handing using an app on a phone

What is Interaction Design?

by Teo Yu Siang | | 23 min read
1,416 shares

Interaction design is an important component within the giant umbrella of user experience (UX) design. In this article, we’ll explain what interaction design is, some useful models of interaction design, as well as briefly describe what an interaction designer usually does.

Table of contents

A simple and useful understanding of interaction design

Show Hide video transcript
  1. 00:00:00 --> 00:00:36

    Here, we'll explain what interaction  design is, show some useful models, and finally, we'll briefly describe what  an interaction designer usually does.   Interaction design is an important component  within the umbrella of *user experience design*. Interaction design can be understood in simple,  but not simplified, terms as the design of the interaction between users and products. Most often when people talk about interaction design, they talk about software products like apps or websites.

  2. 00:00:36 --> 00:01:00

    The goal of interaction design is *to create products that enable the user to achieve their objectives in the best way possible*. If this definition sounds broad, that's  because the field is rather broad. The interaction between a user and a product often  involves elements like *aesthetics*, *motion*, *sound*, *space* and many more. And, of course, each of these elements can involve even more specialized fields

  3. 00:01:00 --> 00:01:32

    like sound design for the crafting of  sounds used in user interactions. As you might already realize, there's a huge overlap between interaction design and UX design. After all, UX design is about shaping the experience of using a product. And the most part of that experience involves some interaction between the user and the product. But UX design is more than interaction design. It also involves figuring out: 'Which experiences  will be the most relevant for your users?'; the best way of creating them, and the best way of validating the design.

  4. 00:01:32 --> 00:02:02

    For that, you also need *user research, personas, user testing, and so on*. The *five dimensions of interaction design* is a useful model to understand what interaction design involves. The first dimension is *words*. Words and especially the ones we use in interactions like the button label on the image should be meaningful and simple to understand. They should communicate information to users, but not so much information that they overwhelm the user. The second dimension is *visual representation*. This concerns graphical elements like

  5. 00:02:02 --> 00:02:33

    images, typography and icons that users  interact with. Icons and images usually supplement the words used to communicate information to users. Even if you don't know Chinese, you can probably tell the camera app from the map on this Android interface because you recognize the icons. The third dimension relates to the *physical  objects* that users use to interact with the product. This could be things like a laptop, a mouse, a touchpad or a smartphone. It also relates to what kind of *physical space*  the user interacts in.

  6. 00:02:33 --> 00:03:03

    For instance, is the user standing in a crowded train while using the app on a smartphone or sitting at a desk in the office, surfing the website? These factors all affect the interaction between the user and the product. The fourth dimension is *time*. While this  dimension might sound a little abstract, it refers to aspects of the interaction that unfold  over time such as animation, videos and sounds. Motion and sounds play a crucial role in giving  visual and audio feedback to users' interactions.

  7. 00:03:03 --> 00:03:31

    For instance, look at the feedback an  iPhone gives you when you send a message. The small animation and the swoosh sound gives you subtle feedback that your message has been sent. You can also think of time in relation to the *amount* of time a user spends interacting with the product. Can users track their progress  or resume their interaction sometime later? And so on. The fifth dimension is *behavior*, which basically relates to the user side of the interaction, both in terms of how

  8. 00:03:31 --> 00:04:02

    they interact with the product and how they react to the product. In relation to interaction, the previous dimensions  come together to define how users perform actions and operate the product. The user's reaction obviously also relates to whether you've designed the previous four dimensions to create a compelling and positive experience for the user. So, how do interaction designers work with the  five dimensions to create meaningful interactions? To get an understanding of that, we can look at  usability.gov's important questions

  9. 00:04:02 --> 00:04:30

    interaction designers ask when designing for users. The first is: What can a user do with their mouse, finger, or stylus to directly interact with the interface? This helps us to find the *possible user interactions* with the product. The answer to this question obviously depends on the type of product, so you have to look at the *action possibilities*  of the particular product you're working with. For instance, an iPad has a number of pre-defined gestures available to a user and designer to take advantage of.

  10. 00:04:30 --> 00:05:00

    The second question is: What about the  appearance, such as color, shape and size, give the user a clue about how it functions? This helps us give users clues about what behaviors are possible. If you look at the cutout from interactiondesign.org, you can see that we use the color blue to tell our users where text is interactive. We also use shading and the square shape to indicate to users that there's a button that can be pressed. The third question is if your error messages provide a way for the user to correct the problem

  11. 00:05:00 --> 00:05:30

    or explain why the error occurred. This lets the user anticipate and mitigate errors. If you create error messages that make no sense to the user, they'll quickly become frustrated with your product. The fourth question asks what feedback a user gets once an action is performed. Asking this allows us to ensure that the system provides feedback in a reasonable time after user actions. In the example here, Twitter provides feedback to the user both when they input information right – with a

  12. 00:05:30 --> 00:06:01

    little check mark – and when they input information wrong, by providing information about what the problem is. The fifth question is: Are the interface  elements a reasonable size to interact with? Questions like this help us think strategically  about each element used in the product. Users interact with devices of many different  sizes, and what you can interact with on a laptop is not necessarily the same as  what you can interact with on a phone. The final question asks if familiar or  standard formats are used.

  13. 00:06:01 --> 00:06:34

    Standard elements and formats are used to simplify and enhance the learnability of a product. Play control icons like the play and pause on the Apple TV remote are a good example of a widely known standard. So, what do interaction designers do? Well... it depends. For instance, if the company is large enough and has enough resources, it might have separate jobs for UX designers and interaction designers. In a large design team, there might be a UX researcher, an information architect, an interaction designer and a visual designer, for instance.

  14. 00:06:34 --> 00:07:02

    But, for smaller companies and teams, most of the UX design job might be done by one to two people who might or might not have the title of 'interaction designer'. In any case, we can divide a lot of the tasks interaction designers handle in their daily work into two categories: *design strategy* and *wireframes and prototyping*. When interaction designers work with design strategy, they are concerned with what the goals of the user are and, in turn, what interactions are necessary to achieve these goals?

  15. 00:07:02 --> 00:07:33

    Depending on the company, interaction designers might have to conduct *user research* to find out what the goals of the users are before creating  a strategy that translates into interactions. How interaction designers work with wireframes and prototypes again depends on the job description of the company. But most interaction designers are asked to create wireframes that lay out the interactions in the product. Sometimes interaction designers might also create interactive prototypes and high-fidelity prototypes

  16. 00:07:33 --> 00:07:56

    that look exactly like the actual app or website. Here, we've provided you with an overview of what interaction design is. But if you're interested in finding out more about interaction design, we encourage you to read our encyclopedia chapter called 'Interaction Design - Brief Intro' by Jonas Löwgren. The chapter provides a great introduction to the field as well as other references where you can learn more.

Interaction design can be understood in simple (but not simplified) terms: it is the design of the interaction between users and products. Most often when people talk about interaction design, the products tend to be software products like apps or websites. The goal of interaction design is to create products that enable the user to achieve their objective(s) in the best way possible.

If this definition sounds broad, that’s because the field is rather broad: the interaction between a user and a product often involves elements like aesthetics, motion, sound, space, and many more. And of course, each of these elements can involve even more specialised fields, like sound design for the crafting of sounds used in user interactions.

As you might already realise, there’s a huge overlap between interaction design and UX design. After all, UX design is about shaping the experience of using a product, and most part of that experience involves some interaction between the user and the product. But UX design is more than interaction design: it also involves user research (finding out who the users are in the first place), creating user personas (why, and under what conditions, would they use the product), performing user testing and usability testing, etc.

The 5 dimensions of interaction design

The 5 dimensions of interaction design(1) is a useful model to understand what interaction design involves. Gillian Crampton Smith, an interaction design academic, first introduced the concept of four dimensions of an interaction design language, to which Kevin Silver, senior interaction designer at IDEXX Laboratories, added the fifth.

1D: Words

Words—especially those used in interactions, like button labels—should be meaningful and simple to understand. They should communicate information to users, but not too much information to overwhelm the user.

2D: Visual representations

This concerns graphical elements like images, typography and icons that users interact with. These usually supplement the words used to communicate information to users.

3D: Physical objects or space

Through what physical objects do users interact with the product? A laptop, with a mouse or touchpad? Or a smartphone, with the user’s fingers? And within what kind of physical space does the user do so? For instance, is the user standing in a crowded train while using the app on a smartphone, or sitting on a desk in the office surfing the website? These all affect the interaction between the user and the product.

4D: Time

While this dimension sounds a little abstract, it mostly refers to media that changes with time (animation, videos, sounds). Motion and sounds play a crucial role in giving visual and audio feedback to users’ interactions. Also of concern is the amount of time a user spends interacting with the product: can users track their progress, or resume their interaction some time later?

5D: Behaviour

This includes the mechanism of a product: how do users perform actions on the website? How do users operate the product? In other words, it’s how the previous dimensions define the interactions of a product. It also includes the reactions—for instance emotional responses or feedback—of users and the product.

See how 5 dimensions of interaction design come together in the animation below:

Important questions interaction designers ask

How do interaction designers work with the 5 dimensions above to create meaningful interactions? To get an understanding of that, we can look at some important questions interaction designers ask when designing for users, as provided by Usability.gov(2):

  • What can a user do with their mouse, finger, or stylus to directly interact with the interface? This helps us define the possible user interactions with the product.

  • What about the appearance (colour, shape, size, etc.) gives the user a clue about how it may function? This helps us give users clues about what behaviours are possible.

  • Do error messages provide a way for the user to correct the problem or explain why the error occurred? This lets us anticipate and mitigate errors.

  • What feedback does a user get once an action is performed? This allows us to ensure that the system provides feedback in a reasonable time after user actions.

  • Are the interface elements a reasonable size to interact with? Questions like this helps us think strategically about each element used in the product.

  • Are familiar or standard formats used? Standard elements and formats are used to simplify and enhance the learnability of a product.

Get your free template for “Interaction Model”
Interaction Model Interaction Model
Secure form
Please provide your name.
We respect your privacy
Please provide a valid email address.
315,907 designers enjoy our newsletter—sure you don't want to receive it?

So what do interaction designers do?

Well, it depends.

For instance, if the company is large enough and has huge resources, it might have separate jobs for UX designers and interaction designers. In a large design team, there might be a UX researcher, an information architect, an interaction designer, and a visual designer, for instance. But for smaller companies and teams, most of the UX design job might be done by 1-2 people, who might or might not have the title of “Interaction Designer”. In any case, here are some of the tasks interaction designers handle in their daily work:

Design strategy

This is concerned with what the goal(s) of a user are, and in turn what interactions are necessary to achieve these goals. Depending on the company, interaction designers might have to conduct user research to find out what the goals of the users are before creating a strategy that translates that into interactions.

Wireframes and prototypes

This again depends on the job description of the company, but most interaction designers are tasked to create wireframes that lay out the interactions in the product. Sometimes, interaction designers might also create interactive prototypes and/or high-fidelity prototypes that look exactly like the actual app or website.

Diving deeper into interaction design

If you’re interested to find out more about interaction design, you can read Interaction Design – brief intro by Jonas Lowgren, which is part of our Encyclopedia of Human-Computer Interaction. It provides an authoritative introduction to the field, as well as other references where you can learn more.

References and Where to Learn More

Course: Interaction Design for Usability

Read more of our engaging literature and resources on interaction design

More about What Puts the Design in Interaction Design

Questions to consider when designing for interaction: The What & Why of Usability

Hero Image: Author/Copyright holder: Unsplash.com. Copyright terms and licence: CC0

Get Weekly Design Insights

Join 315,907 designers who get useful UX / UI Design tips from our newsletter.
A valid email address is required.
1,416 shares

Open Access—Link to us!

We believe in Open Access and the democratization of knowledge. Unfortunately, world-class educational materials such as this page are normally hidden behind paywalls or in expensive textbooks.

If you want this to change, , link to us, or join us to help us democratize design knowledge!

Privacy Settings
By using this site, you accept our Cookie Policy and Terms of Use.

Share Knowledge, Get Respect!

Share on:

or copy link

Cite according to academic standards

Simply copy and paste the text below into your bibliographic reference list, onto your blog, or anywhere else. You can also just hyperlink to this article.

Teo, Y. S. (2025, March 15). What is Interaction Design?. Interaction Design Foundation - IxDF.

New to UX Design? We're Giving You a Free eBook!

The Basics of User Experience Design

Download our free ebook “The Basics of User Experience Design” to learn about core concepts of UX design.

In 9 chapters, we'll cover: conducting user interviews, design thinking, interaction design, mobile UX design, usability, UX research, and many more!

A valid email address is required.
315,907 designers enjoy our newsletter—sure you don't want to receive it?

New to UX Design? We're Giving You a Free eBook!

The Basics of User Experience Design

Download our free ebook “The Basics of User Experience Design” to learn about core concepts of UX design.

In 9 chapters, we'll cover: conducting user interviews, design thinking, interaction design, mobile UX design, usability, UX research, and many more!

A valid email address is required.
315,907 designers enjoy our newsletter—sure you don't want to receive it?