Author: Mieke Haesen
Publications
Co-authors
Productive Colleagues
- Kris Luyten
- Chris Raymaekers
- Karin Coninx
- 51
- 94
- 134
Publications
Vandoren, Peter, Cardinaels, Maarten, Haesen, Mieke, Raymaekers, Chris, Coninx, Karin (2005): Evaluating Egocentric Selection Techniques in a Tabletop Virtual Environment for Urban Pla. In: Proceedings of 19th British HCI Group Annual Conference, Volume 2 September 5-9, 2005, Edingburgh, UK. pp. 1165-120.
Haesen, Mieke, Luyten, Kris, Coninx, Karin, Bergh, Jan Van den, Raymaekers, Chris (2008): MuiCSer: A Multi-Disciplinary User-Centered Software Engineering Process to Increase the O. In: Proceedings of 10th International Conference on Enterprise Information Systems ICEIS 2008 June 12-16, 2008, Barcelona, Spain. pp. 371-374.
Haesen, Mieke, Raymaekers, Chris, Coninx, Karin (2008): Evaluating a location-based mobile game in early stages of the development. In: Proceedings of 6th International Conference on Methods and Techniques in Behavioral Research Measuring Behavior 2008 August 26-29, 2008, Maastricht, The Netherlands. pp. 113-114.
Bergh, Jan Van den, Haesen, Mieke, Luyten, Kris, Notelaers, Sofie, Coninx, Karin (2008): Toward Multi-disciplinary Model-Based (Re)Design of Sustainable User Interfaces. In: Graham, T. C. Nicholas, Palanque, Philippe A. (eds.) DSV-IS 2008 - Interactive Systems. Design, Specification, and Verification, 15th International Workshop July 16-18, 2008, Kingston, Canada. pp. 161-166. https://dx.doi.org/10.1007/978-3-540-70569-7_16
Haesen, Mieke, Boeck, Joan De, Coninx, Karin, Raymaekers, Chris (2009): An Interactive Coal Mine Museum Visit: Prototyping the User Experience. In: Proceedings of 2nd International Conference on Human System Interaction May 21-23, 2009, Catania, Italy. pp. 46-553.
Haesen, Mieke, Meskens, Jan, Luyten, Kris, Coninx, Karin (2010): . In: Proceedings of the HCI10 Conference on People and Computers XXIV , 2010, . pp. 133-142. https://dl.acm.org/citation.cfm?id=2146323
Bergh, Jan Van den, Sahni, Deepak, Haesen, Mieke, Luyten, Kris, Coninx, Karin (2011): GRIP: get better results from interactive prototypes. In: ACM SIGCHI 2011 Symposium on Engineering Interactive Computing Systems , 2011, . pp. 143-148. https://dx.doi.org/10.1145/1996461.1996508