Author: Carlos Andújar
Publications
Co-authors
Productive Colleagues
- Pere Brunet
- Isabel Navazo
- Jarek Rossignac
- 14
- 17
- 21
Publications
Argelaguet, Ferran, Andújar, Carlos (2009): Efficient 3D Pointing Selection in Cluttered Virtual Environments. In IEEE Computer Graphics and Applications, 29 (6) pp. 34-43. https://doi.ieeecomputersociety.org/10.1109/MCG.2009.117
Chica, Antoni, Williams, Jason, Andújar, Carlos, Brunet, Pere, Navazo, Isabel, Rossignac, Jarek, Vinacua, Alvar (2008): Pressing: Smooth Isosurfaces with Flats from Binary Grids. In Comput. Graph. Forum, 27 (1) pp. 36-46. https://dx.doi.org/10.1111/j.1467-8659.2007.01039.x
Andújar, Carlos, Boo, Javier, Brunet, Pere, González, Marta Fairén, Navazo, Isabel, Vázquez, Pere-Pau, Vinacua, Alvar (2007): Omni-directional Relief Impostors. In Comput. Graph. Forum, 26 (3) pp. 553-560. https://dx.doi.org/10.1111/j.1467-8659.2007.01078.x
Andújar, Carlos, Argelaguet, Ferran (2007): Anisomorphic ray-casting manipulation for interacting with 2D GUIs. In Computers & Graphics, 31 (1) pp. 15-25. https://dx.doi.org/10.1016/j.cag.2006.09.003
Andújar, Carlos, Brunet, Pere, Chica, Antoni, Rossignac, Jarek, Navazo, Isabel, Vinacua, Alvar (2004): Computing Maximal Tiles and Application to Impostor-Based Simplification. In Comput. Graph. Forum, 23 (3) pp. 401-410. https://diglib.eg.org/EG/CGF/volume23/issue3/v23i3pp401-410_abstract.html
Andújar, Carlos, Saona-Vázquez, Carlos, Navazo, Isabel, Brunet, Pere (2000): Integrating Occlusion Culling with Levels of Detail through Hardly-Visible Sets. In Comput. Graph. Forum, 19 (3) pp. .
Andújar, Carlos (1998): Space efficient connectivity test forn-dimensional images. In Computers & Graphics, 22 (4) pp. 557-558. https://dx.doi.org/10.1016/S0097-8493(98)00042-9
Andújar, Carlos, Ayala, Dolors, Brunet, Pere, Joan-Arinyo, Robert, Solé, J. (1996): Automatic Generation of Multiresolution Boundary Representations. In Comput. Graph. Forum, 15 (3) pp. 87-96. https://www.eg.org/EG/CGF/volume15/issue3/v15i3pp87-96_abstract.html
Argelaguet, Ferran, Andújar, Carlos, Trueba, Ramon (2008): Overcoming eye-hand visibility mismatch in 3D pointing selection. In: Feiner, Steven K., Thalmann, Daniel, Guitton, Pascal, Frohlich, Bernd, Kruijff, Ernst, Hachet, Martin (eds.) VRST 2008 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology October 27-29, 2008, Bordeaux, France. pp. 43-46. https://doi.acm.org/10.1145/1450579.1450588
Andújar, Carlos, Argelaguet, Ferran (2006): Friction surfaces: scaled ray-casting manipulation for interacting with 2D GUIs. In: Lin, Ming, Hubbold, Roger J. (eds.) Proceedings of the 12th Eurographics Symposium on Virtual Environments - EGVE 2006 , 2006, Lisbon, Portugal. pp. 101-108. https://dx.doi.org/10.2312/EGVE/EGVE06/101-108
Trueba, Ramon, Andújar, Carlos, Argelaguet, Ferran (2009): Multi-scale Manipulation in Indoor Scenes with theWorld in Miniature Metaphor. In: Hirose, Michitaka, Schmalstieg, Dieter, Wingrave, Chadwick A., Nishimura, Kunihiro (eds.) Proceedings of the Joint Virtual Reality Conference of EGVE - the 15th Eurographics Symposium on Virtual Environments - ICAT-EuroVR , 2009, Lyon, France. pp. 93-100. https://dx.doi.org/10.2312/EGVE/JVRC09/093-100