Author: Günter Knittel
Publications
Co-authors
Productive Colleagues
Publications
Knittel, Günter, Schneider, Bengt-Olaf (2003): Introduction. In Computers & Graphics, 27 (5) pp. 667-668. https://dx.doi.org/10.1016/S0097-8493(03)00139-0
Knittel, Günter, Schilling, Andreas, Kugler, Anders, Straßer, Wolfgang (1996): Hardware for superior texture performance. In Computers & Graphics, 20 (4) pp. 475-481. https://dx.doi.org/10.1016/0097-8493(96)00019-2
Hesser, Jürgen, Männer, Reinhard, Knittel, Günter, Straßer, Wolfgang, Pfister, Hanspeter, Kaufman, Arie E. (1995): Three Architectures for Volume Rendering. In Comput. Graph. Forum, 14 (3) pp. 111-122.
Knittel, Günter (1995): A scalable architecture for volume rendering. In Computers & Graphics, 19 (5) pp. 653-665. https://dx.doi.org/10.1016/0097-8493(95)00044-5
Knittel, Günter (1995): A VLSI-design for fast vector normalization. In Computers & Graphics, 19 (2) pp. 261-271. https://dx.doi.org/10.1016/0097-8493(94)00152-O
Knittel, Günter (1993): VERVE: Voxel Engine for Real-time Visualization and Examination. In Comput. Graph. Forum, 12 (3) pp. 37-48.
Knittel, Günter (1995): High-Speed Volume Rendering Using Redundant Block Compression. In: IEEE Visualization 1995 , 1995, . pp. 176-183. https://csdl.computer.org/comp/proceedings/vis/1995/7187/00/71870176abs.htm
Pfister, Hanspeter, Knittel, Günter, Hesser, Jürgen, Goble, John C. (1996): Real-Time Accelerators for Volume Rendering. In: IEEE Visualization 1996 , 1996, . pp. 445-447.