non-profit organizations and events rely on the services of volunteers. For example, a non-profit music festival might need a UI designer for its app, or a charity event might need a service designer.
Hackathons are events where developers and designers work together over short periods (often 24 or 48 hours) to build a functioning product. Hackathons are both fun and demanding, and a case study from one of these events will demonstrate your ability to work efficiently.
If you are a student (or recently graduated), your student projects will make excellent case study material. Similarly, you can find community projects both locally and online that fit around your other commitments.
You can find opportunities like these through IxDF Local Groups. You can meet people who share your passion for design and see how conversations open doors. Your new contacts may lead to future work—networking gives you the best return on investment!
3. Reframe Your Non-Design Experiences
Previous non-UX experiences can make fantastic UX case studies. Did you use customer research to inform layout decisions in your supermarket job? That’s a perfect user research case study! Did you help organize a school fair for optimal visitor experience? Add it to your service design portfolio!
If you are transitioning from another industry or career, you can translate your years of non-UX experience into UX case studies. Think about all the new design methods you know and if you unknowingly used them in the past. Alternatively, explain how you would approach these past projects now that you’re a UX professional.
Transferable skills like problem-solving abilities, time management and teamwork are fundamental in design work. Highlight these skills to give yourself an edge over those with more design experience but less professional experience overall.
5 Top Tips to Make the Most of Your UX/UI Design Case Studies
If step one is finding a project, then step two is to get stuck in! Follow these best practices to maximize your case studies and build a stand-out portfolio.
Choose Your Path Wisely
You should use the design methods and techniques most relevant to the role you want to apply for. For example, if you’re a UX writer, you will want to focus on methods like A/B testing and content strategies. If you’re looking for a UX research role, show off your mastery of usability testing and user interviews.
In addition to your field, consider your stage on the UX career ladder. The case studies of an entry-level designer and a reskilled designer will differ based on the roles they’re applying for. Tailor your case studies to the roles you’re applying for to appeal to hiring managers.
The best approach for your portfolio projects is to do, do, do! Want to conduct user interviews? Get your friends’ help and ask them questions. Need to do user testing of an app? Sit down with your friends, neighbors or even strangers at a cafe. Start sketching your ideas on paper. Create a journey map based on your friend’s day as a commuter on the subway. Start small, use what you have access to and do.
Document, Document, Document!
When the time comes to assemble your case study, you may have forgotten important discoveries or why you made certain choices. For these reasons, it’s essential to document as much as possible—you will thank yourself later! Documentation is invaluable to a successful portfolio—it gives a deeper look into your process and shows hiring managers the design challenges you’ve overcome. Rough sketches, photos, videos and voice notes also make case studies visually appealing and interactive.
Mike Rohde, Designer, Teacher and Illustrator, explains the benefits of documentation to your portfolio, plus some top tips:
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How can you take something you've already designed, draw out your thinking and capture it in a sketch? That's one way to approach it. Ideally, when you would begin the design process, you would actually use the sketching as part of your process and then keep those sketches. That would be the ideal state. But I know that's not you know, if it's not something you're exposed to that you're doing already and you've got a portfolio and you need a job, this is a solution for explaining your thinking.
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But again, ideally visualizing with sketches is so it's so cheap and fast is why it's beautiful. One of the things that that I talk a lot about with younger designers, especially is there is a danger to jumping right to figma or actually whatever the tool is that you use because you suddenly become bound by what the tool will let you do. I think a lot of times we're bound by that or by what you always do. Like you fall into a rut and you start doing
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the same things you always do in design solutions, and then you sort of get in this rut and you're not sure how to get out of it. So by stepping away, maybe going to your favorite coffee shop or working with colleagues, whatever it is, and getting some pen and paper out and and collaboratively or individually drawing, you're thinking, even if it's rough using these same five shapes just to get your thinking on paper is so helpful. You can also use an iPad. Of course I use an iPad to do the same thing. So it's almost not even dependent on the tool.
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But I mean, paper and pen is so cheap. I mean, you can buy loads of paper and pens for the price of an iPad. So the barrier to entry is very low. You can do this on whiteboards as well, or get a big butcher sheet of paper and think through the process. If you like, having space and letting your ideas bounce off and move across through a thinking process. But I think it's really important to not lock it all up in your head, but put it on some kind of a document on paper and then you can go back if you need to like a question like, why did we make that decision?
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Let's say, okay, we'll go back to the sketches back here. We realized that that was that was a limitation that we couldn't overcome. And because of that, we made this choice and we went this other direction. And all that stuff will be documented in some way in a visual form that is now not only good for you as a designer to see your process, but then you can take snapshots of that and make that part of your documentation of your thinking process. In addition to maybe doing like when you get done with it,
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maybe you can map out the end state and sort of show the whole process all the way through the rough stuff to the final. And then the indication of how you came up with those solutions and what it means. Maybe this thing that we just talked about is your emphasis is maybe a month after you're finished with the design project, you talk with the client, say how are things working? Did that 45 day trial work? What's what's your percentage of improved downloads? Because of that, you could start putting in stats and other things
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that sort of show like can we thought this would work, We did our user research, we did all this work. Now here's the here's the results of it in a really clear way. So it's easy to describe that solution.
Finally, documentation will help you evaluate your performance and processes. When you include a performance evaluation in your case study, it communicates to potential employers your ability to be critical of your own work and improve upon it.
Download our free template, a blueprint for documenting your work, and showcase your UX superpowers.
Showcase Your Ux Superpowers A Blueprint For Documenting Your Work
What’s the Magic Number?
Once you’ve finished your first project, don’t stop there! The ideal number of case studies to include in your portfolio is between three and six. This range is enough to show the breadth of your abilities but not overwhelm potential employers or clients. Additionally, if you have multiple case studies to choose from, you can tailor your portfolio to specific job applications.
For example, if you are applying for a role that requires some UX research skills, you can choose the case studies that best showcase your abilities in this area.
As for the types of projects, include a blend of approaches. For example, a hypothetical project shows your ability to evaluate and improve an existing design. In contrast, a community or hackathon project shows you can design from scratch and work in a team.
Treat all your case studies as a complete package. They should differ enough to show your diversity, but combined, paint a complete picture of you as a designer. Avoid case studies that are too similar or too wildly different—unless the role requires it.
Visuals Count
The last step is to arrange your case studies in a way that grabs the attention of hiring managers and keeps them engaged. Morgane Peng, Design Director at Societe Generale CIB, explains the best practices for the visual design of your portfolio:
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Most people are really excited about this stage of making their portfolio and indeed it's time to work on the visual identity of your portfolio. I'll introduce here the main visual elements that you need to define and although those elements need to reflect you and your identity, I will also cover the good practices of making your portfolio easy to navigate for your visitors. Fonts and typographic scale are usually made of the following: a heading for your page titles, subheadings for your section titles,
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lead text for bigger text sizes like in hero areas, your intros or quotes, body text to use for most of your content, and caption text to use as captions for your images or embedded elements. I'd like to mention that it's usually okay to choose one font that is different for your headings compared
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to your body text, but I would recommend using a standard font for your body text. These fonts are standard for a reason: they are easy to read and you actually don't want to strain the eyes of your reader, especially if they've been looking at portfolios all day long. Colors I use for the following elements: text color, usually black or dark gray, don't go too light as it may make your text difficult to read and not accessible. The reverse applies if you want a portfolio in a dark
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theme. A dominant color for your main call to actions like buttons and links, a supporting color for your secondary actions, usually less vibrant and less saturated than the dominant color. An accent color, if you're including illustrations or pictures, you can be intentional and choose an accent color and use touches of it for your portfolio. Some background colors, usually a combination of white and grays, to organize your content sections. Again, if you're doing a dark theme, they will
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be a combination of black and dark grays. And unless you're an expert in visual design, don't go crazy with colors. Use online palette editors to help you choose and calibrate your colors. A grid system. If you're designing your portfolio for the web, you will also need to define your grid system, similar to when you do it for your digital projects. Things to consider are, for example, what's your maximum width? Do you want to center your content on one main column or use
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layouts and organize content into two or three columns? You can also play with grid offsets to structure your content as long as it's consistent across your portfolio. Responsiveness, again, here for the web, you need to care about how your content is displayed on various screen sizes, usually desktop, tablet, and mobile. You can rely here on the web builder tools that you choose to use and their behaviors, or if you have code knowledge, you can do it with media queries and flex boxes.
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Accessibility. Your website must be accessible. If your case studies showcase your work on accessibility but your portfolio is not, well, it may constitute a red flag for hiring managers. And finally, a logo. A well-crafted logo can be a big plus for your portfolio's visual identity. However, it is not mandatory at all. If you don't have a strong background in visual design, I would even recommend not to have any logo at all as it can be badly designed and play against you.
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If you are a UX designer with no visual background at all or maybe a UX researcher with no visual background, then I would actually recommend you to use templates online. Choose one that you can customize, again using palette editors to make sure that your colors are consistent. But you can play around with that and also, as usual, get feedback on your work and iterate from there.
The Take Away
Projects for your UX portfolio are easier to find than you think. You can make projects up, find exciting ways to use your skills for free and reframe past experience as UX case studies. Mix and match these approaches to craft three case studies that represent you as a designer. Use documentation and practical experience to show hiring managers your abilities and processes. Finally, arrange it all to grab attention and exemplify your attention to detail. Follow these practices, and you will create a stand-out portfolio that impresses potential employers and lands you your first UX role.
References and Where to Learn More
Want to create a portfolio that gets you hired? Take our course, Build a Standout UX/UI Portfolio: Land Your Dream Job, and learn how to showcase your skills, tell compelling project stories, and impress employers.
Effortlessly create exciting case studies with the portfolio exercises in many IxDF courses:
It’s not really fair that before we can show an interviewer how great we are for their position – we have to land that i
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