Author: Laszlo Szirmay-Kalos

Publications

Publication period start: 1999
Number of co-authors: 21

Co-authors

Number of publications with favourite co-authors
László Neumann
3
László Szécsi
3
Mateu Sbert
5

Productive Colleagues

Most productive colleagues in number of publications
László Neumann
11
Mateu Sbert
22
Werner Purgathofer
29

Publications

Szirmay-Kalos, Laszlo, Umenhoffer, Tamas, Tóth, Balázs, Szécsi, László, Sbert, Mateu (2010): Volumetric Ambient Occlusion for Real-Time Rendering and Games. In IEEE Computer Graphics and Applications, 30 (1) pp. 70-79. https://doi.ieeecomputersociety.org/10.1109/MCG.2010.19

Martínez, Roel, Sbert, Mateu, Szirmay-Kalos, Laszlo (2008): Improving Multipath Radiosity with Bundles of Parallel Lines. In Comput. Graph. Forum, 27 (6) pp. 1632-1646. https://dx.doi.org/10.1111/j.1467-8659.2008.01173.x

Szirmay-Kalos, Laszlo, Umenhoffer, Tamas (2008): Displacement Mapping on the GPU - State of the Art. In Comput. Graph. Forum, 27 (6) pp. 1567-1592. https://dx.doi.org/10.1111/j.1467-8659.2007.01108.x

Szirmay-Kalos, Laszlo, Aszódi, Barnabás, Lazányi, István, Premecz, Mátyás (2005): Approximate Ray-Tracing on the GPU with Distance Impostors. In Comput. Graph. Forum, 24 (3) pp. 695-704. https://www.eg.org/EG/CGF/volume24/issue3/v24i3pp685-704.pdf

Sbert, Mateu, Szécsi, László, Szirmay-Kalos, Laszlo (2004): Real-time Light Animation. In Comput. Graph. Forum, 23 (3) pp. 291-300. https://diglib.eg.org/EG/CGF/volume23/issue3/v23i3pp291-300_abstract.html

Szécsi, László, Sbert, Mateu, Szirmay-Kalos, Laszlo (2004): Combined Correlated and Importance Sampling in Direct Light Source Computation and Environ. In Comput. Graph. Forum, 23 (3) pp. 585-594. https://diglib.eg.org/EG/CGF/volume23/issue3/v23i3pp585-594_abstract.html

Antal, Gyorgy, Szirmay-Kalos, Laszlo, Csonka, Ferenc, Kelemen, Csaba (2003): Multiple strategy stochastic iteration for architectural walkthroughs. In Computers & Graphics, 27 (2) pp. 285-292. https://dx.doi.org/10.1016/S0097-8493(02)00284-4

Kelemen, Csaba, Szirmay-Kalos, Laszlo, Antal, Gyorgy, Csonka, Ferenc (2002): A Simple and Robust Mutation Strategy for the Metropolis Light Transport Algorithm. In Comput. Graph. Forum, 21 (3) pp. . https://www.eg.org/EG/CGF/volume21/issue3/abstracts/CGF703.HTML

Szirmay-Kalos, Laszlo, Csonka, Ferenc, Antal, Gyorgy (2001): Global Illumination as a Combination of Continuous Random Walk and Finite-Element Based It. In Comput. Graph. Forum, 20 (3) pp. .

Neumann, László, Neumann, Attila, Szirmay-Kalos, Laszlo (1999): Compact Metallic Reflectance Models. In Comput. Graph. Forum, 18 (3) pp. 161-172.

Neumann, László, Neumann, Attila, Szirmay-Kalos, Laszlo (1999): Reflectance Models with Fast Importance Sampling. In Comput. Graph. Forum, 18 (4) pp. 249-265.

Szirmay-Kalos, Laszlo (1999): Stochastic Iteration for Non-diffuse Global Illumination. In Comput. Graph. Forum, 18 (3) pp. 233-244.

Szirmay-Kalos, Laszlo, Csébfalvi, Balázs, Purgathofer, Werner (1999): Importance driven quasi-random walk solution of the rendering equation. In Computers & Graphics, 23 (2) pp. 203-211. https://dx.doi.org/10.1016/S0097-8493(99)00030-8

Szirmay-Kalos, Laszlo, Purgathofer, Werner (1999): Global ray-bundle tracing with infinite number of rays. In Computers & Graphics, 23 (2) pp. 193-202. https://dx.doi.org/10.1016/S0097-8493(99)00029-1

Szirmay-Kalos, Laszlo, Márton, Gábor (1998): Analysis and construction of worst-case optimal ray shooting algorithms. In Computers & Graphics, 22 (2) pp. 167-174. https://dx.doi.org/10.1016/S0097-8493(98)00003-X

Szirmay-Kalos, Laszlo, Fóris, T., Neumann, László, Csébfalvi, Balázs (1997): An Analysis of Quasi-Monte Carlo Integration Applied to the Transillumination Radiosity Me. In Comput. Graph. Forum, 16 (3) pp. 271-282.

Horváth, Tamás, Márton, Gábor, Risztics, Peter, Szirmay-Kalos, Laszlo (1992): Ray Coherence Between a Sphere and a Convex Polyhedron. In Comput. Graph. Forum, 11 (2) pp. 163-172. https://www.eg.org/EG/CGF/Volume11/Issue2/v11i2pp163-172_abstract.html

Umenhoffer, Tamas, Szirmay-Kalos, Laszlo, Szijarto, Gabor (2006): Spherical billboards and their application to rendering explosions. In: Proceedings of the 2006 Conference on Graphics Interface , 2006, . pp. 57-63. https://portal.acm.org/citation.cfm?id=1143079.1143089

Szeczi, Laszlo, Szirmay-Kalos, Laszlo, Sbert, Mateu (2006): Light animation with precomputed light paths on the GPU. In: Proceedings of the 2006 Conference on Graphics Interface , 2006, . pp. 187-194. https://portal.acm.org/citation.cfm?id=1143079.1143110

Csébfalvi, Balázs, Szirmay-Kalos, Laszlo (2003): Monte Carlo Volume Rendering. In: Turk, Greg, Wijk, Jarke J. van, II, Robert J. Moorhead (eds.) 14th IEEE Visualization 2003 Conference VIS 2003 19-24 October, 2003, Seattle, WA, USA. pp. 449-456.

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