Author: Arie E. Kaufman

Publications

Publication period start: 2006
Number of co-authors: 99

Co-authors

Number of publications with favourite co-authors
Lichan Hong
8
Taosong He
8
Ming Wan
11

Productive Colleagues

Most productive colleagues in number of publications
Hanspeter Pfister
29
Daniel Cohen-Or
34
Wolfgang Straßer
61

Publications

Wang, Jianning, Oliveira, Manuel M., Zhang, Haitao, Kaufman, Arie E. (2008): Reconstructing regular meshes from points. In The Visual Computer, 24 (5) pp. 361-371. https://dx.doi.org/10.1007/s00371-007-0194-8

Fan, Zhe, Qiu, Feng, Kaufman, Arie E. (2008): Zippy: A Framework for Computation and Visualization on a GPU Cluster. In Comput. Graph. Forum, 27 (2) pp. 341-350. https://dx.doi.org/10.1111/j.1467-8659.2008.01131.x

Zhang, Haitao, Kaufman, Arie E. (2007): Point-and-edge model for edge-preserving splatting. In The Visual Computer, 23 (6) pp. 397-408. https://dx.doi.org/10.1007/s00371-007-0098-7

Jeong, Seok-Jae, Kaufman, Arie E. (2007): Interactive wireless virtual colonoscopy. In The Visual Computer, 23 (8) pp. 545-557. https://dx.doi.org/10.1007/s00371-007-0117-8

Zhang, Haitao, Kaufman, Arie E. (2007): A classification-based rendering method for point models. In Computers & Graphics, 31 (5) pp. 730-736. https://dx.doi.org/10.1016/j.cag.2007.07.004

Zhao, Ye, Wang, Lujin, Qiu, Feng, Kaufman, Arie E., Mueller, Klaus (2006): Melting and flowing in multiphase environment. In Computers & Graphics, 30 (4) pp. 519-528. https://dx.doi.org/10.1016/j.cag.2006.03.009

Kaufman, Arie E., Lakare, Sarang, Kreeger, Kevin, Bitter, Ingmar (2005): Virtual colonoscopy. In Communications of the ACM, 48 (2) pp. 37-41. https://dl.acm.org/doi/10.1145/1042091.1042117

Zhang, Haitao, Qiu, Feng, Kaufman, Arie E. (2004): Fast Hybrid Approach for Texturing Point Models. In Comput. Graph. Forum, 23 (4) pp. 715-725. https://www.eg.org/EG/CGF/volume23/issue4/v23i4pp715-725.pdf

Li, Wei, Kaufman, Arie E. (2003): Texture Partitioning and Packing for Accelerating Texture-Based Volume Rendering. In: Graphics Interface 2003 June 11-13, 2003, Halifax, Nova Scotia, Canada. pp. 81-88.

Li, Wei, Wei, Xiaoming, Kaufman, Arie E. (2003): Implementing lattice Boltzmann computation on graphics hardware. In The Visual Computer, 19 (7) pp. 444-456. https://dx.doi.org/10.1007/s00371-003-0210-6

Dachille-IX, Frank, Kaufman, Arie E. (2000): Incremental Triangle Voxelization. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 205-212. https://www.graphicsinterface.org/proceedings/2000/108

Mao, Xiaoyang, Hong, Lichan, Kaufman, Arie E., Fujita, Noboru, Kikukawa, Makoto (1998): Multi-Granularity Noise for Curvilinear Grid LIC. In: Graphics Interface 98 June 18-20, 1998, Vancouver, British Columbia, Canada. pp. 193-200. https://www.graphicsinterface.org/proceedings/1998/151/151.html

Zhou, Yong, Kaufman, Arie E., Toga, Arthur W. (1998): Three-dimensional skeleton and centerline generation based on an approximate minimum dista. In The Visual Computer, 14 (7) pp. 303-314. https://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=14&issue=7&spage=303

Zhu, Qing-hong, Chen, Yan, Kaufman, Arie E. (1998): Real-time Biomechanically-based Muscle Volume Deformation using FEM. In Comput. Graph. Forum, 17 (3) pp. 275-284.

Wan, Ming, Bryson, Steve, Kaufman, Arie E. (1998): Boundary cell-based acceleration for volume ray casting. In Computers & Graphics, 22 (6) pp. 715-722. https://dx.doi.org/10.1016/S0097-8493(98)00070-3

Cohen-Or, Daniel, Kaufman, Arie E. (1997): 3D Line Voxelization and Connectivity Control. In IEEE Computer Graphics and Applications, 17 (6) pp. 80-87. https://doi.ieeecomputersociety.org/10.1109/38.626973

Kanus, Urs, Meißner, Michael, Straßer, Wolfgang, Pfister, Hanspeter, Kaufman, Arie E., Amerson, Rick, Carter, Richard J., Culbertson, W. Bruce, Kuekes, Philip, Snider, Greg (1997): Implementations of cube-4 on the teramac custom computing machine. In Computers & Graphics, 21 (2) pp. 199-208. https://dx.doi.org/10.1016/S0097-8493(96)00083-0

Hesser, Jürgen, Männer, Reinhard, Knittel, Günter, Straßer, Wolfgang, Pfister, Hanspeter, Kaufman, Arie E. (1995): Three Architectures for Volume Rendering. In Comput. Graph. Forum, 14 (3) pp. 111-122.

Pfister, Hanspeter, Wessels, Frank, Kaufman, Arie E. (1995): Gradient estimation and sheared interpolation for the cube architecture. In Computers & Graphics, 19 (5) pp. 667-677. https://dx.doi.org/10.1016/0097-8493(95)00045-3

Cohen, Daniel, Kaufman, Arie E., Wang, Yingxing (1994): Generating a smooth voxel-based model from an irregular polygon mesh. In The Visual Computer, 10 (6) pp. 295-305. https://

Kaufman, Arie E. (1994): Visuarization - Guest Editor\'s Introduction. In IEEE Computer, 27 (7) pp. 18-19.

Sobierajski, Lisa M., Cohen, Daniel, Kaufman, Arie E., Yagel, Roni, Acker, David E. (1993): A fast display method for volumetric data. In The Visual Computer, 10 (2) pp. 116-124. https://

Kaufman, Arie E., Cohen-Or, Daniel, Yagel, Roni (1993): Volume Graphics. In IEEE Computer, 26 (7) pp. 51-64.

Yagel, Roni, Cohen, Daniel, Kaufman, Arie E. (1992): Normal estimation in 3D discrete space. In The Visual Computer, 8 (5) pp. 278-291. https://

Yagel, Roni, Kaufman, Arie E. (1992): Template-Based Volume Viewing. In Comput. Graph. Forum, 11 (3) pp. 153-167. https://www.eg.org/EG/CGF/Volume11/Issue3/v12i3pp153-167_abstract.html

Cohen, Daniel, Kaufman, Arie E., Bakalash, Reuven, Bergman, Samuel (1990): Real time discrete shading. In The Visual Computer, 6 (1) pp. 16-27. https://

Bakalash, Reuven, Kaufman, Arie E. (1989): Medicube: A 3D medical imaging architecture. In Computers & Graphics, 13 (2) pp. 151-157. https://dx.doi.org/10.1016/0097-8493(89)90057-5

Kaufman, Arie E. (1989): Guest editor's introduction : 3D voxel-based graphics. In Computers & Graphics, 13 (2) pp. 133-134. https://dx.doi.org/10.1016/0097-8493(89)90054-X

Kaufman, Arie E. (1988): TSL - a Texture Synthesis Language. In The Visual Computer, 4 (3) pp. 148-158. https://

Kaufman, Arie E. (1988): The CUBE Workstation - a 3-D voxel-based graphics environment. In The Visual Computer, 4 (4) pp. 210-221. https://

Kaufman, Arie E. (1988): Efficient algorithms for scan-converting 3D polygons. In Computers & Graphics, 12 (2) pp. 213-219. https://dx.doi.org/10.1016/0097-8493(88)90032-5

Kaufman, Arie E. (1986): Computer artist\'s color naming system. In The Visual Computer, 2 (4) pp. 255-260. https://

Berk, Toby, Brownston, Lee, Kaufman, Arie E. (1982): A Human Factors Study of Color Notation Systems for Computer Graphics. In Communications of the ACM, 25 (8) pp. 547-550.

Giacalone, Alessandro, Kaufman, Arie E., Smolka, Scott A., Warren, David S. (1989): Visualization Tools for the Applied Sciences. In: Proceedings of the Third International Conference on Human-Computer Interaction , 1989, . pp. 451-459.

Kaufman, Arie E., Yagel, Roni (1989): Tools for Interaction in Three Dimensions. In: Proceedings of the Third International Conference on Human-Computer Interaction , 1989, . pp. 468-475.

Bitter, Ingmar, Sato, Mie, Bender, Michael A., McDonnell, Kevin T., Kaufman, Arie E., Wan, Ming (2000): CEASAR: a smooth, accurate and robust centerline extraction algorithm. In: IEEE Visualization 2000 , 2000, . pp. 45-52. https://doi.acm.org/10.1145/375213.375217

Bergeron, R. Daniel, Kaufman, Arie E. (eds.) VIS 1994 - Proceedings IEEE Visualization 1994 October 17-21, 1994, Washington, DC, USA.

Avila, Ricardo S., He, Taosong, Hong, Lichan, Kaufman, Arie E., Pfister, Hanspeter, Silva, Claudio T., Sobierajski, Lisa M., Wang, Sidney W. (1994): VolVis: A Diversified Volume Visualization System. In: Bergeron, R. Daniel, Kaufman, Arie E. (eds.) VIS 1994 - Proceedings IEEE Visualization 1994 October 17-21, 1994, Washington, DC, USA. pp. 31-38.

Kaufman, Arie E., Nielson, Gregory M. (eds.) Proceedings IEEE Visualization 92 , 1992, .

Avila, Ricardo S., Sobierajski, Lisa M., Kaufman, Arie E. (1992): Towards a Comprehensive Volume Visualization System. In: Kaufman, Arie E., Nielson, Gregory M. (eds.) Proceedings IEEE Visualization 92 , 1992, . pp. 13-20.

Chen, Baoquan, Dachille, Frank, Kaufman, Arie E. (1999): Forward Image Mapping. In: IEEE Visualization 1999 , 1999, . pp. 89-96.

Chen, Baoquan, II, J. Edward Swan, Kuo, Eddy, Kaufman, Arie E. (1999): LOD-Sprite Technique for Accelerated Terrain Rendering. In: IEEE Visualization 1999 , 1999, . pp. 291-298.

Chiueh, Tzi-cker, Yang, Chuan-Kai, He, Taosong, Pfister, Hanspeter, Kaufman, Arie E. (1997): Integrated volume compression and visualization. In: IEEE Visualization 1997 , 1997, . pp. 329-336. https://doi.acm.org/10.1145/266989.267098

He, Taosong, Kaufman, Arie E. (1996): Fast Stereo Volume Rendering. In: IEEE Visualization 1996 , 1996, . pp. 49-56.

He, Taosong, Kaufman, Arie E. (1997): Collision detection for volumetric objects. In: IEEE Visualization 1997 , 1997, . pp. 27-34. https://doi.acm.org/10.1145/266989.267007

He, Taosong, Wang, Sidney W., Kaufman, Arie E. (1994): Wavelet-Based Volume Morphing. In: Bergeron, R. Daniel, Kaufman, Arie E. (eds.) VIS 1994 - Proceedings IEEE Visualization 1994 October 17-21, 1994, Washington, DC, USA. pp. 85-92.

He, Taosong, Kaufman, Arie E. (1993): Virtual Input Devices for 3D Systems. In: Nielson, Gregory M., Bergeron, R. Daniel (eds.) Proceedings IEEE Visualization 93 , 1993, . pp. 142-149.

He, Taosong, Hong, Lichan, Kaufman, Arie E., Pfister, Hanspeter (1996): Generation of Transfer Functions with Stochastic Search Techniques. In: IEEE Visualization 1996 , 1996, . pp. 227-234.

He, Taosong, Hong, Lichan, Kaufman, Arie E., Varshney, Amitabh, Wang, Sidney W. (1995): Voxel Based Object Simplification. In: IEEE Visualization 1995 , 1995, . pp. 296-303. https://csdl.computer.org/comp/proceedings/vis/1995/7187/00/71870296abs.htm

Hong, Lichan, Kaufman, Arie E. (1998): Accelerated ray-casting for curvilinear volumes. In: IEEE Visualization 1998 , 1998, . pp. 247-253. https://doi.acm.org/10.1145/288216.288272

Hong, Lichan, Mao, Xiaoyang, Kaufman, Arie E. (1995): Interactive Visualization of Mixed Scalar and Vector Fields. In: IEEE Visualization 1995 , 1995, . pp. 240-247. https://csdl.computer.org/comp/proceedings/vis/1995/7187/00/71870240abs.htm

Kaufman, Arie E., Brady, Marty, Lorensen, William E., Kitson, Frederick L., Pfister, Hanspeter (1998): Why is real-time volume rendering no longer a year away?. In: IEEE Visualization 1998 , 1998, . pp. 497-499. https://doi.acm.org/10.1145/288216.288379

Kaufman, Arie E., Yagel, Roni, Bakalash, Reuven, Spector, I. (1990): Volume Visualization in Cell Biology. In: IEEE Visualization 1990 , 1990, . pp. 160-167.

Lakare, Sarang, Kaufman, Arie E. (2004): Light Weight Space Leaping using Ray Coherence. In: VIS 2004 - 15th IEEE Visualization 2004 Conference 10-15 October, 2004, Austin, TX, USA. pp. 19-26. https://csdl.computer.org/comp/proceedings/vis/2004/8788/00/87880019abs.htm

Lakare, Sarang, Wan, Ming, Sato, Mie, Kaufman, Arie E. (2000): 3D digital cleansing using segmentation rays. In: IEEE Visualization 2000 , 2000, . pp. 37-44. https://doi.acm.org/10.1145/375213.375216

Kreeger, Kevin, Kaufman, Arie E. (1999): Mixing Translucent Polygons with Volumes. In: IEEE Visualization 1999 , 1999, . pp. 191-198.

Li, Wei, Mueller, Klaus, Kaufman, Arie E. (2003): Empty Space Skipping and Occlusion Clipping for Texture-based Volume Rendering. In: Turk, Greg, Wijk, Jarke J. van, II, Robert J. Moorhead (eds.) 14th IEEE Visualization 2003 Conference VIS 2003 19-24 October, 2003, Seattle, WA, USA. pp. 317-324.

Lorensen, William E., Kikinis, Ron, Napel, Sandy, Kaufman, Arie E., Flynn, John (1996): Surface Rendering versus Volume Rendering in Medical Imaging. In: IEEE Visualization 1996 , 1996, . pp. 439-440.

Mao, Xiaoyang, Hong, Lichan, Kaufman, Arie E. (1995): Splatting of Curvilinear Volumes. In: IEEE Visualization 1995 , 1995, . pp. 61-68. https://csdl.computer.org/comp/proceedings/vis/1995/7187/00/71870061abs.htm

Qiu, Feng, Zhao, Ye, Fan, Zhe, Wei, Xiaoming, Lorenz, Haik, Wang, Jianning, Yoakum-Stover, Suzanne, Kaufman, Arie E., Mueller, Klaus (2004): Dispersion Simulation and Visualization For Urban Security. In: VIS 2004 - 15th IEEE Visualization 2004 Conference 10-15 October, 2004, Austin, TX, USA. pp. 553-560. https://csdl.computer.org/comp/proceedings/vis/2004/8788/00/87880553abs.htm

Qu, Huamin, Kaufman, Arie E., Shao, Ran, Kumar, Ankush (2003): A Framework for Sample-based Rendering with O-buffers. In: Turk, Greg, Wijk, Jarke J. van, II, Robert J. Moorhead (eds.) 14th IEEE Visualization 2003 Conference VIS 2003 19-24 October, 2003, Seattle, WA, USA. pp. 441-448.

Qu, Huamin, Wan, Ming, Qin, Jiafa, Kaufman, Arie E. (2000): Image based rendering with stable frame rates. In: IEEE Visualization 2000 , 2000, . pp. 251-258. https://doi.acm.org/10.1145/375213.375249

Silva, Claudio T., Kaufman, Arie E. (1994): Parallel Performance Measures for Volume Ray Casting. In: Bergeron, R. Daniel, Kaufman, Arie E. (eds.) VIS 1994 - Proceedings IEEE Visualization 1994 October 17-21, 1994, Washington, DC, USA. pp. 196-203.

Silva, Claudio T., Mitchell, Joseph S. B., Kaufman, Arie E. (1995): Automatic Generation of Triangular Irregular Networks Using Greedy Cuts. In: IEEE Visualization 1995 , 1995, . pp. 201-208. https://csdl.computer.org/comp/proceedings/vis/1995/7187/00/71870201abs.htm

Wan, Ming, Dachille, Frank, Kaufman, Arie E. (2001): Distance-Field-Based Skeletons for Virtual Navigation. In: Ertl, Thomas, Joy, Kenneth I., Varshney, Amitabh (eds.) IEEE Visualization 2001 October 24-26, 2001, San Diego, CA, USA.

Wan, Ming, Kaufman, Arie E., Bryson, Steve (1999): High Performance Presence-Accelerated Ray Casting. In: IEEE Visualization 1999 , 1999, . pp. 379-386.

Wan, Ming, Sadiq, Aamir, Kaufman, Arie E. (2002): Fast and Reliable Space Leaping for Interactive Volume Rendering. In: IEEE Visualization 2002 , 2002, .

Wan, Ming, Tang, Qingyu, Kaufman, Arie E., Liang, Zhengrong, Wax, Mark (1999): Volume Rendering Based Interactive Navigation within the Human Colon. In: IEEE Visualization 1999 , 1999, . pp. 397-400.

Wang, Sidney W., Kaufman, Arie E. (1993): Volume Sampled Voxelization of Geometric Primitives. In: Nielson, Gregory M., Bergeron, R. Daniel (eds.) Proceedings IEEE Visualization 93 , 1993, . pp. 70-85.

Wang, Jianning, Oliveira, Manuel M., Kaufman, Arie E. (2005): Reconstructing Manifold and Non-Manifold Surfaces from Point Clouds. In: 16th IEEE Visualization Conference VIS 2005 23-28 October, 2005, Minneapolis, MN, USA. pp. 53. https://doi.ieeecomputersociety.org/10.1109/VIS.2005.85

Wang, Lujin, Zhao, Ye, Mueller, Klaus, Kaufman, Arie E. (2005): The Magic Volume Lens: An Interactive Focus+Context Technique for Volume Rendering. In: 16th IEEE Visualization Conference VIS 2005 23-28 October, 2005, Minneapolis, MN, USA. pp. 47. https://doi.ieeecomputersociety.org/10.1109/VIS.2005.100

Wei, Xiaoming, Kaufman, Arie E., Hallman, Timothy J. (2001): Case Study: Visualization of Particle Track Data. In: Ertl, Thomas, Joy, Kenneth I., Varshney, Amitabh (eds.) IEEE Visualization 2001 October 24-26, 2001, San Diego, CA, USA.

Wei, Xiaoming, Li, Wei, Mueller, Klaus, Kaufman, Arie E. (2002): Simulating Fire with Texture Splats. In: IEEE Visualization 2002 , 2002, .

Xie, Hui, Wang, Jianning, Hua, Jing, Qin, Hong, Kaufman, Arie E. (2003): Piecewise C1 Continuous Surface Reconstruction of Noisy Point Cloud via Local Implicit Qua. In: Turk, Greg, Wijk, Jarke J. van, II, Robert J. Moorhead (eds.) 14th IEEE Visualization 2003 Conference VIS 2003 19-24 October, 2003, Seattle, WA, USA. pp. 91-98.

Yagel, Roni, Kaufman, Arie E., Zhang, Q. (1991): Realistic Volumetric Imaging. In: IEEE Visualization 1991 , 1991, . pp. 226-231.

You, Suya, Hong, Lichan, Wan, Ming, Junyaprasert, Kittiboon, Kaufman, Arie E., Muraki, Shigeru, Zhou, Yong, Wax, Mark, Liang, Zhengrong (1997): Interactive volume rendering for virtual colonoscopy. In: IEEE Visualization 1997 , 1997, . pp. 433-436. https://doi.acm.org/10.1145/266989.267115

0011, Nan Zhang, Hong, Wei, Kaufman, Arie E. (2004): Dual Contouring with Topology-Preserving Simplification Using Enhanced Cell Representation. In: VIS 2004 - 15th IEEE Visualization 2004 Conference 10-15 October, 2004, Austin, TX, USA. pp. 505-512. https://csdl.computer.org/comp/proceedings/vis/2004/8788/00/87880505abs.htm

Zhao, Ye, Wei, Xiaoming, Fan, Zhe, Kaufman, Arie E., Qin, Hong (2003): Voxels on Fire. In: Turk, Greg, Wijk, Jarke J. van, II, Robert J. Moorhead (eds.) 14th IEEE Visualization 2003 Conference VIS 2003 19-24 October, 2003, Seattle, WA, USA. pp. 271-278.

Zhou, Yong, Chen, Baoquan, Kaufman, Arie E. (1997): Multiresolution tetrahedral framework for visualizing regular volume data. In: IEEE Visualization 1997 , 1997, . pp. 135-142. https://doi.acm.org/10.1145/266989.267040

Fleishman, Shachar, Chen, Baoquan, Kaufman, Arie E., Cohen-Or, Daniel (1999): Navigating through sparse views. In: VRST 1999 , 1999, . pp. 82-87. https://doi.acm.org/10.1145/323663.323677

Neophytou, Neophytos, Mueller, Klaus, McDonnell, Kevin T., Hong, Wei, Guan, Xin, Qin, Hong, Kaufman, Arie E. (2006): GPU-Accelerated Volume Splatting With Elliptical RBFs. In: Santos, Beatriz Sousa, Ertl, Thomas, Joy, Kenneth I. (eds.) EuroVis06 Joint Eurographics - IEEE VGTC Symposium on Visualization 8-10 May, 2006, Lisbon, Portugal. pp. 13-20. https://dx.doi.org/10.2312/VisSym/EuroVis06/013-020

Lakare, Sarang, Kaufman, Arie E. (2003): Anti-Aliased Volume Extraction. In: VisSym 2003 - Symposium on Visualization May 26-28, 2003, Grenoble, France.

Wan, Ming, Qu, Huamin, Kaufman, Arie E. (1999): Virtual Flythrough over a Voxel-Based Terrain. In: VR 1999 , 1999, . pp. 53-60. https://csdl.computer.org/comp/proceedings/vr/1999/0093/00/00930053abs.htm

Wan, Ming, 0011, Nan Zhang, Kaufman, Arie E., Qu, Huamin (2000): Interactive Stereoscopic Rendering of Voxel-based Terrain. In: VR 2000 , 2000, . pp. 197-206. https://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780197abs.htm

Wei, Xiaoming, 0004, Wei Li, Kaufman, Arie E. (2003): Interactive Flowing of Highly Viscous Volumes in Virtual Environments. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 281-282. https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820281abs.htm

Wang, Sidney W., Kaufman, Arie E. (1995): Volume Sculpting. In: SI3D 1995 , 1995, . pp. 151-156,214. https://doi.acm.org/10.1145/199404.199430

Zhao, Ye, Qiu, Feng, Fan, Zhe, Kaufman, Arie E. (2007): Flow simulation with locally-refined LBM. In: Gooch, Bruce, Sloan, Peter-Pike J. (eds.) Proceedings of the 2007 Symposium on Interactive 3D Graphics, SI3D 2007, April 30 - May 2, 2007, Seattle, Washington, USA , 2007, . pp. 181-188. https://doi.acm.org/10.1145/1230100.1230132

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Download our free ebook “The Basics of User Experience Design” to learn about core concepts of UX design.

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