Author: Jonathan Maïm
Publications
Co-authors
Productive Colleagues
Publications
Maïm, Jonathan, Yersin, Barbara, Pettré, Julien, Thalmann, Daniel (2009): YaQ: An Architecture for Real-Time Navigation and Rendering of Varied Crowds. In IEEE Computer Graphics and Applications, 29 (4) pp. 44-53. https://doi.ieeecomputersociety.org/10.1109/MCG.2009.76
Maïm, Jonathan, Yersin, Barbara, Thalmann, Daniel (2009): Unique Character Instances for Crowds. In IEEE Computer Graphics and Applications, 29 (6) pp. 82-90. https://doi.ieeecomputersociety.org/10.1109/MCG.2009.129
Yersin, Barbara, Maïm, Jonathan, Morini, Fiorenzo, Thalmann, Daniel (2008): Real-time crowd motion planning. In The Visual Computer, 24 (10) pp. 859-870. https://dx.doi.org/10.1007/s00371-008-0286-0
Pettré, Julien, Ciechomski, Pablo de Heras, Maïm, Jonathan, Yersin, Barbara, Laumond, Jean-Paul, Thalmann, Daniel (2006): Real-time navigating crowds: scalable simulation and rendering. In Journal of Visualization and Computer Animation, 17 (3) pp. 445-455. https://dx.doi.org/10.1002/cav.147
Yersin, Barbara, Maïm, Jonathan, Pettré, Julien, Thalmann, Daniel (2009): Crowd patches: populating large-scale virtual environments for real-time applications. In: Haines, Eric, McGuire, Morgan, Aliaga, Daniel G., Oliveira, Manuel M., Spencer, Stephen N. (eds.) Proceedings of the 2009 Symposium on Interactive 3D Graphics, SI3D 2009, February 27 - March 1, 2009, Boston, Massachusetts, USA , 2009, . pp. 207-214. https://doi.acm.org/10.1145/1507149.1507184