Author: Daniel G. Aliaga
Publications
Co-authors
- Yi Xu
- Anselmo Lastra
- Voicu Popescu
- 4
- 4
- 5
Productive Colleagues
Publications
Aliaga, Daniel G., Benes, Bedrich, Vanegas, Carlos A., Andrysco, Nathan (2008): Interactive Reconfiguration of Urban Layouts. In IEEE Computer Graphics and Applications, 28 (3) pp. 38-47. https://doi.ieeecomputersociety.org/10.1109/MCG.2008.55
Aliaga, Daniel G., Xu, Yi, Popescu, Voicu (2007): Occlusion-Resistant Camera Design for Acquiring Active Environments. In IEEE Computer Graphics and Applications, 27 (5) pp. 68-78. https://doi.ieeecomputersociety.org/10.1109/MCG.2007.132
Aliaga, Daniel G., Funkhouser, Thomas A., Yanovsky, Dimah, Carlbom, Ingrid (2003): Sea of Images: A Dense Sampling Approach for Rendering Large Indoor Environments. In IEEE Computer Graphics and Applications, 23 (6) pp. 22-30. https://csdl.computer.org/comp/mags/cg/2003/06/g6022abs.htm
Aliaga, Daniel G., Lastra, Anselmo (1998): Smooth transitions in texture-based simplification. In Computers & Graphics, 22 (1) pp. 71-81. https://dx.doi.org/10.1016/S0097-8493(97)00084-8
Rafferty, Matthew M., Aliaga, Daniel G., Popescu, Voicu, Lastra, Anselmo (1998): Images for Accelerating Architectural Walkthroughs. In IEEE Computer Graphics and Applications, 18 (6) pp. 38-45. https://doi.ieeecomputersociety.org/10.1109/38.734978
Aliaga, Daniel G. (1997): Virtual Objects in the Real World. In Communications of the ACM, 40 (3) pp. 49-54.
Xu, Yi, Aliaga, Daniel G. (2007): Robust pixel classification for 3D modeling with structured light. In: Proceedings of the 2007 Conference on Graphics Interface , 2007, . pp. 233-240. https://doi.acm.org/10.1145/1268517.1268556
Bekins, Daniel R., Aliaga, Daniel G. (2005): Build-by-Number: Rearranging the Real World to Visualize Novel Architectural Spaces. In: 16th IEEE Visualization Conference VIS 2005 23-28 October, 2005, Minneapolis, MN, USA. pp. 19. https://doi.ieeecomputersociety.org/10.1109/VIS.2005.13
Aliaga, Daniel G. (1996): Visualization of Complex Models Using Dynamic Texture-based Simplification. In: IEEE Visualization 1996 , 1996, . pp. 101-106.
Aliaga, Daniel G., Funkhouser, Thomas A., Yanovsky, Dimah, Carlbom, Ingrid (2002): Sea of Images. In: IEEE Visualization 2002 , 2002, .
Aliaga, Daniel G., Lastra, Anselmo (1997): Architectural walkthroughs using portal textures. In: IEEE Visualization 1997 , 1997, . pp. 355-362. https://doi.acm.org/10.1145/266989.267104
Cohen, Jonathan D., Aliaga, Daniel G., Zhang, Weiqiand (2001): Hybrid Simplification: Combining Multi-Resolution Polygon and Point Rendering. In: Ertl, Thomas, Joy, Kenneth I., Varshney, Amitabh (eds.) IEEE Visualization 2001 October 24-26, 2001, San Diego, CA, USA.
Popescu, Voicu, Lastra, Anselmo, Aliaga, Daniel G., Neto, Manuel Menezes de Oliveira (1998): Efficient warping for architectural walkthroughs using layered depth images. In: IEEE Visualization 1998 , 1998, . pp. 211-215. https://doi.acm.org/10.1145/288216.288255
Aliaga, Daniel G., Xu, Yi, Popescu, Voicu (2006): Lag camera: A moving multi-camera array for scene acquisition. In: Braz, José, Jorge, Joaquim A., Dias, Miguel, Marcos, Adérito (eds.) GRAPP 2006 - Proceedings of the First International Conference on Computer Graphics Theory and Applications February 25-28, 2006, Setúbal, Portugal. pp. 98-107.
Aliaga, Daniel G., Schneider-Hufschmidt, Matthias (1993): Prototyping of Graphing Tools by Direct GUI Composition. In: Züllighoven, Heinz, Altmann, Werner, Doberkat, Ernst-Erich (eds.) Requirements Engineering 93 Prototyping, Gemeinsame Fachtagung des Fachausschusses , 1993, . pp. 317-334.
Aliaga, Daniel G., Cohen, Jonathan D., Wilson, Andrew, Baker, Eric, Zhang, Hansong, Erikson, Carl, III, Kenneth E. Hoff, Hudson, Thomas C., Stürzlinger, Wolfgang, Bastos, Rui, Whitton, Mary C., Jr., Frederick P. Brooks, Manocha, Dinesh (1999): MMR: an interactive massive model rendering system using geometric and image-based acceler. In: SI3D 1999 , 1999, . pp. 199-206. https://doi.acm.org/10.1145/300523.300554
Aliaga, Daniel G., Yanovsky, Dimah, Funkhouser, Thomas A., Carlbom, Ingrid (2003): Interactive image-based rendering using feature globalization. In: SI3D 2003 , 2003, . pp. 163-170. https://doi.acm.org/10.1145/641480.641511
Xu, Yi, Aliaga, Daniel G. (2007): Efficient multi-viewpoint acquisition of 3D objects undergoing repetitive motions. In: Gooch, Bruce, Sloan, Peter-Pike J. (eds.) Proceedings of the 2007 Symposium on Interactive 3D Graphics, SI3D 2007, April 30 - May 2, 2007, Seattle, Washington, USA , 2007, . pp. 113-120. https://doi.acm.org/10.1145/1230100.1230120
Popescu, Voicu, Aliaga, Daniel G. (2006): The depth discontinuity occlusion camera. In: Olano, Marc, Séquin, Carlo H. (eds.) Proceedings of the 2006 Symposium on Interactive 3D Graphics, SI3D 2006, March 14-17, 2006, Redwood City, California, USA , 2006, . pp. 139-143. https://doi.acm.org/10.1145/1111411.1111436
Haines, Eric, McGuire, Morgan, Aliaga, Daniel G., Oliveira, Manuel M., Spencer, Stephen N. (eds.) Proceedings of the 2009 Symposium on Interactive 3D Graphics, SI3D 2009, February 27 - March 1, 2009, Boston, Massachusetts, USA , 2009, .
Aliaga, Daniel G. (2008): Digital inspection: an interactive stage for viewing surface details. In: Haines, Eric, McGuire, Morgan (eds.) Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA , 2008, . pp. 53-60. https://doi.acm.org/10.1145/1342250.1342258
Aliaga, Daniel G., Oliveira, Manuel M., Varshney, Amitabh, Wyman, Chris (eds.) Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA , 2010, .