Author: Leonard D. Brown

Publications

Publication period start: 2004
Number of co-authors: 4

Co-authors

Number of publications with favourite co-authors
Narendra Ahuja
3
Chunyu Gao
6
Hong Hua
8

Productive Colleagues

Most productive colleagues in number of publications
Chunyu Gao
10
Hong Hua
16
Jannick P. Rolland
24

Publications

Brown, Leonard D., Hua, Hong (2006): Magic Lenses for Augmented Virtual Environments. In IEEE Computer Graphics and Applications, 26 (4) pp. 64-73. https://doi.ieeecomputersociety.org/10.1109/MCG.2006.84

Hua, Hong, Brown, Leonard D., Gao, Chunyu (2004): System and Interface Framework for SCAPE as a Collaborative Infrastructure. In Presence: Teleoperators and Virtual Environments, 13 (2) pp. 234-250.

Hua, Hong, Brown, Leonard D., Gao, Chunyu (2004): Scape: Supporting Stereoscopic Collaboration in Augmented and Projective Environments. In IEEE Computer Graphics and Applications, 24 (1) pp. 66-75. https://csdl.computer.org/comp/mags/cg/2004/01/g1066abs.htm

Brown, Leonard D., Hua, Hong, Gao, Chunyu (2003): A widget framework for augmented interaction in SCAPE. In: Proceedings of the 16th annural ACM Symposium on User Interface Software and Technology November, 2-5, 2003, Vancouver, Canada. pp. 10. https://doi.acm.org/10.1145/964696.964697

Hua, Hong, Gao, Chunyu, Brown, Leonard D., Ahuja, Narendra, Rolland, Jannick P. (2001): Using a Head-Mounted Projective Display in Interactive Augmented Environments. In: 4th International Symposium on Augmented Reality ISAR 2001 29-30 October, 2001, New York, NY, USA. pp. 217-. https://csdl.computer.org/comp/proceedings/isar/2001/1375/00/13750217abs.htm

Hua, Hong, Brown, Leonard D., Gao, Chunyu, Ahuja, Narendra (2003): A New Collaborative Infrastructure: SCAP. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 171-179. https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820171abs.htm

Hua, Hong, Gao, Chunyu, Brown, Leonard D., Ahuja, Narendra, Rolland, Jannick P. (2002): A Testbed for Precise Registration, Natural Occlusion and Interaction in an Augmented Envi. In: VR 2002 , 2002, . pp. 81-. https://csdl.computer.org/comp/proceedings/vr/2002/1492/00/14920081abs.htm

Brown, Leonard D., Hua, Hong (2010): An evaluation of physical affordances in augmented virtual environments: Dataset grounding. In: Lok, Benjamin, Klinker, Gudrun, Nakatsu, Ryohei (eds.) IEEE Virtual Reality Conference, VR 2010 March 20-24, 2010, Waltham, Massachusetts, USA. pp. 23-26. https://dx.doi.org/10.1109/VR.2010.5444818

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Download our free ebook “The Basics of User Experience Design” to learn about core concepts of UX design.

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